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MONTHLY SOFTWARE REVIEW FO 

4MST#?>lDcOMPUTE^S 



DROOL OVER 

WHO DARES WINS II 

SPELLBOUND 

PING PONG \ , A 

SPIN DIZZY 







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AMSTRAD 




YIE AR KUNG FU 



H you con master the ten moves, expect the unexpected and FIGHT 
for your LIFE against the formidable masters of the martial arts you 
may live to meet ihem again on the mountain or in the Temple, 



COMIC BAKERY 



*fbnic in the bake- shop 

"Fast and furious arcade fun. 

■*Hetp Joe the baker defend his loaves from the rascally raccoons. 

'Another red-hot Konami cook re! 



MIKIE 



Mik*e plays a knockout frantic farce in the classroom, locker room 
and the high school cafeteria, Hip-zap r door attack, throw balls and 





jML$psm 



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Imagine Software ( >984f r 6 Central Street 
Manchester M2 5NS Tel: 061-834 3939. Telex: 66997 



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lies, of fun 









PING PONG 



You can almost fee! the tension of the big match breaking through the 
screen, .the expectant crowd is almost on top of you! You return the 
service with o top spin backhand, then o forward back-spin, the ball 
bounces high from your opponent's looping; defensive 
lob. -SMASH L. a great shot opens the score... but this is only your first 
point! Play head to head or against the computer in this, Konami's 
first and best table- tennis simulation. 



HYPER SPORTS 



Enter the stadium of Konami's No, 1 arcade smosh*hit sports Simula* 
t ion. From the finesse and skill of Archery and Skeet Shooting to the 
critical timing and brute force of werght lifting - six events to test you 
to your limit. Hyper Sports - continuing the challenge where 'Track 
and Field' left off. \ 



only. 



Imagine Software is \JiirY 

available from selected branches of " 

rfh.WHSM 1 1 1 ! fm-ryif-i wnntmmmi \ askys Rumbc l ows. G re e ne Spectr u m Shop s and al l good d e al ers . 



LUCASFILM GAMES 
PRESENTS 







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AVAILABLE ON ATARI CASSETTE |C9.99>4 DISK (£14.99), COMMODORE 64 CASSETTE <C9 99) * DISK (C14.99). 
SINCLAIR ZX SPECTRUM CASSETTE (£7 89) AND AMSTRAD CASSETTE (£9 99) 



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Publishing 

Executive 

Roger Kesri 

Editor* Jeremy Spender. 

Malcolm Harding 

Technical Editor Franco Frey 

Ait Edfl of Oliver Frey 

Product km designer Richard 

Shiner 

Production Controller David 

WfrBlGfTI 

Advent u re/ Strategy Editor 

Sim Meetereon 
Amtipe Editor Robin Candy 
Software Rwwwi Gary 
bddon. Juhan RiqnalL Mark 
Peiers. Catherine Hees, 
Domini Handy 
Contnbi_rtin<j WiilerS 
Graeme Kidd. Chris Honey, 
Rov Jones, Ben Stone 
Production Matthew 
Uffindeli. Gordon Druoe, 
TonyL»*tori 
Advertisement Manager 
Roger Bennett 
Subscriptions Denise 
Roberts 
Mail Of der Carol Kmsey 

Pyfcf.c*T Kwn» Ltd 

AMrmtr 



putMrfthfd monthly bv 
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4 *£ WSFtEtD PvaLtCATKW 
Cover by Oliver Frey 



TOP GAMES MARCH 



USPINQIZZY 

Working foi the Corporation is a real dreg 
especially if you are a Trainee Assistant 
Cartographer for Unknown Worlds 

20 WHO DARES WINS 1 1 
GFancy taking on the role of a sole commando 
trying lo capture eight enemy command post* 
while armed with fust a maehmegun and a few 
hand grenades? The battle starts berr 



12 SPELLBOUND 

The Magic Knight continues his adventures and 
tries to pot right a b.wi spell cast by Gimbal the 
Wizard 

PING PONG 

The highly competitive world of table tennis 
comes under analysis as we examine the latest 
[from Imagine 







MARCH SI 

99 AMTIX I 

Our new Editor. Malcolm Harding; arrives with his 
briefcase and a new idee, a regular feature on user 
clubs end bulletin board users in this issue he 
takes a took at a user dub m Manchester 

PREVIEWS 

A quick at some Of the games which should be on 

the Streets in the not too distant future 



AMTIX I COMPETITIONS 

40 THINGS COMPETITION 

Gel your thinking caps on and design a deadly 
elastic band weapon Corn pilet ion games from 
Design Design for the winners 

70 HOLOGRAM UP FOR GRABS 

Imagine you are a Hobo it from LOAD OF THE 
RINGS suddenly transported into the 20th 
Century. Your chance to win a hologram 
court yesy of Melbourne House 

72 TIME FOR REVENGE 
Your chance to win an Obsidian sweatshirt .All 
you have to do is help the Apprentice Comps 
Minion get revenge on Big J 




ISSUE NO 5 MARCH 1986 




THE MAIN HEADINGS 

7 EDITORIAL 

9 LETTERS 

More views and opinions are tossed into the 
mtttino pot and receive steely comments from 
the OTS team 

45AMTECH 

CPM Jones continues his enemtnstfron of Public 
Domain business software, news of the Vortex 
expansion board and improved AMX mouse 
software Also details about Laserbastc and more 
news on educational games 

55LETTERTECH 

Got a technical problem and need some advice or 
sympathy ?Then drop a line to Lettertech . . 

61 ADVENTURE 

Vet another new feature appears . , , a hints 
section for adventurers known as AMTOC I 
ARCANA and time's also a map of ZOHK 

T3AMTIPS 

Robin Candy turns his cartographic attention to 
CAULDRON and offers lipa.hUits and the odd 
cheat on a host of games 

k turns 

The daring AMTIX - team risk Me and limb and 
travel down to London to look at the Armtr ad 
Users Show at the Novotel In addition there's 
details of what is happening soon 

95 STRATEGY 

Loads of contrast this month as the man delves 
int o a footbal I strategy game and a science fiction 
trading game Michael J am pel reviews a book 
felling you how to create political and military 
simulations 

98 WINNERS/RESULTS 

We r e w e J r i he names of the prizew inner* from 
com pen t ions in Issue Two 

100 CHAfiT Ml SCORES 

You r chart . your scores, your pr iies . our blurb ) 

101 TERMINAL MAN 

Continuing the adventures of the hardware hero 



Qont' mis* the next issue of AMTIX l on tale from 
the 20th March' 




AMTIX March 1986 5 



TM 



OFFICIAL COMPUTER GAME 
OF THE BOX-OFFICE No.l 
SMASH HIT. TAKE THE ROLE 
OF SYLVESTER STALLONE IN 
ALL THE ACTION-PACKED 

BATTLE SCENES. 



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Oce» House 6 Central Street Manchester M2SNS Telephone 061 8J2 6634 Tete* 669977 
Ocean Software a n«bbte from setected branches or jflg . WHSM1 1 1 1 r ^23E^5! WOOLWORTH LASKYS Rumbelowt. 

Spectrum Shops and ail good software dealers. Trade enquiries welcome 



.1- i fm 







WELCOME MALCOLM 

The first task is to welcome a 
new add i non to the AMTJX ! 
team Malcolm Harding has 
lOirMXl as Editor Roger Kean. the 
founding Editor, now becomes 
our publishing executive 
Malcolm's talents as a 
professional word surgeon, 
combined with his enthusiasm 
for Amstr ad computers, will 
make him a valuable member of 
the (earn. Writ's mors, Malcolm 
hails from the bright lights and 
wild I lit; of OswRftiry, a son of 
Shropshire mi ni-ciiy. in Ludlow 
terms an Oswesf nan is 
positively cosmopolitan, 
especially after a daily round trip 
of 96 miles, so he should help 
broaden our horizons a Jittie. 




n mm MaieofrrVs idea to 
establish 3 Club page, seen for 
the first time m {his issue The 
page fits m with AMTIX ■ which 
sees itself, not as an instruction 
manual, but as a vehicle for 
Amstrad enthusiasts. Eventually 
we hope the c tub page will be a 
rallying point and unite the 
number of small Amstrad Clubs 
and bring people and their ideas 
doser together — collective 
creativity. The 'official* Amstrad 
user club is more of a 
commercial enterprise than a 
club It has failed to tap and 
exploit the undoubted energy 
and enthusiasm of its many 
members. Now that Amstrad 
have sold The dub — and its 
members — to another 
company, this situation is 
unlikley to change, ft is all very 
well being able To offer your 
members discounts on 
products, but what they realty 
want is an opportunity to 
explore the fascinating world of 
computers in the company of 
others — and not just become 
passive consumers. If you are 
interested in staning a dub, or if 
you already run one, then pli 
get in touch with us. 



APOLOGIES 

Firebird were stunned that their 
game, £ ftre, didn't get an 
aocotede — and so were wt ft 
should have had one. and so 
should Gargoyle's Sweevo's 
World If you take a careful took 
again at the pages you will see 
that the space was left for the 
Accolades to go in, How can this 
happen? Apparently those 
pages suffered from a technical 
problem known as NEG (not 
enough gluo) resulting in the 
accolades falling off the artwork 
while it was m transit to London 
These things happen. 




Another apology is owed to 
US Gotd/Epy*) Gary Uddon 
wrote the review of Electric 
Dreams 4 Wtnter Sports but hts 
confused mind kept referring to 
it as Winter Games t Ihe 

B remised htocfcbusfftf from the 
IS Gotd/Epyx stable US Gold/ 
Epy* have had a spot of trouble 
with ihis name before: well, you 
don't have to be a Liddon to be 
confused by it Understandably 
they were anxious we should 
put the record straight, 
especially since Wtnter Games 
has yet to be released on the 
Amstrad. 



AND A MOAN OF OUR OWN. 



The number of Amstrad owners 
subscribing to Presiel services, 
like Amsnet and Micronel, is 
growing rapid ty. The Amstrad 
<s, as expected, proving to be a 
useful machine for those 
interested in computer 
communications. One of the 
Amstr ad" s strengths has been 
its appeal to people who have 
never used computers before, 
ttiey may only be interested in it 
as a games machine or as a 
communications terminal — 
tasks for which specialist 
computer knowledge should not 
be required. 

You may not need to be a 
computer expert to enjoy 
services like Telecom Gold or 
Presiel but a good analytical 
and legal mind is essential Most 
of the confusion surrounds 
companies who are trying to 
market modems and software 
which has not received BABT 
approval — TeJecom/s approval 
board. You see, without their 
say so you cannot connect a 
modem onto their phone line, 
just In case it isn't safe. Sounds 
reasonable But what is far from 
reasonable is the time it takes 
and the money it costs for such 
approval. It can take months to 
get clearance, and cost 
thousands of pounds to pay for 
the testing When a company 



has developed a product ttiey 
need to put it on the market 
quickly to start recovering the 
development costs, but while 
they wait for BABT they are 
losing thousands in tales, 

To make matters worse the 
rules governing approval are 
incredibly petty. Changing a 
simple component, say an LED 
light on The from panel, from 
one type to another, can mean 
the modem is no longer 
approved, To make matters 
worse no one in the industry 
seems terribly Sure that 81 still 
have the legal right to enforce 
their petty and costly ruies„ now 
that they have been privatised 

The present approvals system 
makes entry into the modem 
market for potential 
manufacturers, very costly. 
Some don't survive At this 
moment the inexpensive, full 
function MagiC Modem is being 
delayed by BABT. Not because it 
failed the tests, but because it 
just hasn't been given the go 
ahead. This stupidity confuses 
the customers and increases the 
costs. Why can't Telecom see 
the benefit to be gained from 
encouraging the spread of 
computer communications 
Ultimately, it is not in their 
interests to make life more 
difficult for the rest of us. 



REVEWED IN THIS ISSUE 

Castle Assault Blue Ribbon 25 

Contraption Icon 29 

Creator Public Domain 50 

Honey View Honeysoft 45 

Hypersports Imagine 23 

Later Basic Ocean 43 
Lord ofthsfttfigs 

Melbourne House 61 

Obsidian Artie 14 

ngpong Imagine 34 
Play Your Cards Right 

Br 1 1 ta ma 37 

Ptanstfall Infocom 62 

Reporter Pub! ic Domai n 50 

Wl Public Domam Si 

Screwball Blue Ribbon IS 

SeastaVker I n f acorn 94 

S k yf o x Ar i a lasoft 28 

Spel Ibound Mastert rort ics 32 

Spindizzy Aclj vision IB 

Think Anolasofl 38 

Tuharuba Advance 18 

VDO 25 Pu blic Doma in S 1 
Who Dares Wins 2 

Alhgeta 30 

Your Health Hi Soft 47 

Zania Myrrdin Software 28 



ADVERTISERS' 
INDEX 

A L Beech 47 

ActfvisKin 4,57 

Amtix Binders 

back numbers 71 

Ami I* ma it order 7S 

Amt ix subs offer 80 

Argus Press 42,43 

Anotasoff 87 

Celcom 9 

Database 36 

Durrelf Hi* .m 

Euromax ?7 

Hi Soft SI 

Imagine 2,3,44,94 

Incentive 13 

Level963 

Melbourne House 66 

Microgcn Back cover 

Mi rr orsoft 8 

Ocean b. 22 .30,3 1,49,75,1 0? 

Odin 60 

Palace 25 

Rainbird 19 

Romantic Robot 39 

Siren 12 

US Gold 15,58,59,107 



THf MONTHLY 

SOFTWARE 

STAR FOR 

YOUR US GOLD 

CALENDAR 




AMTfX March 1986 7 



PRINS mo ACTION 

rnnmuum 





SPITFIRE 40 



1 



STRIKE FORCE HARRIER 

i r' • ■ 



•GRIPPING STUFF! ' - Computet Gamer 

'FLYING THE MiRRORSOFT SPITFIRE IS A JOY' - 
Commodore User 

'DEFINITELY THE BEST FLIGHT SIMULATOR ON 
THE AMSTRAD' -Ar 

Amstrad tape £9.95 

Spectrum 4BKand 128K tapes £9.95 £12.95 

Commodore 64 tape disk £9. 95 £12. 95 



'A CLASSY, POLISHED, AND HIGHLY ADDICTIVE 
SIMULATION ' - Computet* vtdeoGames 

'POSSIBLY THE BEST GAME I HAVE COME 
ACROSS SINCE ELI TE'-A&B Computing 

'ONE THE FLYING ADDICTS WILL WANT TO ADD 
TO THEIR COLLECTION'- Your Computer 

BBC electron tape BBC disk £9. 95 £12. 95 

Amstrad tape disk £9.95 £14.95 



AHB IF YOU STIU mm MET. . . 

DrMAMITEDAM 




'A HIGHLY PLAYABLE, FUN, AND ADDICTIVE GAME "- Crash m% Smash) 

THIS 1$ THE ONE PLA TFORM GAME THAT YOU MUST GET'-Ami* 

'NOT JUST ANOTHER MINER SURROGATE AND 
IS AT LEAST AS ESSENTIAL TO YOUR 
COLLECTION " - Popular Computing Weekly 

Spectrum ABU tape £6. 95 
Amstrad CS4 tape £7. 95 
Amstrad disk £12. 95 C64 disk £10. 95 

Available from feeding software stockists everywhere 
Mail order and catalogues from: 




Purnell Book Centre. Paul ton, Bristol BS 18 510 



: 




;|;;;;l;;;;hi ;]|i; i:|;H;l;;nh;;f 



Welcome Amstefs to the fifth m*ue of AWT IX? Th# po*tb#g 

COrrtpnueS tO build Up tO the pQint where *Hjr postman i* com 

pfainMig of * *tram«d buck The OT5 te«m d**m th* mount am of 
mail ts intruding on thart tea breaks Anyway to make thwr tafik a 
Itttkn bit easier pleat* ftmur* you address your letters m the correct 
manner (see bottom of the column for guklance) and also make 
certain any seriously technical letters or problems 90 to the 
AMTECH heading Th» prevents the post sorters from blowing a 
fuse If you have a technical letter you can enclose It with your GTS . 
letter but please make sunt thay are on separate sheets, of paper. 
Anyway on to the left et of the month . 



TRANSFERRING TAPE TO 
DISK 



Dear AftmX! 

First oh\ «n excellent mag/. 
Whereas Amstrad Action is I ike 
The Sun. AMDXI tails into the 
GMgory of the Observer, as it 
provides a bit of both worlds 
(but noi loo much of either I. 
Now fVe got 1 he crawling out of 
the way iTi get down to serious 

burimML 

Re Dennis Trowbridge lenar in 
taue No 3, As I own a ol 28 I 
tofalry agree with him that it 
should be possible 10 transfer 
games on tape to disk Offer a ng 
the program on disk is hefpful 
but you and up paying extra 
money for disks you 0W1 need, 
I don'l mind if the disk version is 
a couple of quid more but when 
companies sta rt to tip ut off by 
adding en extra fiver to the price 
it then gets out of hand. What I 
suggest is the following : On side 
1 have a Cassette version that 
won't transfer On the flip side 
Nave a short program that 
eHdws a disk copy to be made. 
The program could protect the 
disk game by messing about 
with catalogue in the drift. After 
this short copier program than 
have the actual game , it cou kl be 
saved as data blocks or the like 
This idea wou id elimin eta the 
need for disk versions and 
should bring down the price, As 
Mr Trowbridge said, pirates wilt 
always find a way around 
protection wructi then leave* the 
amateurs like Mr Trowbridge 



TIME TO SELECT A 
MASCOT 



DeerAMTfXi 

Please tell rne if you've got a 
mascot lined up for your great 
magazine Since ZZAPi has that 
menace Rockford, what have 
you got for us Amstrad owners? 
Why not have Roland from 
those Amsoft games or even 



and \ totally flue* Some bright 
spark in {he industry is bound to 
say ArVith ihat scheme you can 
mafcs endless disk copies' , but 
not rf vou have a code sheet 
provided with the game (like the 
Software projects muHv 
coloured onesj. Come on 
software houses, reply! 

Lastly, re Derek Tatums letter 
in Lettertech Serious Software 
does sound tacky and pompous. 
how about lit iluy Time" ? 
Neil Scrimgeour , Corby, 



Thank you tor the comparison 
with the Ooeervet — does that 
mean we can my boiled *g?t 
anyway we like now } 

W# think your idea H worthy 
of discussion There are some 
programs around that allow 
themselves to be transferred to 
dttk, 3D Vote* Chess being in 
example That particular 
software house made no 
attempt to restrict the number 
of disk copies that could be 
made — either they weren't 
worried, or thev didn't think rt 
could be done . As far as amateur 
pirates *r* concerned a wde 
Sheet might foil them, but we 
cant help wondering it the 
technique is a viable deterrent . 
why isn't It more widely used 

nice to get some oamrnents 

tfOfn the industry on hWfa idea 
In the meantime the team has 
I to aw a r d you the 
I Letter of the Month 

with rts sensational award of 

£20 worth of software 

OTS 



Watty Week from Mikro-Gen? I 
beg you. please, please, please, 
please find a mascot or Rock ford 
will think that he rules Che world 
of computer mags 
P Levers 

Roc Morel, like the rest of the 
ZZAP" crew, tends towards 
swell headedness. Maybe yours 
isn't such a bad idea — do we 
hear any votes for Roland? 
07S 



IN PRAISE OF TAPE.., 
AND GRAMMAR 

Dear Sir, 

I have just finished inwardly 
digesting the J an 86 issue of 
AMTIXI and have started 
ordering it from my 
newsagents. I enjoyed it as 
usual but would like to comment 
on a couple of items that 
appeared in On The Spol 

Firgt, Mr Trowbridge, he 
makes reference to disk use with 
the words/after all, tape is not 
exactly the most reliable form of 
storage/ and then goers on 
dbouf the time taken for loading. 
Okay, Mr Trowbridge is right 
about the lime taken to load, but 
whnn will pffoplrj like him get ii 
right? Why, if tape is considered 
so unreliable, do the large 
mainframe machines still use 
the large reel-to-reel units to 
hold and feed data? What Mr 
Trowbridge and like thinking 



people should be saying is that 
tape transfer avsioms based on 
cassette CAN be unreltable, 
although some people can use 
the system tor years without 
problems. I was taught that a 
bad workman airways blames his 
tools and wonder if this could be 
the case or maybe it's that he 
fust cannot use the tools! 

Another point concerns a Mr 
Lamb, who writes 'Recipe for 
Success' Welt now, I'm not 
quite his age although I am 

Getting on somewhal plus I'm 
isa bled Mr Lamb might have 
been reading my mind when he 
wrote his letter staling 
rnagazi nes assume all readers 
are in the class of super 
wtHzzkidsfprograrnmers, call 
them what you will . In general I 
aoree wholeheartedly with him 
when he says these youngsters 
don't seem to be able to spell but 
also fer?l they appear to have 
little, if any, command of ihe 
English language All those 



AMSTRAD 

IN MANCHESTER 



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JTOCK 



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A WIDE RANGE OF SOFTWARE FROM 

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NOW IS THE TIME TO CALL IN AT: 

BUDGET 

SOFTWARE 

CENTRE 

51 FENNEL STREET 
MANCHESTER M4 30V 

or tel: 061 -834 2808 



AMTIX March 1986 9 



WE ARE 
HERE 



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TIT* liKIdIrlii-i.il 



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brills, labs , and so on would 
appear to prove this point. Mind 
ycju some of the people who 
write /edit and in general put 
theso publications together 
seem to be on * par with ihes4? 
youngsters 

MR Pugh\ Ashton-in-Maherfield, 
Wigan 

To be fair to Mr Trowbridge I 
think his final point could be 
summed up as disks are better 
than tapes' Perhaps he did go 
over the t op a little in 
condemning tapes in quite the 
way he dtd but even the Id 



HOW DO I KEEP MUM 



Dwamux* 

I'm not goi ng to grovef Qn about 
how good your mag is We All 
know it i*. I'm going lo (el) you 
what a pain my mum is 
Whenever I'm playing on my 
straddles she wants me to do 
something or other When I 
bought £xpfodtng fist I piayed 
on it for hours then when M was 
on the 9th Dan, guess what — 
Yes, 'Come down hare and do , 
etc, 1 could have put her head m 
the Christmas nutct ecfca? , 

Secondly, after playing, 
Encounter. I had got to ?one 
with one dustbin left, then my 
mother burnt in, 'Washing up 1 ' I 
panicked and 'mi What a 
mother, but I do love her 

fly the way, when you 
launched AMT1X i a similar mag 
had been launched too This 



reel to reel tapes used by 
massive institutions are being 
pushed out in favour of large 
and expensive hard disk packs 
Also, its hardly a fair 
comparison — cassettes have 
never been particularly reliable, 
whereas reel-to-reel tape decks 
are invariably mem* 
sophisticated (and much more 
expensive) It may well be true 
that bad workmen blame their 
toots but do you know a good 
workman who would put up 
with bad tools 

You should try reviewing all 
the wonderful games that drop 
into ou r off ices and see if you 

introduced the Amstrad Index 
and then you d«d it. Why ? Did 
you Copy it Also could you ielt 
me what a 'Schneider' It? ii tl 
written on Melbourne! 
(upto&fig ffSt. 
MarkDavies 



Wave all got mums and they 
can certainly be problems ai 
times Here's i good way round 
the lady in question Get lets of 
lovely gimn reedy to be 
loaded Pick a time when mum 
has nothing better to do and is 
unlikely to be disturbed Then 
get her playing It you choose 
the nghf games shell he an 
addict in no time. Then, of 
course, you won't be aMa to get 
near the Computer* 

Should you have ever had the 
chance to see early issues ot our 
sister mag , CRASH . you would 
have seen the 'Living Software 
Guide that appeared in early 



don't make use of a tew new 

hyperboles Many people 
complain about strange new 
words claiming their use is an 
indication of the misuse of the 
language. You would probably 
accept that a game could be 
described as 'fantastic' and yet 
that would be to use the 
colloquial meaning of the word 
rather than its strict, old 

f.isJiiiDiiril mramikj Yuu rr 
beginning to sound a bit like 
Zap hod BeebJebrox the fourth, 
great Grandfather of Zephod 
Beebtebrax the first {Read 
Hitchhikers Guide to see why). 
QTS 



issues A simitar event was 
planned tar Z/AP 1 64. but its 
editor at the time, none other 
man the profwietor of the other 
rnaq you refer to, decided 
■pJnit It and elf the copious 
woffc done by Room Candy wee 
thrown away The point «. our 
pedigree is on record, and the 
Amstrad index to existing 
software, compiled by Robin, 
was an absolute certainty in 
AMT1X ■ long before the first 
issue was on the art tables We 
don't really care what other 
people do 

In some European countries, 
Holland for en ample, the 
Amstrad is marketed under the 
name of Schneider \ and some 
British software houses with *r 
eye to European sales era 
marking their cassettes 
accordingly for a country wtwrp 
the name Amstrad" is 
unknown. 

QTS 



A NEED FOR A NEW CLUB 

DearAMTIX' 

L 1(£ many other people in this 
great country, I have jusi 
purchased (with a great deal of 
help), a new Amstrad only to 
find that the user dub P abrnii 
whirh rd heard so much, cost* 
f 19.95 to join I was very 
disappointed Amsoft did not 
think about three categories ol 
people that would find £20 00 
outside of their means, namely 
schoolchildren, the elderly and 
the unemployed- 
Would it not be possible for 
someone to come up with a dub 
for these three? 

I know you won't publish this 
but porn aps you could ask other 
iMHip!* fc, !i points of view, 
Derek Plows. MikfenhaN, 
Suffolk 

There you arm, we've published 
it 1 You aren't the only person to 
complain A lot of people think 
they get very little from the club 
in return for I heir twenty 
pounds, unless, of course you 
are buying extra hardware in 
which case the membership 
cost can be made up for by the 
available discounts Mo doubt 
you will be interested to know 
Amstrad have now sold the user 
club but more about thai in the 
news You might think 
independent user dub-. QOUld 
offer better value, in which case 
you had better keep an eye on 
our new club page 
01$ 



ENSURE YOUR REGULAR 
COPYOFAMTIX! 



When a magazine is rising in crrcutafton (being new, 
AMTIX' is doinc; 

may experience your cot 

month So the best thmg to do is place a regular 

local newsagent which you can do by handing him 
this form. 



Please place me a regular monthly order for 
AMTIXf Magazine. 

Name 

Address 



I 
I 

10 



To the Newsagent: 

AMTIX! Mac i a/ me is published middle of every 

month by Newsfteld Ltd 1 2 K Ludlow, 

Shropshire 5Y8 1AQ Tel 05*4 5851 and 
newstrade by CQMAG (QGR4 4405' *.th 

the publishers if you have any tiea in obta 






SMOOTH RUNNING ON 
6128 



Dear AMTIX" 

I like your magazine — and have 

only two complaints. 

Cutting out a coupon destroys 
information on the other side of 
the page If you must have cut 
out coupons, why not have a 
special page for them thai can 
be removed without destroying 
the rest of the maoa/mc. You 
might then get more response to 
your adverts. 

That horrible ugly qi ant poster 
in issue number 3- what a 
useless load ol old tat Why not a 
g i ant full colour games map 
Instead? 

Buying a cassette to run on the 
6126 is a problem at present 
Why no I produce a list of tape 
software Thiii will run on this 
machine and a list of software 
that will not? 

It is with this in mind that I 
have enclosed a list ol software 
that I know from experience will 
Or will not run on the 61 28 

This lot WILL mn on the 6128 
Splat Laserwarp, Gcttferwne 
Mat, Hunchback. 3D fftvad&rs* 
Cyrus 3D Chess. CPC 464 
Amstrad Tutorial Basic. 
Southern Befte t Df&gaMvrc, 



Superrhete, 3D Voice Chess. 
Kuttg fu m Number One, Beach 
Head. Jet Set Witty, Sabre Wuff, 
Dec&rhtoti. 

This lot will NOT run on the 
6128 

Gems OfStradus, Cra/y Gaff, 
Ci/btf 

A Mabom, Wallasey 
i vie i leysjoe 

A coupons pane always sounds 
like a food idea to readers . but it 
isn't that easy to arrange, 
believe it or not! At the last 
minute, changes to pagination 
can result m an ad or a 
competition with a coupon 

Fhefe* 



_ put almosl anywt 
whatever s on the back We 
suggest you photocopy the 
coupon it that's possible, but 
you can always the 'ape' the 
essentials of the coupon in 
letter form if you want 
Meantime, we'll do our best to 
keep coupons in bJocks 
wherever possible 

Thank you for the list We did 
put out a plea in the last issue 
tor iust such a thing r though we 
had something a Irttle more 
comprehensive in mind When 
we have collected a lew more 
like yours we will publish the 
'Comprehensive Compatibility 
Guide'. 
OTS 



AMTIX March 1986 



iip 



rl ' 1 1 rl H * 1 1 r i ^ 



H 



FTTi 



X ^^hi 



RSiiTHi 



i ........ . 



:::::::::i:z::i:i::i:i::i:i::::i::i:ii: 




GRAND PRIX AND CLEAN 
BOOTS 



DearAmiix! 

I was £4 n ing processing the 
days orders in the busy AflNOR 
office when somebody pushed 
the AMTIX f mag under my nose. 
I don't know why — ii wasn't 
running at the time 1 The mag 
had been opened at thii letters 
page and a large pici u re of 3D 
GwuffrtJt. inlay was now in 

fron( Ol my 

As the author of 3D Grand Prtx 
\ was very grateful for the 
quarter page ad which was far 
cheaper than She usual rates, 
L could you manage a half page, 
full colour next time! 7 I read, 
wiihoui interest the letter m OTS 
from Shaiqal HasuE, and his 
comments were about as 
constructive as a mallet with a 
Lego set 1 Shahrat admitted he 
works for a newsagent. In other 
words he reads a\\ the 
interesting mazarines before he 
pops them through your letter 
box His ability to put pan to 
paper is beyond dispute but the 
words that come out really show 
thai he should not waste l rees in 
this manner. 

Fatrats comments were 
totally unqualified and I suggest 
I here are over 30.000 owners of 
3D Grand Phm who would totally 
disagree with him In fact, some 
of the Pavrocfact statements 



COMPETITION CRAZY 



Dear MfTAX" 
You Amsters down there in 
Ludlow have really gone end 
done it this time, haven't you? 
The reason for this outburst? I 
will explain . . . 

May I ask a question? Can 
competitions reproduce? Can 
birds fly? Are double-decker 
buses always crowded? 

Okay, so in issue 1 you decide 
to make an impact. Result? Five 
competition ran enough 

Issue 2: Keep it bio', say 
Roger and Jeremy. Result? Six 
competitions. Okey we'll 
swallow that one 

issue 3 : 1 magi ne t he scene ;■ 
The team stagger mio the office 
at 2.00 in the morning after a 
hard night's drinking down at 
the local where Oliver thought 
he saw Terminal Man through 
one of the window* Once 
returned* e mind- numbing ly 
bored competition minion has a 
flash of inspiration, Amazing 

Kiu think, there's still hope for 
IT AX ' i Wrong, Hope died with 
the coming of Splash 
(Zapperooni was another nail in 
the coffin). Anyway, bade to the 
inspiration, "I know/ says the 
minion peering through glazed 

eyas, 'let's put a competition in 
next months MtTAXr Result of 
one heavy session - NINE 
COMPETITIONS! Does being a 
MITAXIAN give you a license to 



were EotaHy without fact The 
game was originally released on 
the BBC micro by Software 
Invasion before ftote Po&ttton 
had lefr the Alan stables. So it 
was a Becb conversion not a 
Speccy one ' 

Furthermore, Paraquat stated 
we should produce only original 
titles, Well this is just being 
naive r The software ho uses will 
produce titles that have a market 
demand, Last Christmas there 
was such a demand for a good 
racing game on the Amstrad 
micros. 3D Grand flrwr was the 
answer 1 1 feel that sales of over 
30,000 units in a two month 
period really justifies the 
conversion of this BBC title. 

The AMTIX review of 3D 
Grand Prut wps totally unbiased 
and quite fair even though it 
contained some inaccuracies. 
The names of all the courses 
were incorrectly spelt (as they 
were m the Amsott mla^ 
Ooops f \ I wel I that s on 
120,000 spelling mistakes now 
then I 



By the way. how did the "CTRL 
ARTWORK' poke spiH out to you 
lot at AMTIX* The other well 
known mag was supposed to be 
printing that this month 
Actually \ used ARTWORK 
because it was the title of the 

frjf Kuma and I knew \ 
it as a plug someday i lis that 
alright Ed?). I suppose 
Pirateshnt has got thai one as 
well Goody, another free ad 



be totally insane* Or is that one 
of the many qualifications you 
need to enter MfTAXI I lowers? 
Come on guys, stash the beer 
away, sober up and act normal. 
Or is normal the wrong word? 
Christopher Winstanley, 
Freckleton, Lines 

So you don't like winning free 
prizes, huh? Well, we've all got 
our problems, yours is 
Obviously Spelling However, 
your missive did inspire us to 
take a took at Comp Minion's 
activities and we realised, after 
he broke down in tears under 
questioning, that he was 
actual) v trying to take over the 
magazine Thanks to your letter 
we stopped him, just in time. To 
make sure this never happens 
again we have taken his disk 
drive away so d what with having 
to save text files onto cassette 
he just hasn't got time to write a 
whole magazine of 
competitions. Thank you As for 
our being insane — ridiculous 
we are just a nice bunch of 
thoughtful, kind, considerate . . 
The next writer has a point to 
make about comps 
QTS 



WE'RE GETTING THERE 



DearAMTIX" 

Although I Fook forward to 

seeing your magazine on the 



neat month! Remaps he could 
slag off Gatecrasher a bit' — that 
one's not selling too well at The 
moment 

\ better go now as the phone is 
ringing again. Another 
customer after his Maxam, 
PrQtoMt and UtQpfa* (Can I say 
that here 7 ! fit's pushing n a b*t 
-ED/ 

Keep up the good work 
Sh a flea E . Oh a nd I nearly forgot, I 
think thai AMTJX i mag islhe 
best thing since Health and 
Efficiency and I will come and 
lick your boots any lime II 
wonder if I will get my copy sem 
to me now). 

Dave Mendes , Eftopel Software 
Services 

Well that didn't take long did it? 
ft was inevitable someone 
would jump to the defence of 3D 
Grand Prix after that vitriolic 
attack in the last wh But it was ■ 
bit unsubtle of you to let us 
know it was you — the author — 
you should have pretended to 
be a fan — rather like a well 
known adventure creation 
package is being defended in 
every mag in the land 1 Glad you 
liked the full size pictures but 
what a surprise that you havent 
had the bill yet — the accounts 
department will be chased f 



We were going to give you 
letter of t he month but no doubt 
you've got mom V 
you need. So we wont 



shelves Of the newsagents each 
month, I am a little disappointed 
that it has to be supported by 
half an article scattered across 
the pages that first saw life m 
CRASH magazine The PCW 
Show article in the first issue of 
AMTIX! along with one or two 
articles and competition 
borrowed" from the pages of 
CRASH m the Christmas issue 3. 
In this new year, now that ihe 
megazine, is apparency 

established, plea$e organise 
yourselves and let AMTIX 1 be 
independent from CRASH leg 
your Camel competition seems 
to state that there are prizes for 
Spectrum as well as Amstrad 
owners — the reason being, 
methinks, that the competition 

wa$ originally written for 
CRASHl So how about it huh? 
No offence to Spectrum owners 
of course, but the Amstrad, I 
feet should receive the material 
popularity thai the Spectrum 
has enjoyed in the past. 
One thing I feel can be 
excluded from thrs criticism 
though is the re-printing of the 

Eictu re Story The Terminal Man' 
or rowed from the sister 
magazines of AMT1X1. 1 think 
that it is excellent and I am 
pleased I am able to read it in 
AMTIX! (although in issue 3, 
page 12T, did someone actu illy 
say something or is that empty 
speech bubble an accident?}. 
The science fiction artwork of 
Oliver Frey is excellent lone of 




WHY ARE WE 
HC0MPATIB1E? 

Dear AMTIX I 

I recentfy bought am Amu rad 

664, as f he Moiw who Roid it to 

me in me shop said 'Oh yeah 

mate, ft' II run alt of the 464 

software'. 

I was to learn soon after thai if 
wont! Every Sunday at 6 you 
fl nd me watching Channel 4 and 
the American football, so I 
suppose you can guess whal the 
first game I bought was! 

Amstrad tell me thai the 
Amfoot is nni 664 compai >t»lo f 
have now copied Che game onto 
disk, but it still won't run Now 
that I can '4isT the game, I 
wonder if you can tell me of any 
simple changes that 1 can make 
to get the program play arte on 
my 664. which I must admit to 
being very pleased with 

Thanks tor an entertatmng 
reed every month, 

lu» Uflllluhu H| -till ■ ■ ■ ftt-1-. ^.. 

tan William?, fiiniwii fumy, 
Etui 

Brt of a toughy this, Ian W* 
really don't know how to help 
you, not wrthout teeing a copy 
of the gam* On the phone all 
Amson would say win that the 
game wet deleted The good 
newt p* that MecMi ll»n 
Software are about to release 
their own American f ootbafl 
game h sounds like H might be 
streets ahead of the one Am toft 
no longer offer. 
QTS 



the reasons I buy AMTIX H P and I 
look forward 10 Seeing one of his 

spaceships on the cover of the 
mag. 

Long live AMTIX 1 
Petrtefc Lee, Cheshunt, Herts 



Yes, well . . - there have been 
one or two little slip up* in the 
art department (they get 
confused with three mags on 
the table at times) The comps 
that nun in all three or just two of 
the mags am set up that way, 
and we can't see anything 
wrong with that, unless the 
typesetting gets muddied up 
sometimes ? As lo articles, some 
of the earlier CRASH/AlvTTlXl 
material may have appeared 
much earlier in CRASH but you 
will notice that as AMTIX > finds 
hVs feet the material is being 

K Wished simultaneously in 
th\ I think one of the articles 
you am referring to is Pictures 
held in RAM' That was no teas 
interesting to AMTIX 1 readers 
than rt was to CRASH readers 
The blank speech bubble in 
Terminal Man was a brt 
unfortunate, but there's a lot of 
complex work in the 
separations (to mask the colour 
behind the bubble and make ft 
white)- and unfortunately in that 
one case the black fe*t failed to 
be replaced Mo hum, such is 
Irfef 
OTS 



AMTIX March 1986 11 



..,jj„*4-"4*-'<i<-"-l""l' ::: I :::: ! : 



+ ^ + HP » * P + 1 ■*■+*■ 



iliii 



iji|ji!:|||!j|]jj)|j!j| 



; ::::I;:*:]i:::J::i:| 



'Aimli 



■ULIulIl 




CHARTING A SUCCESS 



OMrAMTlKi 

1 have just bought your latest 
iteue and I think ifs 1 he best 
found But I see one problem, 
th* solution to which would take 
only about i page at most if H 
went to inckided Oon'i you 
ih ink it's about time we had a 
chart that covered both lap* and 
disk? Every other magaima has 
a chan and whilst we know 
you "re different to the others. I 
ckm'l think That including a chart 
would be den wry. Alio, could 
you state m your reviews 
whether a game on tap* is also 
Available on disk? If you should 



print this could you make sure 
that a copy goes to Melbourne 
House and another To Imau 
love "beal cm up' games and 
there seem lo be none on disk 
Gavin Grimes, Mortiner , 
Berkshire 

By now you will have noticed 
thai we have started a readers' 
chart which does cover tape and 
i — it takes up fwo 
i by the way true, there 
are disjcjous few games 
available on tape AND d isfc. Thts 
is due to the shortage of disks 
and the shortage of people ahJ* 
to duplicate games onto them 
But things are improving — 



OTS 



A HAPPY &64 OWNER 

DearAMTIXf 
Such competitions, such 
prizes* f f I must commend you 
on the January issue for a range 
of compel i! ion pr ma to tu if the 
more serous Amstrad owners 
amongst us. Not* I must arid, 
that I am averse to a spot of alien 
annihilation or r Gandalfmg r , but 



the only way ! can justify any 
expenditure m that direction is 
as a present for my 7 year old 
»on. 

I actually justified my initial 
out fay by pointing out I might be 
able to make a bit on t hi? s i de I 1 
am a programmer by 
profession),, and I waited until t 
could get the best machine for 
my money Guess what I bought 
—A 664 1 And the 6128 was 



$ SIREN SOFTWARE SH1EN SOFTWARE S 


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Put those hearferless programs onto disk DISKON 
gives you the power. No assemblers, 
BBeeaWnblers, monHwi Mfldtd fttli IWO PBfl 
program allows you to transfer header less 
prog rams and get them running H ot recommend ed 
for the novice. 

«4 664 and 6126 Disk ttfjf 


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Transfer tape based software to disk, now handles 
some turboloaders Alters programs to get ihem 
running without alteration Adds re locate rs etc 
V fautid Dtsco very fust s tort *«iw ta use ' AM TIX I 
issue 1 

464.664 and 6 1 28 Tape £7 39. Disk f 1 1 99 







For speedy delivery send cheques or PO's to: 

SIREN SOFTWARE, 76 Bridge Street, 
Manchester M3 2RJ 
TEL: 061 796 6374 

Overseas customers please add £1 .50 



E SIREN SOFTWARE SIREN SOFTWARE E 



SPECIAL DISPENSATION 

Dear Amfix 1 

After buying issues 1 and 2 of 
AMTfXf t decided to wait until 
issue 3 and fill in the 
subscription farm as it was too 
late for the December edftion to 
do so To my horror you have 
changed the free games to . 
adventures' Is il possible for me 
to subscribe and get Qarkst&r 
and Tan&busters by Design 
Design because I hate, loathe 
and detest adventure games, I 
hope so, otherwise til nave to 
wait for more arcade games 
with your subscription offer. 

Oh yes, nea r I y forgot. Can you 
tell me if there is a second disk 
drive (5.25 inches for the 



Amstrad machines? 

Gary Virnam, Bolton, Lanes 

We will make a special 
exception for you Get hold of 
the form from the Design 
Design deal and send that in Ma 
are sure Auntie Aggie could be 
persuaded to help you out, rf 
you ask her nicely 

Indeed that are 5 25 inch 
drives for the Amstrad, the sort 
that take those really floppy . 
easy to destroy disks. Ask 
Timet ic Systems or Screens 
Distribution But think wery 
carefully about this, having tw 
different sued disk drives has 
advantages — but a lot of 
problems as well 



released almost before the ink 
was dry on the cheque. 

An awful lol of comment on 
the 864/6128 fiasco is real ly sour 

grapes "if only I'd waited 

etc I am satisfied with the 664. 
The advenl of the 6128 has not in 
any way reduced the quality of 
the 664 as a machine It is still 
excellent I would point out. 
however, the 61 28 has 
drastically reduced the market 
for software written on the 664. 
Basic programs may be 
k 1 1 jwardly and down wa rd I y 
compatible, as will 464 
emulation code — provided they 
don't use the extra memory The 
extra memory may be available, 
but CPM plus is needed to make 
the best use of it. I feel Amstrad 
could go a long way to 
smooth i no out the friction if thev 
were !o offer a system disk for 
CPM plus to registered 664 
owners at a nominal cost At 
least then, those who feel really 
hard done by can upgrade 
memory (from DKTronJcs) and 
have a reasonable emulation of 
a 61 28 

Alan Saunders, Stack lay, 
Manchester 

Glad that you approve of the 
competitions, despite a 
disadvantaged childhood, the 
Comp* Minion tries his belt you 
know. 

There's general agreement 
with your sentiments about the 
664 While Amstrad may not 
h,iv+' played t^» j .l^tnir straight 
there s no doubt that it's still a 
very good beast As tar as 
emulation of the 6128 is 
concerned you may have 
noticed a Irttle piece in last 
month s news titled DK T tonics 
failing where Amstrad failed' 
Needles to say DK were 
nonplussed when they read 
that 8ut r they are at last sorting 
out a CPM plus system or 
emulator for the interested ones 
to buy The cost will h-B rmmni.il 
but they still feel it would be 
fairer lo offer rt as an optional 
extra rather than make 
everyone who wants extra 
memory fork out 
OTS 




HELP!! 

DuarAMTIXi 

i own an Amstrad CPCB1 28 and, 

needless to say, own a ore 

deal of games at well as 

business ' 

seem to be encountering a few 

problems with some <v 

games Ftrstly, 3t}St#r$ir A 

way of Jfte Exptotfing ftsi r and 

Dfkatar all seem, despite our 

greatesl efforts, to n 

lajtijnl Tii I ■'••*■ i 

Please, please ha i p 

Secondly, lend a little less 
pleadingly), do you publish lists 
of tips, pokes or advice for the 
lol lowing games : - 
The Mnbbtf. Rwfuwn to ftim. tkm 
Dnr&cto and Su&sun*> 
Ben Taylor, Glossop. Per by i hfce 



mesons for your not being j 
to load those games Allthreeof 

ttlim Will load and run on 4 

6128; QafkstAf, however , wi 
lock up and must be re- loaded at 
the end ol each game We gave 
some pointer* in issue 4 on 
solving load ing proh4em« so 
have ■reed through and follow 
the suggestions It's all too easy 
to daim that games aren't 
compatible but thrs is seldom 
the case 

as tor neea wnn aa v an t y r « 
games you will notice that Sean 
Maslerson, the Mighty Muppel, 
is coming lovou i rescue This 
issue he begin % AMT1X 1 
ARCANA — the adventure 
hetplm*. With any luck your 
finger nails should be saved by 
Ms scrfebUngs . Hope you entoy 
it^ 
OTS 



That s ft lor this issue If you 
have any points to make, 
grievances to anr r points to 
award on subjects ranging from 
AMTIX ' itself to the role of the 
£128 in this universe or any 
other then write to the OTS 
team The address is ON THE 
SPOT. AMTIX * MAGAZINE, PO 
BOX 10. LUDLOW. 
SHROPSHtfCSYBlDG 



12 AMTIX March 1986 



"Reason enough 
to buy an Amstrad!" 



TONY BRIDGE, 
POPULAR COMPUTING WEEKLY 



the face rf^ 



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Art ic, £7.95 cass 

Obsidian is an asteroid, but it's 
not the norma* run of the mill 
huge piece of rock Floating thr- 
ough space, Obsidian is also e 
huge space station, which is 
buffi within the hoi lowed centre 
Of the behemoth To rendezvous 
with its mother ship Obsidian 
has to pass through the gravity 
well of a black hole. The five 
engines which power the ship 
are suitably shielded to survive 
the tortuous journey, but the 
human crew aren't, the ship is 
abandoned and the crew take 
refuge in a small shuttle Craft, 
sufficiently prepared to survive 
the stresses and strains of the 
black hole. Once through, the 
shuttle will redock with the 
asteroid and continue onwards 
to the mother ship. 

Not a bad plan until a freak 
radiation storm disables Obsi- 
dian's power systems. Now the 
hulk is drifting slowly into Obli- 
vion without either a flight path 
or engine control Such a hap 
hazard flight into another uni- 
verse would destroy the ship, A 
meeting is held on the shuttle 
and a volunteer' is chosen to 
teleport back to the ship and 
reactivate all the necessary 
equipment. 

You are the volunteer* and 
even though your knowledge of 
the ship is intimate, your way is 
now constantly blocked by the 
reactivated security systems. All 
the internal doors have been 
locked and laser grids have 
sparked into life, The keys and 
passes to get past the defences 
are held in different sections of 
the ship within locked boxes 
You have the keys for these and 
may collect the helpful objects, 
although you may only hold one 
object at a time. 

To get around the ship a nitro 
powered jet pack is supplied. By 
modern standards this is a bit 
antiquated, but it was the best 
available at the onset of the 
mission, The jet packs major 
disadvantage is its tendency to 
explode when the fuel tanks 
empty. Around the ship are 
venous nitro refuelling points, 
but they are few and far 
oetvirfjcn. 

To achieve your aims it's 
important to make the best of 
your inability to carry more than 
one object Also to survive its 
best to avoid contact with sec 
unty drones wandering along 
their preset paths This is all 
done with a bit of bra m work and 
a lot of careful jet pack manoeu- 
vring. The conuoJs available to 
do tnis are left and right move- 
ment and thrusi which activates 
the back pack's engines and 
throws you into the air. Another 
key is provided to col led /drop 
any objects found around the 
shtp 

As you move around the ship 

14 AMTIX March 1966 




them with a few screens con- 
taming nothing on the move and 
nowhere in sight was anything 
moving out of its set pattern to 
chase you — which tended to be 
a bit boring after a while. Qo- 
stdian is a game for people who 
like arcade/adventures that do 
noi rely too heavily on frm 
splatting or problem parts of the 
game, although presenting a 
dial lenge a I f i rst I do n 1 1 h ink it's 
got much game Fife-span. 



3 7 be grapbtc$ are de bn tte- 
f ly the most striking fea- 
__J lure about this program 
- some of the effects g&mrated 
by (be 3D ba$~r&twt grapbtcs an? 
realty nice Otherwise therm's 
nothing outstanding about (be 




leaving the edge of the screen 
brings you onto another m a f Nek 
screen fashion. The back- 
grounds ere mostly of a hi 
istic type with bas relief grap 
hies. Mode two is used for the 
screen display and the graphics 
are fairly detailed, taking advan- 
tage of the extra resolution 

The problems set out in the 
game are fftirly logical Along 
the bottom of the screen is a 
status panel showing score and 
nitro levels plus a brief text 
description of the object carried. 
When collecting an item its use 
may seem strange, but when the 
situation presents itself for the 
artifact to be used all comes 
clear. Once the star map is lo- 
cated and placed in the right 
tocation the game is over 
Control keys: Definable 



ITICISM 

Qhsitfum is quite a nice 
arcade adventure of an 
above average sort The 
graphics are tar more than ap- 
pealing and are really quite en 
toy able The game rtsetf is fairly 
simple, aff hough ardent ariven 
turers might well find it Quite 
enjoyable since it isn't easy to 
solve The jet pack control is 
nice, although it is a bit easy to 
crash, The nrtro tends to run out 
a Jrttle prematurely as well. 





Overall not a bad game though 
not exactly mega. May be well 
worth a look at far the hardened 
arcade adventurer. 

After the first impact of 
possibly a good, well 
presented game I disco 
vered that Obsidian was just like 
any other problem game but 
with a bit more colour and less 
sound (only a small amount of 
sound effects}. The trouble was 
that it became all very predict 
able and easy to solve once a 
few puzzles had been solved. 
The animation of the main char- 
acter and the baddies is quite 
nice, although hostiles seem 
rather few and tar between. 
Although the game contains 
some hard arcade features I 
found there were not enough of 




game — ft's just an average. 
rather stmpfe, arcade adventure 
f suppose tbat it you're a real 
addict of arcade Adventures and 
aw suffering from withdrawal 
symptoms thts coufd weit keep 
you occupied for a wbtie, or/wr 
wise sbop around, (bare are 
better than thts. 



Presentation 72% 

Definable keys are mp4l helpful 
but overall presentation could 
be much better 

Graphics 84% 

Most striking future of the 
game 

Sound 37% 

Too few sound effects 

Payability 72% 
Challenging at Tint but soon 
loses its appeal 

Addictive qualities 61% 

One for the true arcade addict 

Value for money 63% 
Not overpriced for trie Amttr ad 
rnartet 

Overall 64% 

tty ordinary gam© with no 
remarkable features 




At r • t •• t 

number one arcade Hit jgr 

2£qfT 



/ 






/j 



vJ 



Atf«*. 



>«> 



# >7 








COMMODORE 
64/128 



i 









TAPE DISK 

£9.95 £14.95 

■ y? 



f 




iivt\3 m I il 



MASTER 



□ATA IABT 




^A. 




Travel through the 
wizards temple to rescue 
trie fair maiden, beware 
the weapon weilding 
henth men, defeat the 
deadly guardian of the 
five floors. 




i 



u 

Unit T 0, Partrwsf Industnal Cemra. Heneatfi- Str 

Birmingham B7 4tY Tel 02 1 -35* 8B81 



I --1- 



, ...}.. ,zti^iii$\\\n\^ 



Spindizzy 



Electric Dreams, £9 95 

cass 

Author: Paul Shirley 



- i \ :-~ r ? T T : rr 



j .illj-jiili'il-::::!::? 



As we all know, working for the 
corporation is a herd life indeed 
end the mission youVe to be 
sen! on thts time is far from the 
usual run of the mill stuff, The 
back room boys have discover- 
ed a new dimension that eon* 
lams a world hung in- space. Of 
course they warn it mapped and 
as Trainee Assistant Cartogra- 
pher for Unknown Worlds, the 
jpb's fallen to you. Because of 
the company's far from noble 
motivations, it's all government 
Sponsored wort you know, time 
is money; The more lime you 
spend Out there the more money 
the company can claim Since 
the energy powering the scout 
craft rsrVt covered by the gov- 
ernment pram what you're sup- 
plied with is very meagre in 
deed Not to worry thougn, they 
say thai in a few of the more 
recently discovered dimensions 
there's plenty of energy to be 
collected It would be wise to 
take advantage of any such 
power source lor it looks good if 
youre going for promotion. The 
craft you are given is none too 
impressive j t"s one of those old 
fashioned centrifugal drtve in- 
verted pyramids, and happens i o 
be called Gerald. So there you 
have ft. do a good job and the 
rewards will be far f rem sparse. 
Otherwise , , , well you don't 
want to be Trainee Assistant 
Cartographer all your life, do 
you? 

As the astute reader may well 
have surmised by now p Spin- 
dizzy places you on en unknown 
world just acning to be mapped. 
Not an easy task considering 
there's 429 different sections to 
be explored and recorded, 
Gerald is en intelligent beast 
equipped with the latest in 
scenery interpretation software. 
You view the outside world 
through a scanner and the imm 
ediate area is represented as a 
forced 3D perspective view, 
There's a bit of an anomaly her* 
in that you can actually see 
you're own craft even though 
sat inside it. Still with a bn of 
practise of the necessary dextral 
skills it should be quite easy to 
adjust to this strange point of 
view. If what you're seeing is a 
bit awkward for example Gerald 
is behind a pillar or something 
end is proving troublesome to 
control, then the view can be 
altered with a mere keypress 
shilling the view to a different 
angle. Vour scanner tends to 
simplify the outside world quite 
a bit and it all looks very angular, 
the background computer en- 
hanced with an overlaying grid 
pattern to h&tp the viewer rec- 
ognise 3D shapes on a 2D 
screen. At first glance the view 

16 AMTIX March T986 



se e m s quite familiar, bearing a 
resemblance to the arcade game 
Marbfe Madness, 

A major battle in cotrolling 
Gerald is the inability of his 
engines to COpa with some of 
the slopes A good run up to 
accumulate speed and momen 
turn mgy welt be needed to 
negotiate some of the hills to be 
Climbed Gerald controls con- 
vincingly and predictably with 
the joystick : up, down, right and 
left all moving him around in the 
appropriate directions. Fire 
gives a burst of energy, accel 
erating Gerald rather swiftly m 
the direction the joystick is held. 
The major confusing factor is 
the constant battle against force 
and momentum. 

Since the new world is hung in 
the infinity Of space, falling on it 
is not a sensible idea. Though 
this situation is not as terminal 
as it may seem, Gerald will 
beam himself and you back to 
the last location visited, but to 
do this Gerald needs to tap into 
his power supply resulting in a 
toss of energy, Flying off an 
incline allows Gerald to fry into 
the air and land Once ag*in on 
terra firme. Going too fast off a 
particularly steep incline will 
throw Gerald too high into the 
air and he'll land with quite a 
bump, a bump large enough to 
split Gerald into four component 
parts Tapping into his energy 
reserves he's able to reorganise 
once more, but the energy 
counter is surTahlv altered. 

Life isn't all bad though, for 
there are more than a few loca- 
tions which contain strangely 
pulsating power crystals. Travel 
over one of these and your en 
ergy bank will flourish. Another 
counter also keeps track of how 
many jewels have been collec- 
ted the way it works out is that 
to successfully map the planet 



all the energy jewels need to be 
collected, so this counter is quite 
an accurate indication of your 
progress. 

The alien world contains quite 
a bit of evidence of previous 
inhabitants of a very advanced 
level. Though no longer residing 
there, their buildings and cons- 
tructs still Nve on within the 
meppeble area. Even though 
very ancient quite a few of Ine 
mechanisms still operate. In fact 
using the lift system is essential 
to achieve any sort of worth- 
while progress. The lift plat- 
forms come m a variety of 
shapes and sizes, most of them 
prettily patterned in some man- 
ner. Painted into the floor at 
several locations are represen- 
tations of the lift platforms 
When entering the world all lifts 
are passive, moving over a lift 
■con on the floor activates any 
platforms of a similar pattern to 
f hp icon. The trouble is that only 
two types of lift may be activated 
at any one time- The patterns of 
activated platforms are display 
ed on the bottom left hand side 
of your scanner. 

Of course the idea of the game 
is to map the place ^ry& your 
scanner also carries information 
showing how many rooms are 
left to be mapped If this is not 
enough then a mere plonk on 
the Mkey draws up a map of the 

Klanet locations visited duly 
ighlighted Tab returns the 
player to the game 

Failure presents itself when 
the energy is lacking, even tf the 
flesh is willing. The bitter fruits 
of defeat do have their sweet 
Spots and in Sptndifzy it's a 
detailed debriefing of your pro 
gresa from Geratd Still you can 
always try again As I've said 
before,, no one wants to stay 
Junior Assistant Cartographer 
forever! 





>i. 



I was very disappointed 
with Gyroscope, after 
that I thought the Mtrhte 
Madness arcade game would be 
impossible to convert to the 
Amstrad - but Electric Dreams 
have done wonders and pro 
duced a game that would still be 
good after a few months herd 
playing. Sptn Duiy is the best 
game I've played on the Ams- 
trad (and that's saying some 
thing), graphics are brilliant 
with a colour option end even a 
item option and a host of other 
features thai contribute to the 
whole add id iv en ess of the 
game A tune is left out which 
seems to me to be a good step in 
the direction of speed and 
inertia ■ but the spot effects ere 
very good I even found a room 
where I could play a great tittle 
tune by gliding over lots of 
different objects, I've not had so 
much fun for ages Everything 
about this game is fantastic - 
load s of options, loads of colour 
and loads of game I don't 
usually have the chance to play 
games in my spare time F but I 
think HI make an exception En 
Sptn Qffjy's* 



\r\] After the abysmal Wtnrer 
l§JS4 Sports. Electric Dreams 
l***i have certainly pulled their 
act together with the absolutely 
amazing Spmdtzzy K is im P' 




osftibie to appraise this game 
without somehow under— rat- 
ing it Starting with! he graphics, 
they are the best I have seen 
The movement is very fife l^e. 
with mertia and momentum 
realistically reproduced within 
the 3D environment, Though 
both Kntghfon* and Alien § 
presenile! some cute puzzle* to 
be solved they are nowhere 
when compered to Sptndfuy 
Take away all the gloss and you 
are still left with an excellent 
game, the solving of which may 
keep many a gamester up into 
the wee hours of the morning. 
Sptndizzy is a truly outstanding 
release arid will probabfy be 
used as a yardstick for future 
Amstrad releases 



Spin-dizzy is gutte stmpfy 
ime of THE most impres- 
sive games / have seen on 
ANY home micro JVte graphics 
are reaffy amaring with exceff- 
ent Marble Madness sty fa b&cfc 
grounds end sprites The sound 
m superb with excellent spot FX 
although there is no music. The 
game ts on $ par with the grap 
htcs and sound, and it is quite 
stmpfy exceffent I haven't ptay- 



ed a game as addictive as 
Spindizzy for * long time and if 

Sou want to buy a game with 
uge amounts of fasting appeal 
f/wfl rhis is the one to buy An 
excettent release from Emctrfc 
Dreams &n& makes up for the 
poor Winter Sport* 

Presentation 97% 

Useful demonstration and help 

modes 



Graphics 98% 

Highly attractive and * 
effect we 30 graphics. 



Sound 88% 

Very rewarding spot effects 
when objects are collected. 

Payability 98% 
Instantly playable, even at 
mindless level 

Addictive qualities 98% 
Should never gather dust. 



Value for money 
Slightly above th 
worth the (oof. 

Overall 98% 

The best yet? unless you know 
better 




rrm — 



AMTtX March 1986 17 




,REV,I£M^ 




£7.95 cass 

Author: Tooba Zaida 

Tubaruba is the nickname ac- 
quired by a young school lad 
who is by far" the most infamous 
in his school, Throughou! his 
school career Tuba has annoyed 
and pestered his schoolmasters 
with pranks and antics. Up till 
now the teachers have tolerated 
Tubas far from agreeable be 
haviour. mainly because Ihev 
haven't been able to catch him in 
the act of performing any net 
a nous deeds. That was until the 
headmaster caught him m the 
act of smashing a school win- 
dow Seeing (has is an excuse to 
expel the disagreeable lad, the 
headmaster gave Tuba an ulti- 
matum, either collect fifty 
pounds to cover the damage he 
has caused ot be expelled In* 
tantly If Tuba had deeded to 
plump for expulsion then this 
SWOOldnJ |,-< much of <j QifTIt 

Luckily he decided to attempt to 
collect the vast sum of money 
and so confident was the head- 
master that the young lad will 
fail he even bei his Ferran 1 

Tuba's school is a very str- 
ange place indeed. Along wilh 
the standard issue grey shorts 
and blue top for school uniform 
is a battery powered jet pack 
Also standard issue is a chewing 
gum gun for blowing up any 
obstacles. Thai isn't the strange 
part, that's all quite normal 
considering the other inhabi- 
tants of the school building 
Apart from other pupils there s 
al&o a healthy colony of de- 
monic type creatures whose 
touch is far from beneficial, 
Nasties that plague Tuba's pro 

Br ess include fatty homing 
unch backs, bomb dropping 
cherubs, Spiders (big 'unsj. 
ducks most evil and other en- 
tities that do their best to defy 
description. 

Tubaruba is in fact an arcade 
adventure and not 41 revolution- 
ary at all &nd takes the format of 
a million such programs before. 
Controlling f,he main character 

about the screen, travelling off 
the edge causes a new screen to 
flip into view. Tuba can be made 
to fly through the air, jel pack 
powered, or trot along the floor, 
biped powered. The jet pack is 
activated by pushing up and 
then using left or right. Leave the 
joystick antral and Tuba floats, 
gravity aided, to the nearest bit 
Of terra firrtia, 

Backpacking and walking 
aren't the only mode of trans 
port, somewhere around the 
school sits a C5 that can be 
hopped tnto Strangely this 
recharges any deficiency in the 
battery depa rtmen t . 

Most of the time it s best to 
use the backpack but its power 
demand saps your batteries. 
Having charged batteries is 
quite important, let them go low 

18 AMTIX March 1986 




and the games over. Jet packing 
is not the only battery sapping 
pastime that Tuba can take pan 
rn. firing off bursts from his gum 

Sjn drains power. It's worth it 
ough. just to see the psyche- 
delic explosions of anything that 
gets gummed. 

Bumping into nasties is defi- 
nitely not advised as a big chunk 
of power falls off the energy bar 
depicting the battery stetuS- 
Some static creatures, sitting 
innocently, also drain energy rf 
Tuba is too close, 

Cash is left in two denomin- 
ations, pound notes and five 
penny cams, it's easy to collect 
fust guide Tuba over it Admit 
tedly Tubaruba doesn't claim 
anywhere to be logical, but for 
some totally unexplained rea- 
son collecting red hammers 
replenish*! i elftcklftfl Ujtt^y 

Picking up the odd coke can and 
sticky bun is also quite benificial 
aswell 

The game is over once fifty 
quid Is safely in the coffers, fail 
and a grade is handed out 
commenting on your achieve- 
ment. So you*d better do well 
because nothing's worse than a 
bad report 
Control keys: 

CRITICISM 



I first played t h is game on 
telq a green screen monitor 
Z—i and was amazed at how 
effective the colours were in 
presenting the name to a green 
Am M fad user On loading I was 
presented with the High -Score 
table with balls bouncing all 
OMf It, complemented by some 
of the best two— channel music 
I've heard to date on the Ams- 



trad. The game itself is very 
Pyjamamma-ish* but the speed 
and fast reactions you need to 
play it are just amazing — but 
strangely are easy to get used 
to. Tubaruba is a funny sort of 
school kid who has the amazing 
power of being able to fly. One 
of the game's best features was 
the energy bar — only one life 
which is how it should be. Some 
great touches are that when you 
go for a drive in the CS you get 
your energy replenished, eod 
■re allowed to gain new vigour 
for you quest for 50 quid. My 
only complaint with this pro- 
gram is that sometimes when I 
landed in a room I was con- 
fronted with three good-looking 
guys, all like me and it took me 
quite a while to work out who 
was who Tubaruba is a great 

Bame which is well worth 
uying — even if only for the 
superb sound. 

Though immediately 

impressed with the deli 
ohtful, though somewhat 
excessive, use of colour r I Quick- 
ly started to get bored of this 
game. Grea* fun though it is to 
zoom around ogling at the very 
impressive explosions, after a 
while the appeal palls, Playing 
the game as it is meant to be 
played is very dull indeed. 
Graphically Tubgrvba is quite 
impressive, some of the back- 
grounds are very pretty indeed. 
The speed things happen it vary 
varied , velocity of anything 
moving being decided On how 
many other objects are zooming 
around. Very clumsy mdeed 
Though not over impressed I 
can see its appeal to arcade 
adventure freaks but it just 
didn't thrill meal all 



a Though not bad. I 
coukfn Y /afe Tubaruba as 
I anything except ionaf. 
Cotourfuf if ft, enjoyable A fen 'r 
Them is a vague mmdfess ap- 
peal to /t mpptng the nasties 
and seeing them f?xpiode into a 
myriad of pixels isn't a tori way 
to pass the time / wouldn't pay 
for the privilege though. When it 
comes down to tt Tubaruba is aft 
exceedingly stmpfo game rhr>i 
tan f realty worth anyone's time 
of day or money, 




Presentation 83% 

Consistency pliiasxjnf though no 
exceptional features present. 

Graphics 91% 
Very colou rfu I and usually Quite 
pretty, Definitely the game's 
best pomt 

Sound 82% 

Very good tune though the 
sound effects rattle a b<1 

Playabilrty81% 
Instantly fun wilh easy and 
satisfying control modes. 

Addictive qualities 71% 

Long term appeal i« a I ittle lack 
lustre though may well please 
arcade adventurers. 

Value for money 79% 

Worthwhile though better 
bargains can be found 



Overall 85% 

A n.ce little game that 

represents rf 




SCREWBALL 



Blue Ribbon, £2 50 cass 
Author: 



Poor old ScrewbaM > He s sud 
denly found himself on a aerie? 
of coloured terraces and he's in 
b predicament for there are four 
horribly evil Black Bugs after his 
Wood 

Jumping from terrace to ter- 
race changes their colour, and 
what or Screwy babes has to do 
is change Ihem a I Mo another 
colour. When he does ho "5 cjiv»-n 
few seconds reprieve from 
being chased whilst the com- 
putef sets up another, more 
ylt screen 

On the (frst screen everything 
is quite slow and the Black Bugs 
trudge after our hero in a very 
half -nearied fashion. In later 
screens life, or rather the pre- 
servation of life, is a far more 
difficult task and the BB's fair 
loom around the terraces in 
search of Screws blood Just to 
make Me a little more miserable 
to the harmless littPe chappie, 
gaps start to appear In the ter- 
races and he can easily find 
himself cornered if he's not 
careful 

Luckily he's not totally de- 
fenceless and can dig holes for 
the horrible denizens to fall into. 
If al I else f a i Is t hen quick I * p on 
the RETURN key will result in his 
being hypers|)aced back to the 
top of the screen This last ditch 
attempt to save a life isn't a 
guaranteed success, and there's 



only a 50/50 chance Screwball 
will survive the hyperspace 
process, 

Each screen has a €0 second 
time limit and if its not com- 
pleted within that time ihen one 
of your five livr- and the 

screen has to be started over 
again If it all seems too hard 
then don't worry, an extra life is 
earned after completing each 

Control faeys A: up loft. Z: down 
right CLOSE SQUARE BRAC- 
KET: up right. /:down left. 
RETURN: hvpetspaee, SPACE 
dig hole. DELETE, freeze game, 
iPY: unfreeze game 



CRITICISM 



1 



I find il very difficult to 
become at all enthusias 
tic over a game which 
graced most home micros over 
two years ago. Screwball is a 
very second rate version of O 
6Vrt and doesn't have either the 
cu ten ess or play ability of the 
cult arcade game The graphics 
are poor and the Amstrad takes 
ages and ages to set up a new 
screen The sound is non-exi*- 
tent and *o"s the animation on 
the characters Even al £2 50 the 
game is overpriced, especially 
when you consider other soft- 
ware companies offer far better 
quality and more original games 
at a cheaper price. 





JUlEtiHBfljL 

SCREWBALL 



holes tor jne unsuspecting bugs 
to drop info An interesting 
feature of me game fa bemg 
greeted by a fun* and a set of 
instructions on the scrmn as the 
game is being loaded. The 
phtcs an* only average but* the 
colours do add to the enfvynient 
of the game Quite good value 
for money 



S 



I'm afraid this ts a very 
poor copy of the popular 
arcade game and is no 
where near as addictive as the 
original It seemed to lake years 
to set up a rww screen and once 
you had played it there did not 
appear to be any reason to give 
it a re-run, No sound or anim- 
ation on the characters and in 
my view an overpriced game 
even if it does sell for just f 2 50 



The centre? character of 
frr/5 game to a tttfie f e m w 
J be/f who fa desperately 
trying to avoid the menacing 
black bugs white treading on all 
of the tiles. As an aid you can dig 



Presentation 61% 

Of a reasonable standard but 
noth ing to get exerted about 



51% 

Simple characters and very slow 
in setting up the screen 

Sound 25% 

What sound? 

Play ability 32% 

Dead easy to play but very, very 

repetitive 

Addictive quaHffe* 34% 

The antique scenario soon 
bonng. 



money 31 % 
Cheap, but net good value 

Overall 30% 

Even ageing O Bert fans would 
soon become bored by this 



OUT NOW 

THE MUSIC SYSTEM 

AMSTRAD CPC 464/664/6128 
£15 95 (TAPE) £1995 (DISK) 

As previewed in last month's AMTIX! 

' . . , looks like it will far surpass any musical 

utility previously written for the Amstrad / 



' 






■ 



© 



Send cheque or PO to; 
RAINBIRD SOFTWARE 
WELLINGTON HOUSE 
UPPER ST MARTIN'S LANE 
LONDON WC2H 9DL 

Credit card bookings on 01 240 6637 



AMTIX March 1986 19 




WHO DARES WINS II 



Alligata, £7.95 cass 
Author: Steve Evans 



Fancy taking The role of a sole 
commando armed with only a 
machrne gun and a few gren 
atfes with the task of capturing 
flight enemy outposts again si 
massive opposition? Well, with 
the latest release from Allegata 
yOLi now can. Who Dares Wtns if 
puts you in that exact situation 
where with adrenalin flowing, 
you are put in a position where 
k 1 1 1 of be ki I Fed is me on ly option . 

The action takes place over a 
flick screen, detailed landscape 
where you have to progress up 
the screen. When you reach the 
top of the screen the screen 
changes and puts you at the 
bottom of the ne*t section of 
landscape. The idea of the game 
19 simply to reach and destroy 
the outpost found at the end of 
each section of landscape 

When you start the game you 
are really put m at the deep end, 
Shattered buildings lie each side 
of you and the only choice is to 
go forward across the bare and 
blasted landscape. 

As you can expect the lands- 
cape is absolutely infested with 
the enemy — these blue and 
brown uniformed soldiers 
emerge from the sides of the 
•ereen. jumping off buildings or 
runnng cut from behind trees 
and instantly start attacking you 
L ucki ry the i r cou n try isn "t too hot 
on the technological scene and 
they're only armed with single 
shot rifles Your brilliant flub 
machine gun is capable of 
pounding out around three 
rounds a second malting life a 
itlJe easier. Even so, the sheer 



number of the enemy is some- 
times overwhelming. 

Across the landscape a re scat- 
tered many hazards and traps 
and caution is needed when the 
screen flicks to the next section 
of landscape — sometimes 
there is something hostile just 
awaiting an overconfident sol- 
dier Quicksand awaits an un- 
wary commando who hasn't got 
his eyes peeled and pools of 
water with crumbling banks 
claim anyone who strays too 
near their edge, 

Other hazards include soldiers 
with deadly accurate mortars, 
although they can be disposed 
of by lobbing one of your limited 
grenades at them You start the 
game with six grenades and 
more are parachuted m to help 
you on your way When they 
fend simply run over the box and 
another three grenades are 
added to your total 

Occasionally you II come 
across enemy vehicles, either 
manually driven or robot con- 
trolled These always move 
across the screen, although the 
robot controlled tanks move left 
and right in an attempt to gain a 
I i ne wit h you so they can fire one 
of their missiles accurately 
There are also railway lines 
which have to be crossed These 
ore pretty hazardous since little 
railway carriages trundle along 
the lines every so often. All these 
vehicles can be disposed of with 
a well -aimed grenade and give a 
nice load of bonus points if 
successfully destroyed 

The real danger comes from 





the skies where two types of 
planes, one which flies across 
the screen and one wh>ch flies 
down the screen, threaten your 
existence. The one wh>ch fries 
across the screen drops very 
accurate bombs {plenty of run 
ning and dodging needed here) 
but the ones ihat fty down the 
screen are by far the most 
deadly. These strafe as they bear 
down on you at high speed 
giving you only a split second to 
react, 

Occasionally you'll come 
across one of your allies. The 
only trouble is that he's in rather 
dire straights since he's tied to a 
post and about to get shot by a 
soldier. Shooting his would-be 
executioner gams a points 
bonus and your fellow soldier 
will be saved 

As you approach the outpost 
there are rivers with tiny bridges 
which are the only way across 
You have to shoot the soldiers 
on the far side if you are to get 
across safely since a single 
accurate shot from them as you 
cross Spells certain doom. 
Sometimes soldiers in boats 
patrol these waters although 
they don't pose any threat to 
your soldier 

When the outpost is finally 
reached many soldiers pour 
ft om it and a pitched battle, with 
you in the middle, ensues, It's 
then up to your skill and reflexes 
to survive. If you manege to kill 
ail the soldiers then the outpost 
will be declared yours and you'll 
automatically go forward to 
tackle the neat, and far more 

1 



treacherous mission - 

On later levels soldiers in 
potholes and a far more haiar- 
dous landscape, try to lessen 
your already slim chances of 
survival. 

You Start the game with five 
lives although extra ones can be 
earned at regular point intervals. 



This is a great little game 
and one which is 
welcome considering the 

liS of action arcade games on 
the Am* trad The flick itteen 
system works pretty well and 
adds another hazard to a bud- 
ding hero — you have no indi- 
cation what rs coming next *nd 
often it's very easy to go 
tumbling into a rive* or pothole 
if you're not careful The gra- 

Shics are very nice and the semi 
D works really well If your* an 
hungry enisle* looking for an 
excellent arcade game then look 
no further than this. 



i 



Who B&r&s Wms ft is an 
excellent arcade game for 
shoot em up addicts The 

Same is initially very easy, el- 
lough from the second level 
onwards things start to become 
tough The graphics are very 
good and give a nice feeling of 



20 AMTIX March 1986 
























"■V 






' :: % ,-i 



. II ■ , 



II 




Jl^L^ 




realism as you see your soldier 
running ?cross the barren land- 
scape Another nice thing is The 
very short loading time and il 
makes me wonder whether 
Other companies can speed up 
cassette loading time. AHigata 
haven't put any options on the 
title screen and there is no 
joystick 'keyboard choice ftt's 
joystick only) but this doesn't 
detract from the game at all 
Overall this is a brilliant shoot 
em up which should bring hours 
of pleasure to fans of this type of 
game. 



#> t Jove the good ole shoot 
** w em ups so whet} Who 
.^^J Dares Wins 11 tarn* m 
you can be sure that I was one ot 
the frrst to have a go The ftrst 
thing that struck me about /r was 
how stow it was- i almost felt like 
my man didn't reeffy want to 
bfow up everyone fa sight he 
dfffnl seem to trudge around 
with my urgency- The ftrst stage 
is very easy and after a white f 
got a bit stck of seeing tots of 
Tittfe me/i die with their hands 
Out$trwched in pure egony. One 
thing t thought was very good 



was that each outpost has a few 
more men and an few extra 
thmgs to cope with- ftfe planes 
and m&n up agamst the 1 firtng 
squad (very cruet} /thought this 
game was a coot translation ot 
the old 'Commando' arcade 
gam& and a good choice if you 
Mn 't wait for Bite's Commando 
attempt 



Presentation 69% 
No keyboard option, but 
onscreen presentation very 
nice, 

Graphics 89% 

Plenty of variety in the 
landscapes and lots of enemy 
hacking about. 

Sound 49% 

Spot FX and a rather short ditty 
from 'Bridge on the River Kwiu r 
on the title screen. 

Payability 94% 

Although rather gory r kiNing the" 
enemy is fun. 



Addictive qualities 95% 

Capturing the eighth outpost is d 
highly deaireable fand difficult* 
target 

Value for money 90% 

Average price for an excellent 
shoot em up 

Overall 91% 

Just what the doctor ordered. 




tTTTTTT-rr i : .... r r: 



AMTIX March 1986 21 




i 



I f 






i» 



The IV 
science fiction 
series invades your 
home computer 

Earth is visited by 
seemingly human 
aliens... 

These reptiles soon 
reveal their ultimate aim 
however., to take over 
Earth and enslave its 
population... 



( *^r~ ■ 







H V 



SPECTRUM 48K 



#3T 



SPECTRUM 48K 



n 






VfcHSMMH r ^BE2HI MDOUNXTTIV 
U$ftYS Humlwkmi Oim 

Tr*fc enqunvi wicdnv 




...Your 

mission as 

resistance leader 

Michael Donovan is 

to seek and destroy 

their Mother Ship 

using all the skills 

and weaponry at 

your command. 

All-action, multi -level 
Arcade game for your 
Spectrum & Commodore. 

COMMODORE 64 



OT 



AMSTRAD 




Ocean Software LffM4 

6 Cum* Scrwt Mnfw Ml S*tf 

Tefcptwo* 06ieJ2»nT«kx bbWTOewmG 

c 1MJ Wirrwr Bro* tnc All Refits Rncfvwi 



k*!*t»f&-t : -i~> :(■■■■ 



>BE\yEWS<| 



niHiHiiiHiiitii iiniimmifiniHimii 






■ ■-■-■■""■-■-■ *« 



HYPERSPORTS 



& lissss: 



Imagine, £895 cass 



it ps at last , the long 
awaited Hyper Spons The 

Seme was a follow up to the 
uge arcade (end much copied) 
hit Track and Field. There is the 
same system of scaring and the 
seme gameplay still applies, In 
each event you have a target 
which you have to reach to 
qualify If you don't meet This 
requirement your game will 
end. lf,on the other hand, you do 
you'll automatically move onto 
the next event. 

Hyper Sports is a copy from 
the arcade game barring only 
one aspect, the pole vaulting 
event Why thrs has happened is 
unknown but six of the events 
are there 

The game kicks off with en 
exhausting freestyle swimming 
event This is similar in style to 
the 110 metre hurdles in Trwck 
and field where you bett along 
hurlrng your joystick from side 
to side. When the prompt 'bre- 
athe' comes up press the fire 
button, but don't leave it too 
long otherwise your man will 
slow up completely. Don't press 
the fire button when your man's 
head is under water because, 
not surprisingly, this causes him 
to cough and splutter and slow 
up for ages (enough to cost you 
the race! 

Once the swimming is over 
it's time to go outside for the 
s keel shooting. Your man sits at 
the bottom centre of the screen 
with a double barrelled shotgun 
in his hand- He aims the gun 
automatically and it is repre- 
sented by two floating boxes on 
the screen As the skeet* move 
through them press left or rig hi 



lo fire one of the barrels. After 
you have done the event his face 
goes through a series of grue 
some colour changes and his 
eyeballs flash. 

The horse vaulting comes 
next. Your competitor automa- 
tical Jy runs up to the spring- 
board. When you reach it the 
skill takes over — press fire 
when you do and he bounces 
onto the horse, wail until he's 
doing a horizontal hand stand 
then press fire button again and 
wiggle the joystick around. This 
causes him to somersault — the 
more somersaults you do the 
better your score - 

If you manage to get through 
that you h&v^ to turn the cas- 
sette over and load the other 
side. , 

After that spot of bother 
comes the nice and relaxing 
archery event, Pick your wind 
speed with the fire button and 
you're off. A target is winched 
down the screen and you have 
to decide whsn to release your 
arrow and at what angle it 
should be shot It all sounds 
really complex but is in fact easy 
to do 

After the Robin Hood imper- 
sonation comes the triple jump 
Your man automatically runs up 
to the line. and when he gets 
there you have to press the fire 
button trying to get as near as 
possible to 4S degrees Repeat 
twice for the step and the jump 
It's Quite tricky getting the tim- 
ing but once mastered some 
huge jumps are possible. 

Trie final event is weightlifting 
where you choose the weight 
you want by moving the joystick 
left or right and pressing tire To 
lift the weiqht try to mash the 





joystick until the weightlifter 
flashes. When he does press 
fire, this 'snatches' the weight 
above his head Keep on pum- 
melling the stick until the 
ju dges I i g h ts a 11 go wh ice (forgot 
your wrist is being held together 
by two ligaments and a b> 
stringy flesh). If they go white 
it's a successful lift. 

Once that is over it's back to 
the swimming Main only this 
time afl the qualifying targets 
have been upped, 
Control keys: Joystick only 



CRITICISM 



-4 After the long, long watt 
p|4 HyperSporTS finally arr 

J ives — and what a disap 

Kintment it is. The program 
__§ a Cot of faurtsjor instance 
there are no key options — a bad 
presentation point. I played the 

arcade game a halt of a lot and 
this program fails to capture 
much of the spirit of the original 
The game plays badFy, same of 
the events haven't been prop 
erly looked at and am therefore 
rate (triple jump, archery, 
shooting} The graphics 
are very disappointing, with 
poorly Defined sprites, slo oo 
W and wobbly scrolling and 
pretty basic backgrounds They 
should have been a lot better 
considering the Amstrad's col- 
our potent M Vie ar Kung Fu 
was brilliant but this game ts 
poor. 



%j After the amazing We at 
mm Kung Fu I expected great 
!3 things of this, but Hyper 
sports was disappointing. The 
game has loads of faurts and 
each event has one or two nig- 
gles which add up to make it an 
unenipyable game. The swim 
ming is pathetic — if you waggle 
the joystick really quickly the 
program doesn't seem to be 
able to handle it and the man 
stops. The second event is 
almost unplayable and shooting 
down the sheets is nearly 
impossible. How I qualified is a 
mystery. The horse vaulting is a 
joke — the man trundles up to 



the horse at a slow rate and does 
his somersault bit. Once again it 
you go too fast your man stops 
Spinning. After loading the next 
three events (Hypersports was 
crammed into the Spectrum, 
why not an Amatradl the archery 
turns up. All the angles are 
wrong and there's no wind in- 
dicator. The ne*t event, the 
triple jump, is stupid. The man 
runs up to the board and goes 
into a s*ide and suddenly a foul 
is celled. There's no indication of 
where to jump from or anything. 
This discipline suffers again 
from the 'no reaction to joystick' 
syndrome an it is hard to qualify 



a On loading up t the first 
1 event seemed to be at- 
J right hut it was the 

second event the sheet shoot- 
ing, th&t matfy changed my 
mmd. The joystick stmpty re- 
fused to respond to Any of my 
efforts Only after smashing 
sway fat i white did f get any 
stgn of fife at aft The graphics 
ar® terrible — the animation on 
the characters is abysmal not 
more than two or three frames m 
most cases. 



Presentation 41% 

No keys option and mult i loader 

Graphics 39% 

Poor sprites, feeble animation, 
wobbly and slow scrolling and 
poor use of colour 

Sound 26% 

One or two jingles and li*u> else 

Payability 29% 

If you've s#en the arcade game 

thrs will not impress you. 

Addictive qualities 22% 
Too many niggles to make n tun 

Value for money 21% 
Too Itttle action for your 
pennies. 

Overall 30% 
Vary diMppointtitg. 



AMTfX March 1986 23 




■ ■KiiiiirriiiiiiiaiiitiliillltttHlltliiiillitktriiiti 
* ■■■ . f .MMfffM .........i..... 

;;:smmnttnin 






m 



tMm&. 



Melbourne House, £8,95 
6MI 

Author: Tony Mack and 
Steve Lamb 



Gyroscope puis you in a similar 
surrealistic situation to The ar- 
cade classic Marble Madness 
The basic gemeplay is vary sim- 
ple — you rate control of a 
gyroscope with the task of get 
ting from the starting post at the 
top of the course 1 to the finishing 
post at the bottom within the 
allotted time. Each time th# 
gyroscope topples K a life is lost. 
The course is very strange, 
presented with a surrealistic 3D 
effect featuring tali gecm< 
buildings, ramps and Sleep 
slopes along end around whrth 
you have to guide your gyro- 
scope, The course also provides 
a home for some rather strange 
(and vaguely familiar) aliens 
whose touch topples your 
Spinner 

There are five courses in Uie 
run, each containing four 
screens. When you complete 
one screen the next part of the 
course scrolls into view, rep lac: 
mg the section you've just tra 
versed. T>ie whole game is play 
ed against a clock, which ticks 
off the time relentlessly » you 
try to complete each quartet of 
screens. Completing each scre- 
en earns you bonus points, end 
completing a course o* four 
screens earns you a bonus re- 
lated to the amount of time 
remaining on the clock 

You begin the game with 
seven lives in store, and pick up 
a bonus life for each l .000 points 
scored. If you fail to complete a 
screen course within the time 
limit the gyroscope runs out of 




spm and a life is lost. If this 
happen? you resume play 'ram 
the spot you'd reached ai time- 
out with the clock reset to start a 
new run 

There are some very thin cat- 
walks between the bu if dings 
and here the main danger ties If 
you stray loo near the edge of a 
construction or catwalk your 
gyro will become unbalanced 
Mid totter over — another life 
gone. When this happens your 
gyro is put back to the top of the 
Mreen on which you dted. and 
thus time is lost as well as a life. 

H lakes time to gain proper 
control of a gyroscope — once 
you start moving in one direc- 
tion it takes a while to slow 
rJuwn, The beast will accelerate 
down slopes, and constant 
checks have to be made when 
you trundle downhill to make 
sure you're not going too fast — 
if there's a sharp turn at the 
bottom you could find yourself 
in deep trouble, end run out of 
road 

Inanimate hazards on the 
course complicate matters fur- 
ther, and include glass slopes 
(which send you spinning in alt 
directions^ knobbly floors 
(which makes control of your 

Svro next to impossible!, red 
iscs (which send you camp 
fetal y out of control I and direc 
tional floors (which act like 
slopes only they're ffeth 

The landscapes are very de- 
viously created; starting from 
relatively easy they get more 
tricky Some of the difficult 
courses contain thin catwalks, 
horrendous slopes with tight 
corners, holes in the floor and 
combinations of all these with 
the aforementioned ha/ arris — 
hemg a gyroscope isn't all just 
spinning around 



CRITICISM 



<-t I I looked forward to play 
p| 41 tng this game,, but must 

J confess fa being dimsp 

pointed with it. The background 
graphics on this are quite nice. 
until they move that is. and then 
they become all wobbly T he- 
sound is rather grating, doesn't 
really fit the game and seems 
totally out of place with the 
surreal landscape, The control 
of the gyro is difficult end very 
fiddly and a lot or the time it 
seams to have a mind of rts own. 
If you're a real Mar bit? Madness 
freak then you might just get 
some fun out of playing rt r but 
for most others they'd soon find 
themselves becoming bored 
and frustrated 

^%\ The whole concept of the 
yM game is very simple but 
™3 fiendishly addictive and 
requires ages of practice and 
dedication to get through the 
whole game. Although the 
game is very addictive I'm afraid 
it is just toooooo 5 loon www for 
my liking, Presentation is very 
colourful and has obviously had 
a lot of time spent on the shad- 
ing and design of the mare 
Every screen is scrolled up very 
neatly but again much too slow- 
ly, and results in the temporary 
loss of your gyroscope - which 
means you nave to keep an 
eagle eve on your gyroscope 
and the Surrounding scenery all 
the time. The tune of the game is 
nice but too slow and is played 
all through the game resulting in 
two mam problems' speed of 
course is the mem one but you 
also you lose the loss of life' 
effects which were seen on the 
other two versions. Overall 
Gyroscope has some good looks 
about it but suffers from not 
enough sound FX and loo stow a 
game. 



x ^ 



Gyroscope is a step back 
j from the otherwise high 
„J standards of Melbourne 
House's software Exploding 
Rsfl was great. Fighting Warrior 
not bad* and logically enough 
Gyroscope rs ewfvl /r wouldn't 
be so bad it it was original but 
no r the game is merely a rip off 
of the ancatkmt arcade game 
Marble Madness* n seams to 
have lost rather a tot in the 
translation though, such minor 
details as gamapl&y. attractive 
graphics and man? other fea- 
tures present on (he original ft 
wouldn't even he fair to recom- 
mend this release to ardent tans 
ot the arcade varsion, their only 
response would be disappoint- 
ment r hope Melbourne House 
(earn by their mistakes and 
make the most of Rock and 
Wrestle when it comes our 





Presentation 64% 

Nothing special and the tim# 
between pressing the start 
fouuon and starting la artfully 
>ong 

Graphics 81% 

Pretty backdrops, although the 
scr oiling m between screens is 
rather wobbky 

Sound 53% 

A r ,»rher grating tune which goes 
on and on. 

Payability 46% 

r>nt rolling the gyro r* highly 
difficult especially witnkeys 

Addictive qua lines 67% 

And because of ' 
swiftly becomes highly 
frustrating 



Overpriced for what ft has to 



Overall 67% 

A dteappomrmg tonv*f«ion 






24 AMTIX March 1386 





11 



.i.:.;is T * TTTT T T TT TT ' "' : '■ 



i l i i i l»A*iIni» * A fc***Ai 



CASTLE ASSAULT 



Blue Ribbon, £2,50 cass 

This is a simple platform game 
where the object fs to gel to the 
top of the screen and calked the 
bag of go id which resides there. 
Now. as you can expect, the 
owners of the castle haven't left 
the gotd unguarded and the way 
to fortune is a most treacherous 
one and danger constantly rears 
its ugly head —while all the time 
a dock ticks away. If you fail to 
reach your goal within the time 
allowed you will lose a life, but 
success will mean that the time 
remaining is converted into lots 
of lovety points 

The screen i* split into five 
floors and there are ladders 
connecting each level- Your 
character starts at the bottom 
left hand corner of the screen 
and has to make his way along 
the bottom level to reach the 
ladder, There are three pits in 
the floor in which squat, toad 
like creatures reside and your 
man hat to jump over them 
safely to be able to reach the 
ladder. Be jolly careful, though, 
because the creatures occasion- 
ally leap up and can head but a 



player leapingover the pit with 
his legs open. The upshot of this, 
if it happens, is thai you will lose 
one of your five lives. 

If you reach the ladder safely 
then that can be ascended to the 
next level, The hazard on this 
level is a large hole. The only 
way across this is to leap on and 
off the moving platform which 
shuttles backwards and for- 
wards This is quite tricky, but if 
Successfully negotiated you can 
climb the next ladder up to the 
Third floor This is identical to the 
first and level four >s the same as 
two. The final floor goes back to 
the first screen formula end if all 
three nasties are lumped then 
the bag of gold is yours for the 
taking. 

After that you're moved onto 
another screen, identical in 
every respect apart from the 
nasties This time instead of 
being squat and loafhesorne 
they re horribly frightening bfue 
serpents which leap up end 
down in the most horrifying 
manner, 

There are four prizes which 
can be collected on each screen, 
just simply run over them for a 
massive frfty point bonus 




Control keys: Z left, X: right, 
SQUARE CLOSE BRACKET: up. 
/: down, ENTER: jump 



CRITICISM 




I really cant believe that * 
software company can 
release such unambrtoui 
material si this— the last time t 
saw a game as bad as this was 
on the Tandy TRS SO The single 
screen is incredibly boring to 
play and the only thing that 
changes after completing a 
screen hi the thing ies which 



jump out at you The inlay says 
fantastic animation and highly 
realistic sound constitute this 
truly stunning and imaginative 
game 'which is rubbiib The 
animation is two or three 
frames mt the most and the 
sound boils down to a few fore 
torn parps If you want ir> buy a 
game that even a PET owner 
would laugh at buy (his 



*kl CastfeAssauftt* the worst 
£m game I've aver seen on 
3 the Amstrad- I thought 
these games had gone out with 
the 2X8 l's, but obviously they 



FULLTIME 





PROGRAMMERS 




REQUIRED 




he post year has been very good for Palace 
Software - our game Cauldmn has been a major 
hit right round the worid -and we now hove o 
heavy schedule of exciting new project* that we are 
working on. 

We art now looking for at least two new 
programmers to join our smoft, friendly team, at our 
Central London offices. 

We are particularly looking for people who are 
able to work in Z80 machine code in order to write for 
the Spectrum or Amstrad, We ore interested in talking 
m people with all levels of experience, it doesn't 
matter whether you have only just left school, or 
whether you have been writing games for ytars - we 
warn to speak to you • provided that you have 
mastered the basics of machine code. 

These ore full-time positions wfth o salary based 
on previous experience, tn addition o royalty is paid on 
sates of games. 

Write or phone Pete Stone and tell him about 
yourself 



275 PENTONVILLE ROAD, LONDON N1 9NL TELEPHONE 01-278 0751 



AMT1X March 1986 25 




bB£V4EM^l 



are now corning back info fash 
ion \ well Blue Ribbon Software 
hope so ). The only good thing 
that I can My about Castle 
Assault is if is colourful • well not 
thai colourful Well fts pretty 
basic actually In the in lav it 
say's that it's got brilliant am 
mafiOfi and nighry realistic 
sound effects - Well they're >V fc 
mg The controls are very hard 
to get used to and even when 
you've mastered thern they 
come up with some strange 
results, So you'd better not buy 
it 'CO* you'll be upset and you 
might cry. 



S Castle Assault is another 
failure from Slue Ribbon. 
I its graphks,sound and 
colour are terrible, ft isn't inte- 
resting to play end only peop/e 
drunk, insane or stupid would 
buy this, Save your pennies for 
another game. I've J#e/i better 
games for Vtc 20's and that's 
saying something, 



Presentation 59% 

Very few options but was at least 
attractive. 

Graphics 17% 

The graphics are interior to 

those or other budget titles 

Sound 19% 

Flayer needs more imagination 
than the programmer used 

Payability 12% 
A very lame game. 

Addictive qualities 14% 

Marginally more then none 

Value for money 11% 

Even if it was the same price at a 
Manic tape there should 1 be a 
discount for the inconvenience 
Of having to wipe the game off. 

Overall 8% 

Ho (hanks 



ZANIA 



My rddin Software, 
£14-95, disk only 
Machine, 664 & 6128 only 

Zama is a fully animated 
adventure depicting the trials 
and tribulations of Percy Veer in 
his quest for a chest of gold 
Percy (re you i has to explore his 
strange world in order to find a 
series of objects which will allow 
him to enter areas which are 
otherwise inaccessible Percy 
can carry two objects at a time 
and these are displayed at the 
top of the screen. 

Also displayed at the top of 
the screen are three 'thermo- 
meters' which contain different 
information The first displays 
strength which is depleted when 
Percy is hit by low flying birds M 
which there are several). The 
second shows the current level 
of anti-bird pills possessed by 
Percy When these are taken, 
Percy is spared the wrath oi the 
airborne adversaries for a few 
seconds. This supply is limited 
however and should be used 
wisely. Lastly there is a display 
Showing the number of success 
fully completed sections of the 
game, 

The rest of the screen is taken 
up with the mam display, used 
to keep an eye on Percy The 
view is drawn in the Amsi red's 
sixteen colour mode and usee 
forced perspective techniques 
so that when Percy walks away 
from the screen he becomes 
smaller and when he walks 
towards it the opposite hap- 
pens. Percy can pick up objects 
just by standing next to them 
while the player presses the fire 
button Objects are randomly 
situated and actually have no 
logical bearing on the game. 
Therefore determining which 

26 AMTIX March 1986 



object opens up a new section of 
the game is really a matter of 
trial and error. 

When the right object is taken 
\o ihe correct location Percy 
stops moving while the disk is 
accessed, Trie screen then 
scrolls in the required direction 
and the game continues The 
landscape is very surreal with 
fields, a castle and some air- 
borne contraption which defies 
simple explanation — it really 
has to be seen . . . Speaking of 
things in the air brings up the 
point of the birds again these 
constitute the main difficulty 
Percy has to face as they not 
only proliferate, but they rut oi i r 
hero with alarming regularity 
The consequences of this trave- 
sty have already been 
diskussed. 

The gold does not appear to 
be easy to find and as a helping 
hand from the powers that be. 
whenever Percy does some- 
thing right, some of his energy 
supply is replenished How big 
the world or Zania is cannot be 
easily determined as the game 
has defeated attempts to ex 
piore all the way through. Mow- 
ever, a demo on the B side of the 
disk reveals an area approxi- 
mately sim screens large Watch 
the birdie, ., 



criticism 




ft 



Never mind watch the 
birdie, here we have a 
game that proves dodos 
extinct The attempt at 
perspective fails miser - 



■Mni 
forced 

ably as everything b ridiculous- 
ly out of proportion, Percy looks 
most uncomfortable and I think 
I would feel the same if I had a 
body like that. The game has 
little in the way of internet 
consistency and with the only 
challenge coming from the 

Kthelic birds, soon becomes 
rtng The castle looks pretty 
but everything else In the game 



is really a waste of time Moving 
around static objects is difficult 
because of the poor way in 
which the perspective is hand 
lad and the objects that need to 
be carried can rarefy he identi- 
fied as anything other than a 
blob Respite the wonderful 
cover art, ink game is a mess. 

^1 When playing the game, 
£M you gel the impression 
*] that with a little more 
care, it could have been a really 
exciting piece of software. The 
way characters can keep moving 
(although slowed down), while 
the disk is being accessed, is 
really very cfever, but the 
aesthetics and logic of the game 
are really depressing. Some 
very surreal concepts are played 
around with but these won't 
make anybody happy when ihey 
see what has happened to them. 
At the end of the day, Zama fails 
aa a good game. !n fact it all 
looks rather silly. There's not 
enough excitement or coher- 
ency to make this worth buying. 



aZania is the first really 
huge disk-ba$ed graphtt 
I adventure I've played an 
the Amstrad* and at first looks 
seems quite good with a small 
arcade element - but Writer a 
while I realised rt was another 
fang boring, badly created gra- 
phic adventure which could 
have turned out well if a bit more 
time had been spent on both 
graphic end adventure ele- 
ments. As a/7 adventure f found 
hard to gat anywhere by logic 
but easfer to fust ptck up some- 
thing and see if it works, Lots of 
good tdaas have been used but 
not developed to their full pot- 
MAW such as the scrolling 
which is too jerky scroll about 



four ptxe/s a time and the idea of 
poking up objects to gain access 
to another part - some objects 
you find are very out of piece, 
like telephones tn a held and 
cups near the riverside All the 
screens have a mce mix of col* 
our but don't display enough at 
once, whtch i$ a pity because 
you don 7 get to see the affect of 
such targe things as the castle - 
which is very well drawn, The 
flying sequence *s ludicrous and 
just consists of an extension to 
the walking area - walking tn mid 
atr ts not my idi$a of a good 
adventure. An above average 
game for a large slice of your 
weekly earnings 



Presentation 65% 

Nice cover Very kittle else. 

Graphics 43% 

Chunky, badfy proportioned and 
poor choke of colours for green 



Sound 19% 

Mainly consists of deafening 



Payability 44% 

Slow and unresponsive control 

leads to unrewarding play 

Addictive qualities 34% 

Would have been better if you 
could nuke lh« birdies 

Value for money 2B% 

Relatively expensive way of 
buying a disk you are only going 
to reformat in the end 

Overall 32% 

One or two interesting plot 
but apparlingry programmed 






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SKYFOX 



Ariolasoft, £9 95, cass 

Firstly, IsVs gel something sua 
ight: This is not a Might simu 
lation — rfs a fight simulation 
Skyfox puts you in the riving 

In 



t of the latest pel fighter plane 
defending a land of frightened 
colonists from the marauding 
forces of invading aliens. The 
colony, or combat arena, is 
represented ai a grid of 2S by 25 
squares (sectors) with tanks, 
enemy planes and mot her ships 
to contend with. AM ad ion takes 
place within this grid and should 
you leave it, a lone sounds and a 
warning massage is given. 

You are given three lives' and 
can choose one of five difficulty 
levels (from the easiest (Cadet} 
to the hardest (Ace of the Base) 
and any one of hfteen different 
scenarios (ranging from simple 
tank and enemy plane training 
to full scale invasions and 
specific enemy invasion patt- 
erns). Tank training pits you 
against nothing but tanks and 

fMane training — just planes 
pla ne trai n ing three puis you u p 
against planes and tanks I, High/ 
low {raining throws tanks at you 
followed by planes, while com 
bo training gives you both at 
once A small invasion consists 
of one mothership (a sort of 
floating city) that must be des- 
troyed before it launches eno- 
ugh planes and tanks to destroy 
your base Full invasion has 
three mother ships attacking and 
the massive onslaught has pbtl 
Finally there are five different 
attack strategies — Halo. Alamo, 
Advancing WaJl P Chess and 
Cornered — each following 
specific patterns that must be 
studied and understood. For 
example. Halo puts you slap 
bang in the middle of a ring of 
advancing tanks and planes, and 
requires you to escape as near 
unscathed as possible. 

The Skyfox plane is fully 
equipped to cope with all situ- 
ations lha! may arise (providing 
the pi tot is up to it. of course), as 
it comes fully armed with laser 
cannon, heat seeking missiles 
and guided missiles. The laser 
cannon is act tv a led by simply 
pressing the fire button and an 
unlimited number of shots &f^ 
instantly at your disposal Heat 
seeking and guided missiles on 
the other hand, are in short 
supply with only five of each 
being provided and they must 
be primed before firing, Shields 
Surround the plane as Limited 
protection but dimmish with 
each direct hit against you Ion 
higher levels, hitting the ground 
weakens the shield heavily). 
Shield strength, along with fuel 
can thankfully be replenished by 
landing at home base. 

The speed of the plane is con- 
trolled fry the keyboard Press- 
ing numbers from nought to 
nine gives you respective per 

28 AMT1X March 1986 



I centsge speeds (eg pressing 1 
gives you ten percent of max- 

' bum speed) and slight adjust 

J mentsof lOOmpti can bemade. 

| Sudden bursts of speed are also 
possible by engaging lha 
plane's afterburners but this 
proves expensive on fuel, so 
careful use of this function 
should be made. There are indi- 
cators either side of the com mi 
panel to show fuel and shield 
status along with numerous 
other things such as speed, 
altitude, current compass head- 
ing (in degrees), your current X/ 
V coordinates, a dock (to Show 
elapsed time since launch), 
number of heat seeker s, guided 
missiles and a radar scanner 
display 
At any time during the game 



search of aliens to kill, there is an 
auto pilot function When there 
are no enemy targets to be seen, 
activating the on -board com- 
puter controlled auto plot 
Speeds your craft to the vicinity 
of the nearest enemy. If all the 
enemy have been destroyed, 
you are taken back to home base 
inste;ii i 

CRITICISM 



>1< 



Skyfox is one of the 
colourful flit plane shoot' 
em upt I've played on the 
Amstrad, but It tacks one 
important lector - SPEED The 
'Skyfox' plane is a very well 
equiped combat plane, and has 
a very neat cockpit with all 




you can call up your base com- 
puter to keep track of what's 
going on (providing your home 
base hasn't been destroyed 1 1 
Thfs computer allows you to 
check on your score (plus a 
summary of how many colon- 
ists are living/dead, how many 
tanks, planes and motherships 
have been destroyed etc), check 
on shield status lor each instal- 
lation (and which, if any. are snii 
functional) and plan your tactics 
on a tactical map (a simplified 
map of what is where). You can 
also zoom up on a particular 
sector to see exactly what is 
then?. 

To cut out needless and 
monotonous flying around in 



you'll ever need to have in ft 
One nice touch of the equip- 
ment in your plane are the range 
of weapons r from good old 
bullets to heat seating and 
guided missiles which believe 
me come in very useful if you 
find yourself surrounded by 
enemy planes and tanks, a com- 
mon occurence for me. I found 
the Skyfox plane vary manoeu- 
vrable, even if it was very slow 
reacting and moving, and gat it 
to do kits of things from diving 
to landing which was very 
useful because, as the inlay says 
The Stow Don't Live'. One good 
feature of Skyfox ts that you can 
advance from the mere tanfc 
training exercise to a "massive 




onslaught'- (who wrote these 
inlay descriptions 7 } Every plane 
and tank is well detailed, usually 
requiring a very accurate hit to 
destroy tt, which kept me at 
Sky fax for quite a while, (in fact 
the only thing that stopped me 
was the famous WII power 
cuts), 

t really enjoyed my fi*st 
few games of skyfox 
mainly because I always 
found myself with something to 
do ail the time t was playing. 
Skyfox is a most enthralling 
game with lots of colour and 
complementing sound effects 
that add to the whole feel of 
flying a fast Combat armoured 
superplane. I enjoyed my first 
few games of Skyfox but found 
rt h s lasting appeal very short 
indeed and this made the price a 
bit too high fgr an average 
game The game idea is good on 
the surface but unfortuanatfy it 
has not been explored enough - 
perhaps there should have bean 
a few missions as on £ht& or 
something of that nature. The 
speed of the game ! found much 
too slow for any really fast 
combat scenes, and slow reac- 
ting when in a sticky situation * 
suppose If you really tike this 
type of game then it's great but I 
prefer something wnigh has 
more than rust nice 
presentation 



3 Skyfox is an vxci'tfpnt 
gamett is not hke Fighter 
J Pilot but ts much harder 

th&n most f fight simulations ft 
has Vwrfe of 6pf tarns from whtch 
to choose and tots of buttons to 
fiddle wound with to incrm* 
your chances of success The 
graphics aregrp&t but Shroff wrth 
J bit Of a jerkhuT Th&n nrtrrVrm; j, 
perfect One smatf complaint is 
the sound whtch ts not ** good 
as it could be. H's one of the best 
games of its type and is wetf 
worth buying. Butte warned tt's 
fat from easy so CNQCXS 
AWAY 



Presentation 81% 

All in all very neat with 
good options. 



Graphics 88% 

Colourful and effective but tend 

to be slow. 

Sound 78% 

Nothing very special 

Payability 88% 

It's a lot of tun but the speed 

tends io make it drag a little 

Addictive qualities 84% 

Could be more enduring than a 
flight si mutator 

Value for money 79% 
One pound over the norm. 

Overall 83% 

An attractive game which win 
appeal more to the strategist* 
than the fry boys 




CONTRAPTION 



Audiogenic, £7.95 cass 

C&ntrapttQn Stars an ageing 
Mad Professor who has. for 
some totally unknown end 
mysterious reason, a machine 
chat eats golden apples. The 

Rrofes&or is somewhat proud of 
is creation and to stop it from 
diminishing and dying he de- 
cides lhat some golden apples 
mutt be found- You may think a 
staple diet of golden apples is a 
little bit impractical Co say the 
least, well it's worse than that 
since the machine witl only eat 
square one*. Luckily the pro- 
fessors back garden just hap- 
pens to be packed with such fruit 
and even more luckily each 
section of his garden contains 
four apples, just enough for a 
byte sure snack. Another prob- 
in writ the professor'* m*dl 
me is that it isn't too efficient at 
converting its lunch into energy 
and there's only a limited 
amount of time before it'll need 
another lunch. Still the pro- 
fessor loves his machine so and 
ill) take a toe more than the 
spaggy plants, very nasty fish 
and deadly bees to deter him 
from collecting the golden fruit. 
The trouble is it's not really thtf 
Professor's problem, it's yours. 
In Contraption you must control 
the deranged scientist through 
his fruit laden garden to feed the 
gold lust of his machine. The 
general format is the age old one 
of the platform game' The Pro 
feaaor can stroM left and right 
and also jump in those direc- 
tions. His garden is quite a 
deadly place populated with 
many a bea sty abte to trounce 
the ageing academic. Only three 



lives are supplied which makes 
your task all the harder Each 
section of the garden takes up 
the whole screen span from a 
section down the right hand 
screen. Here is contained a 
Slowly sinking limer showing 
how long fill the machine cops it 
through lack of food. Through- 
out the garden are the four 
apples needed for the machine. 
These are usually placed in the 
most awkward places possible, 
calling For careful control of the 
Professor. Also somewhere on 
the screen is a closed door , Once 
the apples have been collected 
the door automatically opens. 

Travelling through the door 
takes you into the machine's 
room, an evil looking bea^t thai 
is all pistons and valves A few 
jumps up to the top of the screen 
allows the Professor to drop the 
apples into the machine's fun- 
nel Extra bonus is given for time 

toft 



lll l ll l l lill llMlB 



After that you are automatic- 
ally transported back to the next 
section to get yet another four 
tortuously placed apples Con- 
trol keys: Z P X left, right and 
SHIFT for jump. 

CRITICISM 

B Contraption is a beauti- 
fully designed game with 
lots of smoothly gni 
mated colourful sequences to 
delight even the most boring 
shoot 'em up freak. The game 
screens are littered witfi all 
kinds of little doobries. all of 
which might come in useful. The 
idea of the game is very Mantc 
M/fier-tah but contains some 
very sly objects to over come — 
such as platforms which move 
skkrways, up and down and 
sometimes disappear. I thought 
Contraption was much harder 
than Manic Miner and much 
more fun to play, despite onry 
having a small amount of scr- 
eens to get past The game re- 
quires a lot of patience and time 
to complete due to it's difficulty 
and design If you're the plat- 






form type and have fert a brt left 
out lately than feed your pangs 
of desire and get Contraption 
Great fun at an average pnee 



+%\ Though |ust a simple plal- 
y{| form game at head. Con 
i mm \ trap! ton has to be the 
most sophisticated game of its 
type. The graphics are truly out- 
standing, especially considering 
they are only four colour. The 
extra detail available m mode 2 
is used to excellent effect. Even 
though some of the larger 
Shapes f ticker, the movement is 
very realistic indeed. The feel of 

Gravity is very neat indeed, 
ompleting even the first screen 
is a battle though I feet if a a 
challenge many pi a t for mists 
may well enjoy F 



3 



This w«*y platform and 
tedders game h mafly 
great' fun. The graphics 
are realty amazing and took 
brilliant m colour. The game 
itself is just a sort of Man it M iner 
clone but t$ brilliant fun to play. 
The time limit make things hard 
but the challenge fust gets the 
adrenattn fi&wtng and makes it 
alt the more enjoyable Con- 
traption is a truly brilliant game 
that I can recommend to 
anyone. 



Presentation 89% 

Lovely title screen wrth 

attr active attract screen though 

ft takes a few too may 



Graphics 91% 

Beautiful and extremely 
imaginative use of colour and 
detail make Contraption about 
the prettiest game of its type 

Sound 72% 

Pleasant sound effects Though 
nothing outstanding. 

Payability 86% 

AH the usuaf instant appeal that 
most platform game* carry 

Addictive qualities 81% 

The biggest attraction is the 
'what's on ine next screen?" 
Curiosity and quite an attraction 
it is too . 

Value for money 88% 
A little below the norm but the 
game at ends out from the 
crowd. 

Overall 85% 

A great game that will certainly 
appeal to platform freaks but 
shou Id also g ive quite a bit of Joy 
to any amster gamester. 



AMT1X March 1986 29 




r\-**nm Cnfkiin 



rib ir nut-* 



Ocean House 6 Central Street Manchester U 



I 



@m HTh® 





M25NS Telephone 061-832 6633 Telex 669977 




Master £2.99 c 

Author: David Jones 

on by ' 



i ii ll 5 ll iliii l"llllsl 




viU 



TTvvi is 



v ja 



As a continuation of his adven- 
lures in Finders Keepers, Magic 
Knight now reappears in e new 
Masterlronic release, Spe//- 
bpurrd Part of the new Mad 
Games range, Spettbound is a 
true graphic adventure- 

Magic Knight's mentor and 
leather. Gimbel ihe Wizard, has 
accidentally managed to bind 
you and seven other characters 
within a summon spell. The 
spell was intended to be an aid 
to Gimtiars quest for better 
tasting rice pudding. Due to a 
Slight typographical error which 
occurred when the incantations 
were translated from ancient 
English to slightly less ancient 

English, things went a little bit 
wrong. Now our hero fa trapped 
within a strange and unfamiliar 



.. :. 



.;--:: 



land with a bunch of people 
from different slices of history 
Being the brave good guy 
among the collection of oddilies 
it's down to Magic Knight to 
return the various people to 
their respective time/space 
zones First on your list of major 
things to do is to release Gimbel 
from a self inflicted white out 
spell but as in Any good ad- 
venture, there's a number of 
smeller tasks to perform first 

Though Spefthound looks 
very similar to any run of the mill 
left/rioht and jump game, pre* 
Sing fire soon shatters that illu- 
sion. Based around a window- 
ing system by the name of 
W-mdGvwision P fire opens up the 



primary menu replete with a lisi 
of options available to Magic 
Knight A pointer controlled oy 
the up and down keys highlights 
various options as you move it 
about, and fire takes you to l he 
sub rnenu for that option 

When you change to a sub 
window it opens up over the 
main one and a poinier appears 
on the Sub directory Using this 
system, the amount of options 
available to you easy equals 
those within many text adven 
tures. As you progress through 
the game the options and eci 
ions open to you change, tllow 
ing Mricjic KnighT to take arjvan 



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:— t— 'frtfflm 




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i tope of any new objects or 
powers he may have acquired 
Extra options Are highlighted in 
white 

Apart from using the menu 
system, you can move Magic 
Kmghl around the screens with 
left, rrghi and jump. Obviously 
Magic Knight has developed 
some pretty impressive leg 
muscles since his last game: 
jump causes him to take a real 
mega leap skywards 

Any object or character you 
may come across can be exam- 
ined via the main menu- While a 




character is being examined, a 
smalt screen with a graphic of 
the character under scrutiny 
appears. Such details as str 
ength, happiness, stamina, spell 
power and food level are rip 
tailed. You can even examine 
yourself; very handy, since 
being a brave knight expends 
strength quite a bit and if it 
reaches zero the games is over, 
When it comes to examining an 
abject, e graphic of the object 
under scrutiny is displayed to 
gather with details an the four 
different attributes possessed 
by objects: weight, magic 
power , read and drop status. 
The read and drop information 
tell whether you can drop the 
object you've acquired or use 
the read function on it to glean 
information. The weight reading 
can be critical as welL The more 
the knight carries, the quicker 
his strength is sapped If Magfc 
Knight is too weak then he won't 
be able to pick up heavy objects - 

There's a large strategic ele- 
ment to the game. The other 
captives of the summon spell 
wander about in a bit of a daze 
and need looking after. You 
need to command characters 10 
do things for tbe«r own good, 
and you have to get hold of the 
wand of command before the 
option, which allows you to tell 
people what to do, appears on 
your menu Since the characters 
don't have the sense to fend for 
themselves, it's up to you to tell 
them to go away, eat. drink, and 
be happy. 

If your fellow captives aren't 
kept in good health they may 
well die The characters also 
have to be kept happy or its 
likely they will get in a brt of a 
sufk and be loathe to obey any 
commands thai may be issued 
to them. Other people may well 
foe in possession of objects you 
need but. understandably, they 
like to keep hold of anything 

iht'v've got- Command a char' 
acter lo go to sleep and anything 
they have can be easily pilfered 
Whan a character is asleep it's 
also possible to give them 
something they wouldn't nor- 
mally accept. 



The domain in whwch the spell 
of summoning has trapped the 
cast of characters is spin into 
seven floors, each spanning 
around seven or eight screens. 
To travel between floors the 
K nig ht has to use the N ft f ou ncf at 
the extreme left hand side Of 
each floor. 

Some objects can be found 
which can't actually be used — 
they do offer clues, however, 
and the clue they contain can 
usually be liberated with the 
read function- A few totally use 
less, though amusing, objects 
litter the place as well. Upon 
Starling, Magic K night's only 
possession is an advert: read 
this and you're informed thai 
David Jones created Sppfibound 
and suggests going out and 
buying Ftnder? Keepers, 

Another addition 10 the 
Knight's worries is there's only 
48 hours to complete his task 
Oh dear. Better get going . . . 
Control keys: AfZ up, down N/M 
left .right and Space for fire. 

CRITICISM 



1,1.1 



j Spe/tbound is a type of 
b|«| follow up to finders 
Kwpt?rs but I think rt is 
quite a kit better. H uses a 
'window menu system' which 
means when you want lo do 
something you press the Fife 
button and obtain a U\t ol 
commands, hs graphics aren't 
as good as Finders Keepers but 
close The game is fun to play 
and does not need much 
explaining to get started, ft is 
worth buying, is not too difficult 



to plav r and is yet another good 
game from Mast ertronics Keep 
up the good work 

frtf An excellent game from 
y^y Maste dromes who are 
I „J renowned for iheir excel 
lent value budget software. This 
one is a bit more upmarket but is 
still a good buy At f ? 99 it was 
easy on the pocket as you can 
pay up to ten pounds for a piece 
of software of the same stand 
ard. The game's musical content 
was good but it gets frustrating 
as time goes on. The graphics 
are excellent with a unique 
menu /viewing system which 
a Mows you to do almost any- 
thing. It makes you want to sii 
there for h6urs trying to Hoi 
out and is a worthy edition lo 
anyone's collection 



3 Even though Speifhound 
' is just a budget release, 
; — J the style and presentation 
of this grphte adventure is truly 
innovahve Despite totafy joy- 
stick based this release has tt's 
WOtS firmly based m adventure 
Yhr* windowing system is very 
easy to use indeed* cteverfy 
hinting you in the right dtre< 
by dynamically altering th wtn 
dows contents. Graphically th 
ings an* a tittle colourless, the 
use of mode one not being the 
imaginattve t have ever seen 
f ven so, Spellbound is a truly 
outstanding game and should 
appeal to both arcaders and 
adventure players alike 

Presentation 98% 
Vary clever help available 
throughout the game. 

Graphics 88% 

Bit bland but very nice overall 

effect 

Sound 84% 

Really grating tune but the 
sound effects compensate. 

Playabilrty92% 

Yes. lots and lots and Pots (shut 
up Julian — £d} 

Addictive qualities 97% 
Much more addictive than 
writing these one liners 

Value for money 98% 
What can one say. 

Overall 93% 

You will be glued to this game 
not Stuck with ft 




AMTIX March 1586 33 






Imagine £8 95 cats 



I 



There have been all sons of 
•port* simulations written for 

Ira Amstrad, but nobody has 
been brave enough to tackle the 
fine art of table tennis. WeH f not 
until now that is. Pttig P&ng a 
single player emulation of the 
fast and furious indoor bat game 
and is played abiding to the 
rules of the real thing To win- the 
game you have to outscore the 
computer opponent by being 
the first 10 score eleven points, 

When you start the game you 
first have io select the level of 
the computer opponent from 
the five provided. Level one is by 
far the easiest and n played at a 



Quarter of the way up the screen 
(nave a look at (he screen shot if 
you re contused) it's always 
played from this viewpoint; and 
there are no change of onds 
during the game, Both you and 
the computer's ScOttatong with 
other information [whether the 
ball is in or out etc) is shown 
either side of the table. 

Crowds Nenlc both side* of ihe 
screen — the right hand people 
cheer the computer whilst the 
crowd on the left hand side are 
ardent supporters of the human 
player. A nice feature is a little 
monkey which sits amongst the 
human player supporters. If you 



Controlling (he bat and hitting 
the ball isn't very difficult, and 
only takes a little practice. The 
most important aspect, though, 
is timing e shot correctly and 
doing that successfully is the key 
to the game 

The computer automatically 
tracks the ball as it is hit over the 
net towards you and makes sure 
the bat is always behind it All 
you do is select the type of shot 
you'd like to return which is 
done by moving the joystick in a 
certain direction as the ball 
reaches the bat- For example: 
moving the joystick right will 
give a flow return, and depend 





n 1 1 1 1 1 1 1 1 h 



'% 


























1 I i 1 1 1 1 


i: 1 til * 



































































relatively slow and leisurely 
pace Level five, on the other 
hand, is played at the tame 
speed as the orientals play and 
the computer returns almost 
unstoppable shots with even 
more unstoppable shots. 

The game is viewed from 
above and behind the base line 
of the table with your bat 
roughly positioned about a 

34 AMTIX March 1986 



lose a game he cries, but If you 
win he jumps up and down, 
claps and generally disports 
himself in a very happy fashion 

Rather than have big, fatty 
figures obscuring the view Ima- 
gine have developed a novel 
approach to the game — only 
the bat and the hand that holds it 
am* wen, allowing more of the 
table to be viewed. 



ing on how early or late the ball 
is nit will result in it veering to 
the leh or right of the table Itthe 
joystick is moved to the left then 
a fast drive will occur, whilst 
forward gives a smash {al- 
though this option should only 
be used if the ball has been 
lobbed, otherwise it'll wind up in 
the net). 
The bat is held right handed ry, 




which poses a problem if the 

opponent puts a shot to the right 

of the court If this happens then 

keeping thn fire button pressed 

\ down will put the bat m back- 

[ hand mode allowing shots to be 

I returned without missing the 

Lit-!- 

At the stan of any game the 
human player has To serve first 
Again, timing is the key to 
success and perseverance reaps 
tot own rewards To throw in*? 
ball up m the air the joystick has 
to be pushed forward, and then 
a shot can be played in the con 
venhonal left/nghl way When 
five points have been scored 
and every five points after that. 
the serving changes over 
There's a time limir io each 
service (seven seconds* and if 
the ball isn't served in that time 
then a point is awarded to ihe 
opponent 

If the game is lied at ten points 
all then a tie break situation 
comes into effect The first 
player to get two points in front 
of the opponent wins. 

The game has an arcade scor- 
ing facility as wel I as ta We tennis 
scoring — every time a player 
hits the ball ten points are 
awarded allowing you to build 
up big scores. If you manage to 
beat a level then you automa- 
tically start another game, only 
agam si the next level of 
opposition. 



'I'tit; 







are few and far between 
on the Amstrad, and It's 
nice when a particularly good 
one comes along M» Pong 
play* extremely well and prove* 
to o« * very enthralling and 
addictive game. The computer 
opponents are alt well bal- 
anced, level one rs quite easy, 
but level five plays en unbe- 
lievably fast and challenging 
game The graphics are really 
nice and there are some really 
nice frills like the brilliant title 
screen Beetle out lei the shops 
and buy rt now 

As sport simulations go, 
Ping Pong h#s one of the 
most refreshing appro 
aches yet. Beautifully designed 
and outstandingly presented 
this has to be Imagine s best yet 
for the machine- Though Che 
disembodied hands seem a mite 
bit strange at first, ycHi soon get 
used to it It's a great idea 
anyway, the playing area is 
hardly obscured at all by the 
whole body of the two players. A 
match against the computer is 
no easy thing either, the diffe- 
rent levels are cleverly graded 
and even the most skilled ping 



ponger should be able to find 
some sort of challenge. Overall, 
an excellent release That looks 
destined to become e classic, 




3 Another great game from 
Imagine and ait squeezed 
mto 79k - Am&itngl P*op 

Pong is one of the most realistic 
sports Simulations I've pfayed 
and is a con vtneing repfice o t ft. 1 * » 
Arcade g&me The presentation 
is very nice but could have teen 
improved with more options - 
bur if is supposed to be an ar- 
cade copy, the whole feet of the 
garnets very realistic and gives a 
good feef of the good ofe' days 
of praying tahf&-tennis in the 
garage - But of course without 
the balls all over the tto&r One 
very good part of the game is the 
level options which oh cope tor a 
whofe range from the bad be 
ginner to the Desmond frfe r S a 
famous TT player f Douglas type 
pro. The game is a bit shortened 
with playing up to &nhf 1 1 points 
and onfy one chance to get 
you rt! serve right Overall this is 
an excellent game, but with a 
few things missing: two-player, 
practice 



Presentation 90% 

Really whi/zo title screen and 
level select. 

Graphics 91% 

Lots of greet colour and nicety 
drawn graphics 

Sound 85% 

Jolly jingles and super sound ol 
the crowd 

Payability 95% 

Yes. lots and lots and lots, 



Addictive qualities 95% 

Trying to beat level hve certainly 
keeps your joystick warm. 

Value for money 91 % 

For a quality game like thti its 
well worth ihe money 

Overall 94% 

An excellent game which will 
have you pinging and ponging 
for a long time 




111111 '"t 




AMTIX March 1986 35 



T 




On June 21 1948. a group of distinguished scientists witnessed the birth of the 
wor id's first stored program computer, pictured here. Built mainly out of war surplus 
thermionic valves, it proved to be far too large for the room in which it was to be 
housed and so overflowed into the corridor, it was known as the Manchester Mark 1 . 

SOW— nearly 30 years later- the city which saw the birth of 
the computing revolution is about to host an event dedicated 
to a range of machine no bigger than typewriters and costing 
only a fraction of the price, yet Infinitely more powerful than 
their giant grandaddy.For this is to be the . . . pi&cT 

NORTHERN 



The first two Amstrad Computer 
Shows played to packed houses 
in London. Now the event comes 
to Manchester, and with even 
more to offer . . . 

• New hardware and software 
products galore. 

• Special offers from all the 
leading companies. 

• Free helpful advice from 

the Amstrad experts. 

If you own an Amstrad - or are 
just thinking about buying one 
- this is the show you cannot 
afford to miss! 



AiMian 



^^COMPUTB 



EEEa 



(jumbo*? Pubtteaaom 



New Century Hall, 
New Century House, 
Corporation Street, 
Manchester M60 4ES 

Saturday, March 22- 1 Oam to 6pm 
Sunday. March 23 - 10am to 5pm 



Avoid the 
queues! 

Get your ticket 
in advance and 

SAVE£1 
AHEAD! 



■J Advance ticket order [ ■< 

Please mppK 

□ AdukfcJiA«£21w«£l) £ 

[ Uf*« lMttduPHAiiiiHuten e 



| Cheque tfndoMd m*de 



ToieiE 
to 



FUbfcctfBGftiLEd 
□ Pl***iM*rnv 



i t- 



AdmJuJon of i 

£3 ( adults} a {under J6*J 



-J * - - ■ *— * i— I 




N«- Onlury Hell. M*™. hntt^r 
Mmh 22 23 



Fo#l tv Arr**in*t Hhtn* T\rkrU, 
hwopo Mcm-M-. 6B Chemier Hood, 
f-fcnr! Grow, Stockport SK7 SrVY 






PHONE ORDERS fUMQ SHOW HOTLWfc 061*3* TO1 
fVow quote metftf cord number and fuB «**w # Hrjf aut i 




>BEV.IEWS<i 






mi i mi inn miimii hi inn ii 




PLAY YOUR CARDS RIGHT 



Britannia software, £7.95 
Ml 

"TV doesn't only serve as inspir 
at ton for odd arcade garne r like 
Str&et Hawk (ho hum fT This new 
qui* game is based on thai noisy 



guesses depending on whether 
he considers the next card in the 
row will be higher or lower than 
the previous card — excitable 
screaming is optional. Now, if it 
should be your turn and you 
guess incorrectly then your op- 




there are more cards. Before you 
scream out 'higher' or 'rower' 
you must decide how much you 
would like to gamble, If you are 
wrong you tose your stake If 
you are right your state is 
doubted. You continue lit iNa 
way until you have turned over 
all of the cards, the sue of the 
priie being equal to the number 
of points you have accumulated 



CRITICISM 



,1. 



Play Your Curds Right is 
the sort of TV show that 
many enjoy watching but 
would prefer not To advertise 
the fact I can't help feeling the 
n inipi/ter version may enjoy the 
same fate. There's no mistake 
the game tan be quite a lot of 
fun, even though we are not 
dealing with super prizes and 
big, beaming Bruce smiles ft all 
hangs on the turn of a card — 
even if the what r* a few elec- 
tronic points this can still pro 
vide quite a buzz So, while this 
bn J t the greatest of games on 
the Amstrad it remains suffi 
ciently close to the original to be 
captivating to the right sort of 
mind I would imagine that 



and addictive Bruce Forsyth 
game produced by London 
weekend Television. 

There cant be many of you 
who haven't seen at least a little 
bit of this long running qui* 
game. You know the one. The 
studio audience (and perhaps 
the family if they are the excit- 
able type!, rise out of their seats 
shouting 'Higher' or 'Lower' as a 
pretty Lady turns ov^t a series of 
giant playing cards. Of course 
the difference with *he computer 
version ps that it lacks both the 
audience and Mr Forsyth — but 
it's unlikely that any Amsters 
will suffer from withdrawal 
symptoms 

Once the game has loaded 
and the picture of Bruce has 
van j shed you will be asked how 
you want to play the game. You 
can opt to play against the 
computer, or against another 
human, in which case you must 
type in both your own and your 
opponent's name. After that rts 
straight into the game. This 
starts with something along the 
lines of TOO men were asfcen if 
they rhouoht they should open a 
car door lor a lady". Depending 
on who r s tu m i t is to pi ay r one of 
the competitors must guess the 
percentage of men responding 
with 'yes The other competitor 
then has to say whether he 
thinks the actual figure is higher 
or lower then that guessed. 
Whoever wins that section goes 
on to have first crack at the 
second section 

Two rows of cards are shown, 
one for each player. The first 
card in each row >S shown face 
up, its value revealed to the 
world at large. The first player 
simpty has to enter a series of 



n o 
O O 



TOU V 




Ol 



\M «4rr H n#a wivt tdkai 

ftitl aMj'l *tft fM asm*:- tt Mr a;ft i rtlitlMt lift •** U*» * 

t*t* j*l faff in ilpP 

I it-il <:#«r m law rt»t«r i m t iti prm ftttU * 



ponent has a go. The player who 
manages to guess correctly 
along hi s row oT cards wins that 
round, A player must win two 
rounds out of three to pass on to 
the final section for the big 
gamble, 

Thrs is the section where 
Bruce usualry gets very excited, 
after all there is so much money 
at stake — weH there would be in 
the television game, but this 
lime you ere only playing for 
points. You begin this section 
with 200 of the things and you 
are led over to one corner of the 
studio to face a sort of pyramid. 
On the bottom row there are 4 
rants — the first one face up — 
the second row has another 3 
cards, the third has two cards 
leaving one card at the very top. 
This round is played in a similar 
way to the last round, except 




most would consider Mr For 
syth's absence as a plus. 

Qui; games seem to be 
quite popular on com 
puters these days, com 
putensed version of well known 
television games have the ad 
vantage in that they are well 
known and welt understood But 
the major element of any qui/ 
game should be thai tests an 
individuals knowledge In this 
respect Ptay Your Cards Right 
fails because the questions are 
so silJy — they don't require 
intelligent answers — only 

fuesses I mean, do you really 
now how many women (hint 
that they should leave their 
husbands if they are awarded a 
black eye from him? The mott 
annoying thing is that even after 
both players have had a guess, 
the exact percentage is not re- 
vealed All in all this is a pretty 
boring game, 



3 Here wv go, another 
1 television Qua copy / am 
_J having a tot of difficulty 
makmg my rnmd up shout thfS 
game, for starters the tdea of 
guessing whether the nettt card 
will be higher or tower is qutte 
fun — the htghffvw machines 
am qufie popular m the arcades 
— hut at feast they pay out 
rnon&y ff ¥®u i*w. Now i under* 
Stand that it would have been a 
tittle hit d*tf*cu# to have arr- 
anged a payout from your Ams 
trad but even so the game couid 
have been made a lot more 
interesting Once you have 
played a round and collected a 
tew hundred points therm isn't 
anything else to do but go back 
and so it $gatn The graphics are 
simplistic and the Questions are 
presented tn 80 column mode 
which can be uncomfortable tor 
those with colour monitors 




Presentation 39% 

Apart from tha lerriNe picture of 
Bruce on the loading screen 

* t. ^.M dki ' h ■ ■ di^ta m^mm bk!.^ .a. urn. dki ■< 

tneni a iHJirmiy fHwaworrny. 
Graphics 48% 

Very ordinary wtth nothing 
imaginative added. 

Sound 30% 

I su ppose eradrt should be given 
ft>r not making us sit through 
repetitive and bland jingle* (the 
the television vers ion does 



Payability 42% 
Very much a matter of 



Addictive qualities 40% 

Needs a lot more depth, you 
quickly gat the feeling that you 
have oone it elf before 

Value For Money 33% 

Would be well worth it N the 
game paid out, 

Overall 49% 
LOWER 



AMT1X March 1986 37 




l»IIHi>llHi i iilltiltll IJfe«frl*ft«i ft* ft SI 



THINK I 




Ariolasoft, £8.95 cass 

Converting board games lo run 
on computers was quite popular 
not SO long back, with old fav- 
ourites like Monopoty, Scrabble 
and Ouedo springing instantly 
to mind, Anoiasoft's Think is a 

computerised board game 
which borrow* many ideas from 
the Connect four format, M«nd 
you, TTwn* doesn't strktly 
adhere to the Connect four 
format and the computet is used 
to provide emra features which 

couldn't be included in a board 
on. 

Upon loading one is pres- 
ented with an icon driven menu, 
and using this menu you can 
sated the various options laid 
open to a player Using the 
keyboard or joystick you can 
move an arrow up or down until 
it aligns with an icon r press the 
fire and a multitude of options 
are shown. 

There are six mam option 
icons wh ich i nd ude : - one or two 
player games, a tutohaf or prob- 
lem mode, different speeds and 
playing styles and colour of 
counters. 

The game is played on a 
fQuiie playing board wiuth is 

divided into a Six by six grid You 
can either challenge a mend, or 
\t you have none then the com 

38 AMTIX March 1986 



puier wil* provide a tireless and 
intelligent opponent — itself, If 
you do find even at the lowest of 
the seven levels of difficulty it 
(the computer} ts still hammer- 
ing you i hen the tutor option can 
be selected end the computer 
will give yuu a little coaching. 

If you know nothing about 
Connect Four then you won't 
know the object of the game. 



which is to complete a consec- 
utive (trie of four of your coun 
te*3 either horizontally, verhc 
airy or diagonally. Each player 
has to shunt ttie*r counters onto 
the board from either the left 
and/or bottom of the screen, 
displacing and moving all the 
counters one square along. The 
f rfck of the game is to be able to 
foresee the consequences of 
each move and plan ahead, rat- 
her like chess. 

During play you can access 
the icons to the right of the 

Slaying board. To do this you 
old the joystick down lor the 
equivalent key) until a prompt 
sounds and the top left icon is 
highlighted You can now use 
the game icons which include 
quit, show last move, force 
computer to move, get last 
move, computer suggested 
move and the back icon which 
will take the game beck over the 
last two moves At the end of a 
game you can review the whole 
sequence by accessing the dec* 
icon. 

Once you've played a game 
you may want to use the other 
icon options to the right of the 
main menu These are accessed 
I n the norma I way and al low you 
to look at the rules and watch a 
demo game, load or save from 
tape or disk, or you can return to 
the game proper. 

The game has a multitude of 
options, and allows you to play 
different variations oh he game 
Speed Think is one of them, and 
is played with a small time 
for each move. M the time Mm it 
runs out then the opponent gets 
to make their move 

In fl/rt/ Thmk you 8«t a time 
limit in which you must finish 
the game. K you run over the 
time set, your opponent wins. 

In Tutor Mode the computer 
allows you thtee attempts to 
make the best move and points 
are scored depending upon how 
soon you get it right Three 
points for the first, two for the 
second and one for the third 
After this the computer moves 
for you. At the end of the game 





the compute* gives a percen 
taoesci 

There's also a Problem Mode 
where you can either choose 
one of six preset problems and 
try to solve them, or set up your 
Own problem tor the computer 
Or another person tg solve 

CRITICISM 

B Ariolasoft don't half 
come out with some 
strange games * Thmk 
being on* of the strangest to 
far. The presentation is really 
very polished, featuring recog- 
nisable icons and lots of options 
which add a M to the game I 
found the computer a worthy 
opponent — but only just 1 The 
gam* always tended to end up 
in the same situation after m few 
moves which meant that once 
you'd worked out the right, 
formulae for beating the com- 
puter on each level a win is 
guaranteed every time One 
very strange option was a com- 
outer help bulb which I suggest 
you do not use unless you're in 
dire trouble, more often than 
not it suggested the wrong 
move and I ended up losing the 
game, which isn't much fun 
attar a fifteen minute game. 
Thmk certainly makes you do 
just that, and kept me at it for 
ek>ng time, I suggest you buy ft 

for a welcome change from 
bashing your joystick for hours 
on end Get your thinking caps 
on 1 



m 



J can I really confess to 
being any sort of board 
games addict, and ihero 
fore regard this program with 




mm 



hftout ti's that bad. Sttfl n'sm 
exceffont ganw which should 
$ppeaf to anyone who '$ gotten 
bot&d of shooting things 



ndifference, Still, it's ofoviouary 
got a lot of appeal Co anybody 
who likes these sort of games, 
especially with its multrtude of 
Options. The computer plays 
reasonably well, and if takes a 
little practise before any Thm* 
ing proficiency is attained The 
graphics are fine, although the 
counters do go all wabbly when 
Ihey're shunted onto the board. 
The sound is really bad though, 
a sort of throttled squark which 
makes your foot want to meet 
the Amstrad's speaker at hiah 
velocity H you're after an alt- 



ernative thinking program then 
this one seems pretty good 



3fm # nM/ board games 
ff&nd t and f think Thii - 
~ — I bnfhant r just what r've 
been tQokmg for? Thsre are tots 
of Options and g&me variations 
to puiite over if you do get 
bored of it whtch to htghty 
unfixefy The graphics swf the 
game very weft, &nd alt the icons 
are excetfentfv drawn so even 
thick whites can see what they 
rne&n. The sound ts a btt awfuf 
though, and t wish tt had bttn 



Presentation 94% 

Ftaally jolty icons an* fmgs 
toadi of options 



wMi 



Graphics 71 q o 
Nothing to go ape over, but 
functional to the game, 

Sound 20% 
AAAAAAAAAQGGH 

Payability 86% 

There fl re plenty of option* 
which give large playing 
potential 

Addictive qualrttM 85% 

Once you've beaten you r 
computer and friende you etfi 
always try the other options 

Value for money 76% 

A bit expensive, huf 

good value tor board fiend* 

Overall 83% 

An excellent alternative think 
em up. 




Whirl ten fm find ■ ****** iambi Allien if n/cndn nnd adttnture played within A* iwfiicete maim 
el am I54> hi m coleer Kreeei wilt tvpefb enphki end a*imntt*n r iftfM nunic and leimd 
etferti, d*t am el trenturet end ebjefti uwiudinn flying ipider trurad.M and leHiinf killer tptekr *, 
i I obi tram eufer tpece, intelJifeeit mmH f mmwmfu wdipv ntavmg fleen end riiinf hendi F Htti in 
linn tknfti r vanayt hnyi te (print** daeri, »pe<eshtpt, wtd drapt and mid harm*li r nnf 
„ monctbogv, par«ttiiitai p «H*rfy rnplanUhebln with mitkihekei, bewli a( ibarrtei^ had 
bum, npplm, <upi vf fen r tnrnftekni and ke creene 1 
AVI this end muck vera in Ihn f renlmr aver «Jk*e«e* mnrarben, m the lambat «i*inir tlm* nnd 
fallew meifan where there em many ra*f*i I* the finish, where **■ will a* thteuf b Hall, 
OuPtneent.Cnrden, Mnntien, Underf raund, leiaatenr, Sirublnnd end rNen*i Surface, wbern 
ink abject tea ptey ■ vilal n)i i wbera tbn beferaleei kbf riafb reu t*e«it*i affyanr arcade 
ikllll, ejtttfk finder*, fail fhinbim) parfeft liming, prnblenl leMnfl l««jk r erinalerien nnd 
alia o .and ifrttt ef bvntnr All THIS 1MB MUCH MORI in Ihn 




m 



'Ir h wtj Jiffmmt fnm amtktmt 
/ fn*i- vrrt tvfurr' c^* 

'In* Kruhto nnd ^nnd m tttXHMf 
and the eamnr h lutalh mMkti%r 



V.ruf lewe^iwial mu i. 

nrlJ rrciimnMf unfed, wha 

7*f tzrupkh h der rurtt?nr*€ r, M , t^ 

lAfrkgolar « n tolally Ortgnvl ^nw Ni 

'/lr ^iimi- f % «Q . /Ai- ^ru/Wft i nfT n fatt&tt. 

ma 

" 1 hr r^F»Ki- ■/ prabltrm and the -^ ^k jihmis 
Irfl rffix Ai-ll nlnrtr *hr mifffl \ ninarfi 





■*■ 




Wrpggier la one of the rrn>tt 
Attracts* nrende *chi*fniji» 
gAmne I hart t**n for 
n vnry long Mrr»» wlH 

lh* munbe n n-ncenent ! 



Pi ill 1 hpnill 



Original muaic to wriggle Id the wm jglir 



If mmi m nn^ **nw M*nll 

nrtirif»ot om 

InM worth thiyingl — . - . 
the of aphtu*. anHmation end cfwerc 
04 concur ate 
V*r i^ fnr rW l^imh ■< ^* *a> jh« aww 
/W wr# /#jt iirn ^Wt IrnW " -r* 

i hem 11.4 irn ipnnl Einti' *itf fb rni^ine 

TtM Anowil 0" wenmnt KfNM fiMnA^ nte fljnnte 
^ vnrf pi i i et m , nP ^ n yM » f nfwt mi ^peMmv, 
#ddiCtiv*. r wOuVJ r»«rfn rr>prn| lhk» to *ny Ch.1c3 
bnttftnn tha «o*« <tf a and BO —--*-»* 

Aph»ri 9/i0 Sound V 10 VuuB "V"? 



^ 



■ ::■ ja^vV 



SPECTRUM rape 
AMSTRAD tope 

J disc 



n 'io 

£ 4.95 
£ 7-95 

£11-95 



Available from Boots, W.H Smiths, T8D, Thorn EMI. Centreeoft GEM, RAR, Vanguard Leisure , War wiclt DiatritHition.Micfo Dealef. 
and any good computer stock isl or direct from ROMANTIC ROBOT. 77 Dyne Road, London NW6 7DRof p^one OB92 B347B3 



AMTIX March 1986 39 







iaeM PET;fflg>Ni1 



W+?ll Ihis is what I originally 
wrotu 

Halts of the Things is very good 
indeed, It is about the beat game 
I have hart the honour of loading 
into the sacred orifices of my 
Amstrad, It's great ii's got 
pur pie pixels and white pixels 
and green pmels It's even got 
token hiack onesf Ft will cure 

baldness, dropsy, anthrax, pw- 
erty, inequality and will leave 
you r bath sparkling clean 1 1 H&Ns 
of the Things is the best thing 
since man landing on the moonf 
Sorry Mr Armstrong but you're 
just noT as interesting r This is a 
product worthy of a good grofc 
from anybody, Buy it now to 
become a truly whole human 
being. 

And I thought that was alright 
so I said to Design Design: 
'Can I have the money in used 
fivers please?' 

Then Jeremy caught on and 
wanted to be cut in as well. I 
wasn't going to let htm have a 
piece of the action so the only 
Thing to do was review it objec- 
tively and f haven't doneihaT for 
a long lime. So please bear with 
me, dear reader, as my style 
may be a bit ragged. Here goes 

Am sir ad H&ff$ of th& Thtngs is 
the resurrection of an ancient 
Speccy program that first app- 
eared m 1983. It is so o id that in* 
one of the few qames not to 



have been reviewed in CRASH 
Even so in its time it did came 
quite stir. ZX Computing awrir 
oed it game of the year and said 
many a ruee thing about it Halts 
of the Thmgs is a son of arcade 
interpretation of the otd dung- 
eon and dragons adventure The 
sort of thing that would warm 
the cockles of Keith Campbell's 
heart As an adventurer into the 
Hatts of the Things you must 
collect seven rings, one from 
each floor, and then collect the 
key from the basement to 
escape 

Sound simple? Well it's not 
The things, whose hall you 
wander through, are particular! v 
thingish and not into people at 
all. When you wander in it's all a 
bit of a shock. So they decide to 
try and kill you. Weapons of the 
Things are just as nasty as them 
and include arrows, lightning 
fireballs and yet more arrows 
You have these weapons as well 
plus the aid o* your trusty 
VORPAL sword {wcw)1 Arrows 
are awkward to use but quite 
effective. The trouble is the 
direction has to be set with the 
cursor keys first Whenever an 
arrow is released it whr«es off in 
the direction previously chosen 
bghtn mg i s more ( u n Light n i ng 
can only really be activated 
when m line of sight of a thing 
Represented as an asterisk, the 
I ightn i ng can whi// up and down 




! 



- 



the corridors, career ing off the 
walls for a limited amount of 
time. The trouble is that if it 
flashes through you then you 
farmed. A good tactic is 10 
let off a whote stream of light- 
ning that bounces up and down 
the corridors, wreaking may- 
hem until the Things dimmish 
Firebars are neat as well, these 
home to the nearest live thing 
but only one can be unleashed al 
aume. 

If p at any time during |he 

Eame, you decide to bash the 1 
ey (a sill y thing to do unless you 
know what it does) then the 
game goes into pause and a 
Status screen pops mio view. 
Vital information relating to 
magic status is shown on little 
histogram bars, wounds, dead 
Things and arrows, Magic is 
depleted by constant use of 
lightning and fireballs, while 
wounds are increased by getting 
wounded {a bit obvious I 
suppose! 

Whilst in the status screen 
magic can bo used to deal your 
injuries though a hefty slice of 
your mystic power is grabbed m 
return If there's no magic left in 
your life then the use of fireball 
and lightning is prohibited to 
you. 

Around the various corridors 
thete are bottles filled with a 
mystical psyche regenerating 
liquid, Colled a bottfe and the 
megk: bar increases by an 




amount relative to the contents | 
of the bottte. Remember, tho- 
ugh, every Thing ihat lives 
within the halls also has magic, 
wounds and arrows. They can 
also pick up potions, just as you 
may, to replenish depleting 
strength, They may also, rjuite 
easily, kill themselves by un- 
leashing bolts of lightning in 
confined spaces Another teal 
worth accomplish tng is collect- 
ing the treasure that some care 
less soul has left around the 
place. 



Mails ot ffw Thtngs takes up 
the whole screen and shows the 
action Hi rough a plan view type 
perspective, You control your 
man via a contort ionate key- 
board Fay out that can be mas- 
tered but takes some persever- 
ance. Though from your godlike 
view it's possible to see the 
things lurching up and down the 
corridors it is only possible to 
hem when they are in 
yogr line of sight Equally they 
are unable to see you into you 
are in their line of sight The 
format is flip screen, though a 
bttSh on the apace bar centres 



the hero and adjusts the scenery 
accordingly 

Other obstacles blocking way 
to finding the rings are the 
numerous doors barring several 
walkways. O for open and C for 
close &fe the keys needed to 
manipulate them. Cunning tac 
tics involving the use of doors 
can be employed to total Things 
A good one is to quickly unlock a 
door with Things behind it. let 
forth a large amount of lightning 
bolts and quickly seal the door 
again. The closed door now 
protects you from the rebound- 
ma bolts. 

Each floor of the halls is huge 
pnd randomly generated at the 
start of each game That fcno 
ludes the placing of Things, 
treasure ano Rings OverelJ Hafts 
is a realty great game and I 
honestly enjoyed it a lot Though 
it may seem quite unsophi^ii 
cated at first — the graphics 
aren't the best in the world — 
with a bit of staying power you 
should be able to get into the 
game underneath. Then you 
should find H&tls of rte Tftmgs 
not to be simple at all and dis- 
cover the numerous sirar 
and tactical factors, along with 
the arcade influences, that make 
Hatts what it i$ r a slice of com- 
puter history, 




When the persons Design 
Design East trotted down to 
sunny Ludlow thing* got a I 
hectic on meeting our own dear 
beloved mail order department. 
Upon seeing nesome 

young a iris happily stuffing J iffy 

js, tneir most primordial and 
basic urges, latent in all young 
men, took hold of them So with 
a spring and a cavon and a leap 
and a bound the Mancunian 



madmen grabbed hold of a box 
of laccy bands and started the 
nuw cusromary Design De*. 
Majl Order elastic band fight Of 
course Editorial had to join in 
despite our best efforts 
Newsfields finest were pitifully 
vanquished. 

It's all a bit depressing really 
because the same thing hap 




pens every lime they visit f don'i 
know what 1 1 is but armed with 
mere loops of elastic this north 
ern software house is capable of 
bringing the staff o* Britain's 
best Amsfrad maga/me to their 
knees So really this ts a plea for 
help You see we're not awfully 
good with elastic bands and 
tend to end up pinging our 
selves on the hand, much to the 
amusement of voting soft 

What we need you to do 
design a deadly < and 

powered machine. Given such a 
weapon humiliation would no 
longer be ouri, There are few 
rules to adhere to, just to stop 
Des Des shouting cheat Mum 
bar one is that the weapons only 
power source must come from 
the elastic band- Rule number 2 
specifies the projectile Fired 
from the weapon must be pre- 
chewed bits of paper. So get 
designing now and submit all 
entries ffl the form of a drav 



or ft working prototype Get your 
entrw-s, addressed to LACCY 
BAND COMP AMTUC- PO BOX 
10, LUDLOW, SHROPSHIRE SY8 
1DB. here by the ?0th March and 
the best fifty entries will each 
receive Design Designs Work 

iackw#rd$ compilation 
Made to run on 464. 664 
61 M it features such memorable 
past hrts as Off/* Star r ran* 
Busters, On The Run and Wafts of 

fhtngs^ Not only this bur ihe 
lads at Des Des h^ve also pro 
mised to include a mystery supa 
dupa game, Though a bit reti- 
cent about what the game is 
when asked Is *i mega? 4 the 
reply came 'ifet*. What belief 
r ©commendation could there be 
tit 

AMT1X March 19B6 41 








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ALOOKATHONEYVIEWI, 
COMMSTAR II 

A member of the Ecclesiastical eompset takes a look 
at communication software which comes with the 
Pace Nightingale Modem. 



INTRODUCTION 

The first thinfl you notice about 
Honeyview is it is available 
immediately on swrtchtng on — 
Che joys of ROM' — though the 
disk operating system rakes r 
seven seconds to load. The next 
1 is the rase of use Every function 
! has a pop-up menu, most wttti 
I options, making operation vury 
| simple indeed once the method 
| has been grasped The menus 
I immediately give the impres- 
sion of a powerful but user- 
friendly program packaged in a 
most art race i ve format 

MODE AND COLOUR CHANCE 

The first menu controls the 

mode change and ink colours 
{which can be changed in mode 
11 Honeyv*ew uses mode to 
produce an accurate colour ren- 
dering with lettering which is at 
times a IrttFe "chunky', but is easy 
to read and far superior to Anns* 
trad s offering on their RS232 
interface, also fully supporting 
graphics and dynamic frames 
Mode 1 givps a better text if you 
jufigta with the colours — but as 
eacn screen is different — it 
doesn't always help, though 
changing the colours can be 
useful sometimes. 

TFLfSOFTWARE 

Honey soft have gone to great 
lengths to make each menu 
functional and easy to use, The 
Tefesofi downloading is excel I 
ent F it worked perfectly on all the 
free programs and kept you 
informed as to (he progress On 
the way. tn fact, one could 
become addicted to watching 
the numbers twirl round as the 
download proceeds. Im looking 
forward 10 trying some Of the 
chargeable software whan it is 
released. 



PAGES TO FILE OR 



Saving and loading, of files and 
buffers to and from disc or 
screen, is very easy. The pop- 
up menu calls for Save, Load, 
Cat or Erase, Upon select hon. a 
further menu appears with com- 
binations of loading, saving 
instantly to and from Screen, 
Buffers and hies. The abrlity to 
instantly save pages for off- 
line viewmg is a most useful 
feature The Save to Buffer op- 
tion really is instantaneous, just 
press Copy' to include the page 
number, the 'Enter' saves it. This 



is done in blocks of up to ten 
pages using the Buffers, then 
saving each ten page block as a 
file. These files can be recalled 
from disc and displayed via the 
Carousel feature, which allows 
you to f I ip through you r pages — 
ck displays them automatically, 
one a minu te — a useful feature 
for a ctub night or advertising 
session Disk management is 
taken care of through the Cat 
and Erase functions. 



EDITING OFFLINE 

The software supports off— line 
editing and the program re — 
defines soma function keys to 

make selection of colours and 
graphics very easy When up— 
loading direct from the Edit 
mode is implemented, it will be 
a very useful and attractive 
option. In the meantime, you 
can practice as much as you I 

ASCII DUMP 

The 'control 7" key produces an 
immediate ASCII te*t dump of 
the current page This operation 
is also available m Carousel 
mode so if used properly it will 
help with the phone bill during 
those long on-line sessions, 

USER DEFINED KEYS 

One of the friendliest functions 
is the user defined key This 
makes it possible to reconfigure 
the function keys (to operate 
with the shift key>. so they pro- 
duce up to 32 characters each 
Obvious uses are for logging on, 
MBX numbers, page numbers 
and even recurring text Each 
configuration of the 10 keys can 
be saved to disk and recalled 
almost instantly t found it useful 
to configure separate sets for 
different uses KEYLOG for 
logging on, KETMSX'for mail 
bOMing saves remembering and 
typing in ell those long num 
berSp T KEYGAL r for gallery pages 
and editing and KEYCHAT tor 
Daisy C ha time and Bullet, 

MANUAL 

Though very detailed it is clear, 
readable and easy to under 
stand, ft also includes a brief 
introduction lo PHESTEL for the 
beginner as well as details of 
operation with several different 
moderns. There is much poten^ 
ii,ii wiih this system and it will 
pay to read this exhaustive 
manual thoroughly 



OTHER OPTIONS 

Other menus provide lor me 

BS232 interlace to be 
configured with different 
baud, parity and slop values. 
Switch to offline Edit mode: 
Change between disk and 
tape. 
me complete list oT menus 

te 

CTRL — SCREEN 

Change mode/inks/clear 

screen 

CTRL!— RS232 

Configure the RS232 

interf ace 

CTRL 2 — RLE Save, load, 

catalogue and erase 

CTRL 3 

TELESOFTWARE 

Download program when 

online 

CTRL 4 — EDIT Switch to 

off-line edit mode 

CTRL 5 — ONLINE Switch 

to on-line. Reset clock 

CTRL 6— CAROUSEL 

Display buffers off-line 

CTRL 7 — PRINT Print 

screen (ASCII characters 

only} 

CTRL 8 — DISK Disk RSX 

commands/tape load 

CTRL 9 — USER Define. 

load or save user key 

CONCLUSION 

Moneyview is one of the most 
us^r friendly packages for the 
Amitrad to come my way The 



pop-up menus make operation 
vf} ry easy However, whilst it can 
be run from tape and will give 
good service, a dish drive m 
really needed to take full 
advantage of its potential, 

The Telesoft downloading 
works very srmply and keep* 
you wi! 1 1 informed TheabilitytO 
save, load and edit pages off 
line and display them 
automatically through the 
Carousel feature, is not only 
useful; but also saves you 
money and the user defined 
keys make on-line working so 
simple. Hie consideration of 
providing you with a clock in 
show you time elapsed on the 
system also fends to cut down 
the telephone bill Honeysofl 
have pulled out all trie stops to 
make their realfy user friendly 
and with the price of ROM — or 
disk — at £1995 (tape price 
£1495). it is a real berg*m 
Honeysoft tell me their 
upgrades will be at a reasonable 
COSt — probatory around f5 plus 
postage. 

I understand Honey soft are 
working on a professional 
version of Honeyview to be 
available early in the New Year. 
This will include full facilities for 
editing Gallery pages off-line 
with bulk up load to PreateL OH 
line MBX preparation and 
automatic sending. when 
on-line. wMI also be there 
together with abilrfy to define 
default keys, support tor 
scrolling viewdata and a new 
screen mode 2 for greater 
clarity I understand , too, the 
software for Joyce' is under 
development and should be 
available shortly Wiih ail these 
goodies in the pipe- line, I'm 
beginning to look forward to this 

Rev Stafford Simmondi 



MIND THE DRILL 



DAVID PAUL looks at some educational games and 
reminds parents of some of the pitfalls encountered 
with computers in education 



A recent Artisoft catalogue lists 
12 programs under the neading 
of Education' and 67 under the 
heading of Arcade Games' and 
1 ! of the educational programs 
are conversions of progiams 
Originally written with the BBC 
computer in mind They v, 
aimed either at schools which 
had just received their govern- 
ment micro and were looking for 
something better than the often 
mediocre quality software that 
was provided by the ace 
panying micro pack, or parents 
who were looking for educat 
ion a I programs in the High 
Street At that time the 32« BBC 
computer was considered an 
adequate home computer and 
great play was made of its 
educational potential. 



Many of the early educational 
programs were of the drill, load 
and leave them' variety These 

proved very popular with com 
puter illiterate headmasters, 
teachers and parents because it 
meant you could introduce the 
child to the computer, load the 
program and dm feave the two 
of them to get on with it This 
approach meant that with in the 
big three subjects of reading; 
writing and arithmetic, children 
got hands on' experience with 
Computers without interfering 
with any particular teaching 
approach. In the home many 
parents left that drill programs 
were doing something with the 
technology instead of just play- 
ing arcade games. The objects 
and aims of the program were 

AMTIX March 1986 45 




► i - ■ ■ 

■ 



•---»■-- 



::::::::!::::£: 




familiar so thai jhey could help 
their chMdren The fad that 
parents and children could be 
sitting down together booking at 
school work is a considerable 
plus for this type of program w 
is the fact thai many children 
find Computers highly 

motivational 

Teachers who preferred the 
set it and forget' style of the drill 
approach had a point too — for 
such a sophisticated teaching 
machine as a computer should 
be able to cope with many tea 
chmg situations. Unfortunately, 
more often than not. the soft- 
ware simply could not cope, tor 
■-as designed to fit into 
machines with limited memory 



HAPPY WRITING 

(Amsofl) 

As its name implies, this pro 
gram is designed to help young 
children with letter formation in 
either small Fetters (lower case} 
or capital letters and is intended 
for children aged be t we en 3 to 6 
years old which of course in 
eludes pre-scbool children 
working at home with their 
parents, 

After a four and a heM mrnutea 
loading time the first program 
screen presents a menu with six 
options, letters in either upper or 
lower case or numbers can be 
practised or any word up to ten 
characters long can be entered, 
the built-in word list of ir*n 
words can be changed for a Osi 
of your own choosing with the 
maximum of ten letters for each 
word. The final option 'set the 
writing speed' allows you to 
change the speed of the letters 
as they are formed on the 
screen. 

Selecting the first option — to 
practise one by one, presents a 
screen asking you to enter b+g 
tetters, smal (Tetters or numbers. 
Then, whichever letter or num- 
ber is struck on the keyboard, is 
drawn on the screen very slowly 
by a large dor that appears at the 
point From which the Child 
should start to copy the letter 
using a crayon or a pencil This 
process is repeated three times 
for each character The child is 
then asked to enter their name 
which appears superimposed 
on the drawing of a pencil or 
screen. The three letters are Then 
repeated as before, this time 
the dot representing the 
magic pencil' Guidelines for 
the letters are drawn across the 
screen by two slow and noisy 
tractors and sound is used to 
denote a high or tow drawing 
point 

A series of letter* and words 
are treated in exactly the same 
way. The option to change the 
word list 15 well done and a is a 
very easy matter la enter a new 
list of ten words of the teacher or 
parents' choice. Even after set- 
ting the writing speeds the pro- 
gram is ponderously slow and 
lacks payability, most children 

46 AFvmX Marctr 1986 



would find it tedious after hav 
ing seen it once and adults in a 
one to one relationship with a 
child could find it hard going to 
keep interest ahve Pre school 
workbooks which deal with 
letter formation techniques can 
be much more fun and a lot 
more convenient to use — and a 
lot cheaper. 



HAPPY NUMBERS 
(Amsofl) 

Happy Numbers is designed to 
teach pre school children the 
idea of counting from one to 
nine and number recognitn m 
On loading the opening screen 
presents a menu with three 
choices, starting the program, 
setting the num&er sequence — 
and a monitor which can be 
called up by an adult to review 
progress 

After answering the request 
for the cfukTs name, a small face 
appears upper m<d -screen. 
there is a number which fills the 



screen ft ro bottom to the 

left of the face, the space to ihe 
right being initially blank. The 
task set the child ts to recognise 
number and to tap the 
corresponding key that number 
of times. Apart from the escape 
key, all other keys on the com 
puter have been immobilised by 
the software with only the cor- 
red key to match the screen in 
operation. If the on screen num- 
ber is five then tapping the '§' 
key five times produces five 
colourful flowers on the right of 
the screen. If the Enter key is 
now pressed a tune plays and 
the face smiles and the number 
gfows with bright colours. 

An incorrea response causes 
the face to look said and a num- 
ber corresponding 10 the nam 
ber of flowers entered by the 
child replaces the first number. 
Only then is the correct answer 
shown — a very good teaching 
point. 

The ability to set a number 
sequence means that a child 
having difficulty in recognising a 
particular number Or numbers 
cart be given practice in recog 




Happy Numbers published by Amsoft Cass f'8.95 
Happy Writing published by Amsoft, Cass f8 95 
Number Pamter published by A.S.K.. Cass £1.95 
AH programs are fully compatible with the CPC 61 28 




nising them. By reverting to the 
main menu and using option 
three, en adult can see a review 
screen showing correct and 
incorrect response* for the pro- 
gram. The program had more 
child appeal than Happy Writmg 
but achieves little more than the 
usual plastic numerals with 
pegs to fit them in — although it 
would help very young children 
become accustomed to using a 
keyboard and stop them from 
feeling left out of things, 

NUMBER PAINTER 
(ASK Software) 

This is m a different category 
altogether. At first glance Aitim- 
herPaffit&r looks like the popular 
arcade game in which the player 

Bu ides an on-screen figure ohm 
irvg ladders and running along 
different levels whilst avoiding 

Brsumg aliens and other pil- 
li in addition to trying to beat 
the clock There are no monsters 
or aliens to zap here though, jusl 
a painter on a building site who 
needs ypur help to paint out the 
necessary numbers which can 
be positive or negative, in order 
to reach a random \y set target 

There are twelve levels of 
difficulty ranging from level one 
with target numbers in the range 
of one to ten and using the 
operations of addition and sub 
non only, to level twelve 
with targets in a range from 700 
to 999, using addition, subtrac- 
tion, multiplication and division. 
You can also decide which of the 
four painters to employ starting 
wrth the rather slow Mr Rod and 
going up to the very fast Mr 
Speedy' They are punctuated by 
Mr Walker and Mr Swift wMh Mr 
Speedy* at the highest level of 
difficulty, being stretching far 
most adults 

Screen displays are very well 
done, when you select your level 
the painter gives you a friendly 
wave and sets off to work in a 
bucket hoist If you allow your 
painter to fall through a gap he 
takes on a dazed appearance 
and there is a short pause before 
the game resumes — but the 
displayed target number has 
changed making your task har- 
der. You must be careful to work 
within the time limit for whilst 

Ku are helping your painter a 
cfcet of a paint is slowly being 
hoisted to the top level and if it 
Should reach the top before you 
have achieved your target it 
spills to hood the site and you 
have to start aga in, 

Children using the program 
thought that it was terrific and 
had to be prised away from the 
computer — yet they had been 
working very hard practising 
their mental arithmetic The pro- 
gram arso attracted the attention 
of any adult who happened to be 
jnthevrcimty. 

Lots of mathematics for chil 
dren in the age range &- 14 years 
land adults!). Very addictive and 
useful for home or school, 




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EAT YOUR WAY TO HEALTH 
WITH STRADDLES 



Thin, not very short but decidedly strange- 
looking AMJiXi Food Correspondent, Luke 
Hayter casts aside his fove of junk food and 
examines a mine of nutritions/ information 
presented on the screen of Jeremy (Dieting 
End/essfy) Spencer's Amstrad, YOUR 
HEAL TH is the program andHiSoft are the 
authors. 



Your H&alth was a bit of a sur 
pr*sf? for me as il is a radical 
departure from the more usual 
high quality programm™ utili 
tin and languages that Hi Soft 
have punched in the past 11 is 
Sf ill a high quairty product, but is 
3 helpful and informative pro- 
gram rather than a useful 
profl ram. 

The object seems to be to 
educate people about food and 
the nutritional value of what 
they eat, and then to give simple 

3uide lines to a healthy diet It 
oesn'i claim to be a dieting or 
slimming system, just a way erf 
pointing out deficiencies in your 
lifestyle caused by the contents 
of your pantry. Once you've 
discovered a dietary shortcom- 
ing, you can look through infor- 
mation on different foods, exa- 
mine the statistics and start 
leading a healthier life, In theory 
at I east 

The program comes with very 
little documentation. Instfuc 
tions $s to the way the program 
Should be loaded and run are 
not given Once you Have typed 
RUPTYHL' followed by ENTER 
the program loads and you are 
presented with a menu) 1 !, 

MENUS. MENUS 

The menus used throughout the 

firogram are all very easy to 
ollow r mating the program a 
joy to use They lake the form of 



a numbered lisi of items. The 

Program asks you for the num 
er of the option you wish to 
select and you then press 
ENTER to input youf choice 

The first section gives you 
in formation on minerals and 
vitamins There is a brief des 
cnption of which foods each 
substance is round in, and how ii 
effects the human body. Fifteen 
vitamins and twelve minerals 
are described 

The second section gives de- 
tails of the energy, protom, 
some mineral and some vitamin 
counts in different foods There 
are seven different classifica- 
tions: dairy products; fish; cer- 
eals; vegetables: drinks and 
sweets; meats and fruits. Each 
classification has a submenu 
that lists specific foodstuffs on 
which further details are 
available 

Your daily diet is the subject of 
the third portion you may select 
from the main menu You h&ve 
to enter deiails of your height, 
weight and so on r whereupon 
you" are told the amounts of 
energy, protein, vitamins and 
minerals you should be con- 
suming each day If you take the 
results from this section you can 
use Section Two to find the 
foods you like to eat and then 
work out a balanced selection of 
foods thai give you the required 
nutritional values and satisfy 
you palate. 

Section Four allows you to 



devise a healthy diet for a family 
of up to 15 people. Once details 
for each member of the family 
have been entered r the results 
may be used to plan shopping 
nips that will keep the whole 
family healthy. 

EXPERTS 

A medical Expert System fol 
lovvs as the fifth option on the 
main menu It asks for a variety 
of informal ion about your health 
and then suggests reasons for 
any ailments from which you 
might be suffering if they might 
be related to your diet, 

The sixth and final section 

ves some ideas on how to lose 
or gain I weight. You give the 
computer some details about 
yourself and it advises you if you 
might be over or under weight 
Based on its first deduction 
about your physical bulk, the 
computer then suggests how to 
modify your diet so as to allow 
you to approach your target 
weight safely, 

There is en option on each 
screen to copy the information 
on it to the printer — useful if 
you want to be able to compare 
two or more food stuffs ai a 
glance later on, or if you are 
trying to balance a meal. 

The program is well presented 
with colour used to make head 



i 



ings and other important infor- 
mation stand out The only 
problem with this m thai some 
times the colour schemes could 
have been chosen to give better 
contrast. The program is silent 
unless you try to select a option 
that does not exist on the current 
menu* when you are rewarded 
with e beep 

LIMITED APPEAL? 

Although driven by excellently 
linked menus, this program 
gives access Tn information 
which will appeal to a limited 
number of people People study- 
ing subjects such as Food and 
Nutrition, teachers of the same 
subjects, doctors, possibly, and 
other professionals concerned 
with the technical side of diet 
might find it especially useful. A 
larger da ra bast? containing sug- 

§ested meals, more detailed 
escnptions of the nutritional 
values of foods and the offering 
the user the option to compare 
different foodstuffs On screen 
would have been useful. 

This said, the program is in- 
formative and has some applies 
lions, though rather limited I 
would suggest that anyone with 
more than a fleeting interest in 
diet take a look at this excellent 
program 

Luke Mayter 



A POWERFUL DATABASE FOR 
THE PRICE OF A GAME. 



WKWIKFILEM 



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i programme, based around KWIKFIUE. has 
:Wity to print oul the necessary Elect* 
Roil report, plus calculate all the sidesman tolas, 
flowoi rotas, communion plate rotas, etc and to print the desired 

My of lists of aach, ready to send out lo those on Ih* lists 
{Don® in minutes instead of hours qt days I II will hold records of up 
lo 200 parishioners. 

tape £12,95 disc fl 6 96 



MPS Toltgaie Haute, Trent ham Road, 
Buutrion. Newcastle. Staffs STE4DY 
Telephone 40782) Ml 770 
Phritev **dd f t. 00 for owese&s crdtrs 



AMTIX March 1986 47 



M-JMQ 




Firing from the hip with 

LASER BASIC 







LASER BASIC is art extension to the standard 
LOCOMOTIVE BASIC on the Amstrad. Written by 
OASIS SOFTWARE and published by OCEAN under 
the Ocean IQ label, it can be used on the Amstrad CPC 
464/664/6128 computers £14 95 cass, £19 95 disk 



INTRODUCTION 

Most people's immediate pur- 
chase, after the major one of the 
computer \\seit is some games 
— even the serous user, if 
honest, will admit to this And 
why not? It's often the best way 
of rapidly assessing the rnach- 
ines potential Soon after* (he 
serious" and less serious user 
tend to approach each other's 
territory m the desire to actually 
write games, and across the 
board, software houses have 
always been bringing out ut lilies 
for this very purpose, laser 
Basic is such a program. 

it comes packaged in a large 
video style case which opens to 
reveal two cassettes end an 
instruction manual. The cass- 
ettes hold Laser Extended Basic, 
Laser Basic Demo, a sprite 
designer and a sound generator. 
Laser Extended Baste provides a 
senes of ftSX < Resident System 
Extension! commands which 
means that each command 
must be prefixed by the bar 
symbol, All the commends can 
be tTii*ed with normal Locomo- 
tive BASIC so you are losing 
none of the functions normally 
available from Locomoi 
However; once loaded. Laser 
Bask only leaves you with 15K 
for the actual program you want 
to write* Bits presents a disad- 
vantage to the novice program 
mer. but Laser Baste offsets this 
drawback since its power obvi- 
the need for that tost 



memory as long as you consider 
the design of your program and 
are sensible about your use of 
the remaining memory, Be- 
skies, writing the graphic and 
sound controlling routines youf - 
self without such a utility as 
Laser Baste would take far 
longer and be less flexible 

USING THE USER 

Laser Basic adds over ZOO new 
commands to the normal BASIC 
and these allow fine control over 
the screen; sprites, and sound 
By mi King the normal BASIC 
variables, loops and program 
flow structures and the control 
of graphics and sound afforded 
by the program there is great 
potential for the would-be 
games designer. 

Sprites are the main concern 
of Loser BeSiC and the graphics 
commands for ton (rolling the 
screen consist of defining spri 
tes: scrolling them up, down, 
feft or right, with wraproun 

48 AMT1X March 1986 



without* up to 17 sprite windows 

(the program allows for the 
definition of up 120 individual 
sprites! Expansion of parts, 
mirror imaging and rotation of 
the information in a window is 
alt available* through simple 
commands, and within the com- 
rnaods there are many options 
which give a large degree of 
freedom, allowing the fastest 
type of sprite to be chosen to suit 
your needs 

Sprites can be displayed m 
different ways: logical OR, AND 
and XOR KOR being similar to 
the way Sorcery h an die | 
The sprites can be made to pass 
in front of the information al- 
ready on the screen or behind it. 
Collision detection is also a* 
able hut ii slows down the 
program's operation whiik 

Sprites can be put 
under direct joystick or key- 
board control and also made to 
»nce J off the edges of pre 
defined windows automatically . 

Unfortunately it's only pri 
bie to design and edii sprites by 
usinq the Sprite Generator 
which is inconvenient when vou 
are learning to use Laser Bask, 
but does mean more memory 
being available for your | 
gram, Screens can be compres- 
sed to save memory and the 
compacted screens can bt 
called and displayed very Quiet- 
ly Additionally there are com- 
mands to allow programs to be 
operating in the 'background' 
while the mam program is run 
nmq, similar to the normal 
BASIC EVERY command 

USER SOUND 

Although (here is only one 
sound command. PLAY r the<e 
are some 20 subset H instruc- 
tions' ensuring that proper 
sound can be added to your 
program, Again, it is only pos* 
sible to define tunes by using the 
supplied Sound Generator on 
the second cassette. There are 
commands to define volume 
and tone envelopes, control the 
three sound channels on the 
Amstrad and play notes. The 
tun*** you define can be made to 
play while the game continues 
to operate. 

In assembling either sound or 
graphics routines, there are 
several commands that are 
needed to make sure that Laser 
Basic knows what you are doing 
and does not corrupt the data 
you have given to your program. 
Some functions are provided to 




-v vuu to find Out if on action 
you are about to try is possible 
will not destroy any 
previous data of importance or 
that (here *s enough memory to 
actually perform the action In 
and many other respects, 
Laser Baste proves to be friendly 
and helpful in use — rather a lot 
mo re so than the m a n u a I 

USER JARGON 

As t said, sprites are the impor- 
<?spect of thi* program and 
are therefore given the largest 
ink of the 130 page manual 
S very long and very com 
prehensive, covering aN areas of 
Laser Basic in great detail. And 
here lies the second drawback 
the novice programmer The 
detail is often obscure and relies 
heavity on an existing and well 
founded knowledge of the Sub- 
let The gkissary of terms used 
is the first important part to read 
for the rest of the manual to be 
understood,, and the rest must 
be read from cover to cover, 
doing the worked examples 35 
they occur, or there is little 
chance you will get the most 
from the program. The detail 
sometimes gets very technical 
as it tries to explain the reason 
for any limitations of # com 
mend, gives a worked example, 
and then dashes on to the next 
command It would have been 
better to expla in a command to a 
Standard level, go through an 
example and then give any 
necessary technical detail need 
ed when using the command It 
seems strange that Oasis Should 
ome up with such a 
daunting manual when you con 
sider the excellence of their 
earlier Spectrum WHtie Lrghf- 
ning package, with its extremely 
friendly manual 

IN CONCLUSION 

The graphic ^rnt sound gen* 
ing programs are an absolute 
necessity to get the most out Of 



£as*r Baste 
must be loede* 
with Laser Bas 
and are men 
mam opt 



These programs 

c already present 
u-baseri for the 
Each option has 



its own control keys where 
needed. They are both easy to 
use and are powerful utilities, 
equal to Laser Ba$*c itself 

Laser Basic is a fine and 
worthy eictensM. emotive 

BASIC but ri does have some 
[1 ^advantages. The manual is 
too detailed end could easily 
swamp somebody with little 
idea of the techniques of games 
programming, The commands 
are much closer to machine 
code mnemonics than BASIC 
neanings ere tees 
clear If you try to have lots of 
Sprites running the program 
becomes slower and if a routine 
is funning in the 'background' 
the speed is even less. I foj 
that writing any action game 
With Laser Basic required the 
same amount of thought, as far 
as design and finishing is con- 
cerned, as a comparable atk 
machine code program. 
Laser Basic wilt be comple- 
mented by a Laser Baste 
Compifer. I would suggest that 
both programs wiN be required, 
this should greatly increase 
use of Laser Baste at an 
action game too] 

This program is a very well 
designed and implemented util- 
ity which allows the creation of 
games without the need to write 
the reasonably complicated 
machine code required to con- 
trol sound and graphics simul 
taneously , but it still requires the 
user to have a reasonable know 
ledge of the theory of machine 
code If you ere considering 
using Laser Baste you should 
>usly thmk about spending a 
iittte more lime and learn mac- 
hine code *n the form of ass- 
embler. Oasis Software musl be 
congratulated for designing and 
dementing this useful and 
easy to use package, and Ocean 
must be cheered for releasing it. 
LukeHayter 







TURN YOUR COMPUTER INTO A PROFESSIONAL 
GAMES WRITING MACHINE FOR FUN AND PROFIT! 

LASER BASIC adds 200 new commands to Amstrad Basic and includes an 
extended interpreter, a sprite/graphic designer, 3 sets of pre-defined 

_ " sprites, a sound generator and full 

i demonstration program. Easy to 
use, with a very comprehensive 
manual, packed with examples. 



• The fastest and most powerful sprue manipulation ever seen 
on an Amstrad. 255 sprites each with their own user 
definable dimensions. 

4 Windows and sprites on be scrolled, enlarged, mirrored, 
routed and inverted. 

• Ewemley powerful interrupt driven sound handling that 
enables tunes and sound effects to be assembled in sprites 
and played directly or under interrupt. 

• LASER BASIC'S most powerful feature is its ability to 
execute sound and graphics under interrupt. This produces 
programs with the speed and smoothness of Amstrad 
machine code. 

OUT NOW FOR THE AMSTRAD CPC 464/664 



£14.95,.., 

TL II7*79dis 





*>«* ****** 






?-£? 






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-4F 







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:if::;;i:;::f;::th ;;:t:;::l;:t:i;:r:t: :::t::;:|;:;:i::;:i;::;f;:::i::;:ii^^^ 




HIHUHHHI 



CP/ M IN BU 




■MH 




roDaDly one of the main attractions ot CP/M tor the 
home computer user is that it gives him the possibility 
of using his machine for serious business type 
applications as well as the usual game playing, and 
possibly a little programming practice. It is not until 
one uses a computer with an operating system such 
as CP/M and disk drives that the full possibilities of the 
business and serious uses of computers becomes 
apparent 









mmm 



■■■■i 






Although there have been one 
or (wo machines such as the 
Apple and TRS80 which did 
have a reasonable amount of 
decent software available and 
possibly even the BBC, the 
software for these does not 
really compare with the quality 
and quant i Ty available for CP/M 
Business software lends to fell 
into Ihree mam categories 
WO«DPROCESStNG DATA 
BASE and SPREADSHEET Of 
course there ere many other 
categories such as communica- 
tions, graphics project planning 
and so on, but these ere stiM the 
backbone of business comput- 
ing. The best known programs 
associated with these applica- 
tion* are WORDSTAR, DBASE II 
and SUPEHCALC Since these 
programs wer# first introduced 
many developments in software 
have taken place and they are 
beginning io look a bit dated 
compared with some of the 
recent 'do it air integrated 
IBMPC packages. The applica- 
tion* they handle a*e however 
siiii the basis for most of the 
requirements of a small busi- 
ness system. 

DISINTEGRATED SOFTWARE 

Even spreadsheet/database/ 
word processor packages most 
small businesses need can be 
filled by separate programs. 
Probably the only area where 
the 16 bit machine has a real 
advantage is for large Spread 
sheets as most of the spread 
sheet programs,, such as SUP* 
ERCAiC. when run under CP/M 
have only 20k ot so of RAM left 
for the spread sheet, but even 
th>s wtlf be found sufficient for 
many business applications. 

DATABASE APPLICATIONS 

Probably the best known data- 
50 AMTIX March 1986 



base progr.T; h DBASE II pro- 
duced by Ashton Tate DBASE II 
is actually more like a special 
language dedicated to ihe hand- 
ling of data files than anything 
else A database file >s made up 
of records Each record is made 
up of fields In DBASE II there 
may be a maximum of 32 fields 
per record. A typical application 
would be a name and address 
file The lines containing the first 
name, second name, address, 
town , post code etc. are the 
fields, and the whole set of fields 
connected with one entry make 
up one record. In DBASE II and 
most data-base systems r the 
structure of a database file is 
fixed once chosen, so some 
planning ahead is needed when 
deciding how big the fields 
should be and how many there 
should be. Most database use 
this fixed record and field idea as 
does CREATOR 



CREATOR 

Unfortunately DSASE II is noi in 
the public domain bur Creator is. 
Creator is actually a program 
generator; it does not handle or 
make databases itself but it 
writes programs which do H is 
certainly not up to DBASE II in 
quality, but ft is good enough for 
many simple database appiica 
trans and it is 'free J There are 
two parts to CREATOR, Creator 
itself and REPORTER Reporter 
is another program generator 
which writes programs which 
will produce printed and screen 
reports of the contents of Crea- 
tor database files Both Creator 
and Reporter require some ver- 
sion of the BSSiC language, fairly 
compatible with Microsoft 
Basic, to run. They are not 
supplied as directly executable 
COM files, but come as BASIC 
source programs, however this 



does have the advantage that 
you can modify them if you want 
to. When you first run Creator rr 
will ask you for the definitions of 
the fields required, to length, 
eha racier or numeric. iype of 

fjrompt to use r any calculated 
ieids etc. When the fields have 
been defined to your satisfac 
Tion r Creator will then generate a 
basic source program which will 
create and handle a data base to 
the specifications given, The 
generated program has func- 
tions to add records, delete 
them, scan, updateledit) and 
look up Reporter works in much 
the same way. Once you have 
set up your database with Cre- 
ator, the same field and record 
specifications plus details of 
how the reports are to be for 
matted, are fed into Reporter 
which then writes a Basic pro- 
gram to produce reports from 
the database file Creator end 
Reporter are supplied on UK 
Volume 25 for the CP/M version, 
(this volume also has a scientific 
spread sheet program called 
OXSTAT and a DBase 2 program 
for making form letters and label 
printing), there is also an 
MSDOS version of CREATOR on 
PC-SIG volume 339. 



W0f»-Pfi0CE$$M6 

There have been many Jong 
dissertations about the merits or 
otherwise of various word- pro- 
cessing programs, 50 we won't 
go into another here- However, 
there are some points which are 
rarely mentioned which if not 
taken into account can mean 
wasting money on an unsuitable 
program. When producing pro- 
gram source hies for BASIC. 
PASCAL. ASSEMBLER, DBASE 
II £nd most other languages, 
what is required is a file which 
contains plain ASCII without any 



control characters apart from> 
tab I control I), carriage return 
(control Mh line feed [control J) 
and control Z 10 marfc end ot 
Most word^rocessor programs 
use special n on -ASCI I charac- 
ters to do operations such as 
right hand justification, indents 
and other special features. 
While these features ere very 
desirable for producing nice 
looking documents ihey tk> not 
go down at all well in program 
files. If you want to use your 
word processor program to 
write program Files make sure 
you get one which will produce 
standard ASCII Te*i files as well 
as document files Wordstar for 
example has a document and 
non document mode for this 
purpose 



BIG FILES 

Another valuable feature is the 
ability 10 work with files which 
are bigger than can be fitted in 
memory. This wiH be partku 
lariy impdrtirM to aomw o s 
wanting to write in assembler, 
as assembler source files are 
commonly 10 to 20 times bigger 
than the end program produced. 
100K files are not uncommon. 



TiXT FORMATTERS 

This is the name usually given 10 
another type of word processor 
With this system the Editor part 
of the program is separate from 
the printing function What us 
ually happens with this kind of 
set up is that the Editor iust 

Produces a standard ASCII hie 
print il out another part of the 
program is tun which does any 
special page formatting justify 
cation etc. To achieve the des- 
ired formatting, special printing 
directive commands have to be 
p faced *n the lex* file to be 
printed These are usually in the 
form of dot commands For 
example .in 5 indents the tent 5 
spaces, or ce centres the text 
and so on. This type of text 
formatter can produce some 
very fancy formatting, but ihey 
are harder to use than the ones 
which just print out what you 
see on the screen, One of trw* 
better known of these is HGFF 
This is a very sophisticated 
program which can print scien 
tific characters and many c-' 
things. BOFF is a public domain 
program and is available on 
CUG volume 35. Another public 
domain program of this kind is 
The Secretary' which is on US 
Volume 92, Tnss program corn- 



i 

i 



TTTti *«+::::: 



113 S^ 




■n- i i i i I t-p- i i t i i -i-* I i ■ i i M * 4-1- 

+ a. m ■ j. ■ li ■ t ■ L . ■ ■ i L i . i ■ L i ■ i ■ 

' " " : fc ' ' : ' t ; ; ; : : 



*t 4 -*'t 



-mm +mmn mm *■ k * »»»*» 







IINESSli 



"*"-*:::*- 



,,: 'ixxw *v 



bines an 
formatter 



editor and text 



■ 



I 

I 



IT XT EO IT DBS 

This is the name usually given to 
word processor type programs 
which are mainly used for pro 
ducmg program source files in 
standard ASCII They do not 
usuaHy have facilities for justify- 
ing text paging, print formatting 
and other docufn^m type fea- 
tures. Many le*t editors are 
awful things like the dreaded 
ED J whudl comes with CP/M. 

A POOfl MANS WORDSTAR 

One of the best text editors 1 
have tried is a public domain 

frog ram called VDG25. It does 
ave soma disadvantages, it 
can't be used for files that are 
too large to fit into memory. This 



limits file size to about 50 K. end 
it will not do right margin just 
if [cation, or work out page 
breaks. Apart from this it is an 
excellent program for many 
applications VDQ25 functions 
very much like Wordstar, tn fact, 
most of the keystrokes do a*' 
actly the same as they do in 
Wordstar, so if you have used 
that famed wordprocessor, you 
will certainly be very much at 
home with VDO. Although VOO 
was primarily intended as a 
handy text editor for program- 
mers who did not require the 
document producing feature* of 
Wordstar itself, it does have 
some of these features. It can, 
for instance, print Gut files and rl 
is possible to include printer 
control characters in the text foi 
bold, underline, condensed etc 
Some of the nice things about 
VOO are that it is quite a lot 
faster than Wordstar as it does 



not have those overlay files to 
pull in from disk; it fS small only 
7k, and best of all it's free H welt 
nearly). Like Wordstar, VDO has 
to be installed for the computer 
it is to run on and is supplied 
with an install program to do 
this The current install program 
has about 20 computer type* to 
choose from, but even if your 
machine is not on the list. 
(Murphy's law was it ?), then it s 
not too difficult lo patch in your 
own screen codes as these are 
contained in a little table 300 
bytes in from the beginning of 
the file. VD025 is on CPMBBUK 
volumeS. 



MORE ON THE PUBLIC DOMAIN 

One of the things I'm commonly 
asked about these Public Do 
main programs is "what about 
documentation 7 ' Well the 



answer to this rs that u*u«Hy on 
the same disk with the program 
there are some text files called 
README DOC, MANUAL.TXT, 
INSTALL.DOC, or something 
similar These are text files 
which you can view on the 
screen with the TYPE' com 
mand or print oul using "PIP 
LST FILENAME ' These file* 
Should give sufficient mfor 
mat ion to enable you to install 
and use the program, All of ihe 
volumes mentioned are obtain- 
able for £2,00 plus 50p post and 
packing per volume, (you supply 
the disk), from the PD Software 
Library, 138 HoPtye Rd East 
Ghnstead, W*st Susse*. RH19 
3EAT*I 0342313883 



Nexi month we will take a look 
at the item that newcomers to 
CP/M often have trouble with 
Installing Programs ' 



r 



^^^^^^^^^^*^— 



r 



HiSoft PascalSO 
1001 £39.95 





rgamse your 
Discs with the 
latest tool from 

HiSoft 

Catalog 



HiSoft DevpacSO 
1002 £39,95 



J 




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compilen,. pmxlucql pun /*0 nuchioe l*.mc ju lIa outjpuL 
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AMTIX March 1386 51 



JMiTECHJ' 






■ 



! :::!:::::::;:•;:- 



SURGERY 

I have lo admit, that once 1 
opened the large cardboard box 
And let the grsmo within lose* 
my excitement turned tOtrtpM 
ation — how was L a clumsy. 
fumbling Amster. to gal this 
large and delicate piece of * 
ardry ^nto my 464 There was 
tittle consolation m I he realisa- 
tion that my warrenry had ex- 
pired and so could not be voided 
By my tumblings My Track re 
cord with things electronic * 
mechanical was sufficiently 
poor to make Straddles, break 
out into a cold sweat. Neverthe- 
less I armed myself with a posi- 
dnve screwdriver and a carving 
fork |! couln't find a small screw 
doverl. After a cursory glance at 
the booklet I convinced myself 
this was en operation that any 
idiot could perform — being wel J 
qualified I began 

I had seen the inside of my 
Straddles once before (we have 
that kind Of relationship), but 
this second visit was a real eye 
opener — the dust that had 
gathered inside would have hit 
ed a Hoover baa Two chips had 
to be removed before the board 
could be fitted. The first, the 
Ztlog 2B0A wasn't too worrying, 
after all these days you can gkek 
these things up from pood hard- 
ware shops and high street 
chemists. The second chip was 
the Amstrad special, not quite so 
easy to come by — life being 
what it is .— this was the hardest 
lo get at, especially wif h a carv 
tng fork, After some struggling I 
managed to release both chips 
and it only took me 10 minutes 
to straighten ihe legs. After this 
first stage I really got into the 
Swing of fhings All I had to do 
now was plug in the board, put 
the chips back in iheir new 
homes, flatten a few cornpon* 
ents, place an insulating film 
under ihe Vortex board and, 
fma My, screw ihe computer back 
together again All in all the task 
took about an hour, but the! 
included watching bits of C»g- 
rwyandLaeey 

52 AMTIX March 1986 



THE 464 PLUS SUI 



Screens, a distribution company have signed up with 
the leading German hardware supplier Vortex to 
market a new range of hardware for the Amstrad. The 
first product is a massive expansion board for the 
CPC464. Jeremy Spencer takes his Straddles' life in his 
hands and has a go. 



MEMORY 



. . . AND AFTER THE 
ANAESTHETIC 

The most worrying pari was 
turning the computer on* my 
hand was shaking w much \ had 
trouble getting to the switch To 
my delight everything worked 
perfectly. The Vortex ROM signs 
on with a massive message 
Li k i r 1 1. } u 1 1 a itihf lines — a boon to 
those seeking oneupstr addles 
Ship by having so m^ny ROMs 
away that the screen has to 
scroll up to accommodate Ihe 
sign on messages The extra 
facilities implanted inside your 
computet depends on the type 
of board you purchase The 
smallest board is Ihe SP64 
targest being the SP512 All 
boards except the 51 2k version 
ate oxpandible The table below 
wiM give you an idea of how the 
boards differ 

PITCH UP CP/M 

The first feature I tried was the 
RAW rhsk so this meant prepar 
ing a special CP/M disfc First a 
program called PATCH.COM 
must be loaded onto disk from 
cassette. When this *s run it sets 
about altering the two system 
tracks, and produces three new 
COM iiles; OSC, RAMDtSK and 
SPOOL The latter two files for 
mat the RAM disk or toggle the 
printer buffer on or off. If yoi. 
you can use PATCH to format 
the RAM disk and turn on the 
[jr inter buffer automatically 
when you boot upCP/M r bul this 
will mean cleaning out the RAM 




k 



You wouldn't think there would be 
room for all this inside a 464 



Ml IMMMIIIMtll r*#****i«#*l#4' ********** 

• ■■ Mip'rii'ii'iii -llSljTSSS TT5TZ ■ " • 



■::::{:::::}::-■ r f|[ j \\\\\ \ ]]\\\m\ |j[r ;:: - 



--**t--*-t- fc -- , -t- j --?T:T?*t*i?ft?;;*t;»?;i-'!:::lir:;i':':i::::i = ::jt: = ::l 



;::::f::;::::i;:; 



l-t-vt:;::l:: . 



IPER STRADDLES!. 



SOCKET FOR Z80A CHIP 



AMSTRAD ROM 




disk when you return lo CP^M 
after a quick trip into BASIC 
After the patch op* ration you 
must use MOVCPMCOM and 
SYSGEN COM to gei the full 60K 
TPA AIL of these operations are 
fully explained in a wonderfully 
colourful English translation of 
the original German text 

CP/M is greatly enhanced To 
begin with the larger TPA means 
thaf you can use full size vers- 
ions of programs like Word&ter 
and be able to move blocks of 
text larger than a couple of lines 
RAM disk is a very useful 
tpol indeed, For those with only 
one drive it Is a godsend, but 
even those fortunate to have 
two drives will quickly apprec- 
iate Iffet increase m Speed For 
the larger boards the capacity Of 
Hi is new C drive far exceeds 
that of the standard Amsirad 
disks SO it could be used to hold 
targe documents Of databases. 
But. never forget that the con 
tents of this drive will vaporise if 
ttie electricity stops flowing 
That lack of safety and the fact 
that a RAM disk can o n ly be used 
as a staging post when copying 
from one disk to another ere its 
two disadvantages. But if you 
are both patient and disciplined 
you should derive a great deal of 
satisfaction from the chip disk 

BACK TO BASIC 

Since the board b nol designed 
to be removed agarn it follows 
that it should not interfere with 
the computers' other act writes, 
such as running games soft 
ware. I tested I & different games 



FLY LEAD 



REFERENCE TABLE FOR VORTEX DOARD 



MODEL 


SP64 


SP128 


SP2&6 


SP320 


SP512 


Price 


£99.95 


£119.95 


£139.95 


£149.95 


£159.95 


RAM disk 


none 


64k 


129k 


256k 


448k 


CP/M area 


60k 


60k 


60k 


60k 


60k 


Data area 


Shared 


with 


basic 


area 


256k 


Baste area 


64k 


96k 


160k 


192k 


286k 



and the only one whtch would 
not load was Ww of Tft& ttxpt&d 
tng ft&t, the reason being mat 
this particular game uses evry 
single byte of memory, right up 
(0 HIM EM. and pan of the 
VORTEX firmware is sitting in 
the very lop four bytes My 
version did not provide any 
means Of turning the Vortex 
ROM off other than opening the 
computer and disconnecting the 
fry lead. I could instal a switch to 
break that connection but I 
understand that a new version 
of the ROM has already been 
sent out, with a new command 
iBosout which cJeers the Vortex 
ROM out of memory 
completely, 

The command IBOSS lakes 
you into the board's expanded 
BASIC Once here you have a 
whole range of commands to 
manipulate data, screens and 
variables between the memory 
banks. For example it is legal to 
use the new Kkrtub to direct a 
program into a subroutine held 
in a different bank (List can be 
used to list a program bank by 
bank while lioM wdJ load a 
program into a selected bank 
and ISave to get it out agai n 

Apart frortibetng able to write 
programs which can operate 
across a number of different 
memory blocks the new BASIC 
also provides a mean* of mani* 
pulatrng the memory for data 
§q€+ IRamopen and Warn- 
field Formats an areas of mem- 
ory into records, rather like a 
database ftamread and IRam 
write are used to read and write 
records into the reserved areas 
Special commands have been 
built m to deal with the manipu- 
lation of screen blocks. iStreen 
commands can be used lo sec- 
tion off an area of video and then 
load pictures out of memory 
onto the semen at great speed 

The BASIC also provides an 
expanded set of graphics com 
mands, to bri ng the 464 up to the 
standard of the 664 and 6128 
These include rFast which daub 
les the speed of scree* 
(Frame, forces synchronisation 
between the CRT and the data 
being sent to Hi Mash defines a 
mask for graphic output ot lines 
and points. 

Although the RAM disk cannot 
be used from basic ihe print 
spooler can, though I confess to 
having problems with the like of 
Pretext (Spool. on turns on a 
32K print buffer ready lo grab 
your output and deal it out to the 
printer while you continue with 
your console work 

Fin&lty, the board comes com' 
pie le with its own 280 monitor 
designed to interact with the rest 
of the software to grve the 

AftrlTIX March 1986 53 







Beef up Straddles with UTOPIA 






54 



Those nice men who brought us PRO TEXT have 

made theif latest product available exclusivelv to the 

readers Of AMT1X! 

What is UTOPIA? Well it's a state with perfect 
political and social conditions and — a basic toolkit 

flOM The ROM conlaircsa library of useful 

■ sub-routines which can be invoked diretfly with a 

single external command. Most of the routines are 

designed to be used from BASIC and make a 

programmer's life a lot easier. Imagine the 

convenience of getting a graphics or text screen 

dump without h wing to toad a program in p just a 

simple bar command. Besides the commands to 

help you write your own programs the ROM a tso has 

a large number of file commands so you don*! have 

to keep loading in your system disk lo perform such 

mundane operations as FORMAT. Powerful 
commands enable the user to juggle around bits of 
memory with i 



Apart from having your own UTOPIA the only other 

thing you need is a way of plugging it into your 

Annstradt No problem. The price includes the Amor 

single ROM board which can be located discreetly 

rnside you r computer without you even having to 

take a screwdriver to the thing. Although the ROM is 

compatible with the 464, 664 and 6128 the board is 

not so please let Auntie Aggie in mail order know 

what type of Straddles you live with. Apart from that 

the only other requirement is that you should part 

with a bit of cash (well a cheque or postal order 

would be better). All we ask is a mere f 42 .50 and that 

includes the normal nasties such as VAT, postage 

and packing. 

I enclose i Cheque /Postal order for £42 SO nude payable 
to NewsfieJd Ltd' 



my UTOPIA and ROM board to | 



name ........... . * ... k . * ...... . + . . . * * . 

Address . s * . 

. „ l ■ ■ ■ ■ i. ■.. ........... mm. m.tm.t .,......t. ■ ■•••■ ■ 

«•-«' ...... .......... r ^ ....... ^ ..... d , . . . . . 

ft || ■ | || || J.-. 

«...-. njmHXMJm ^ ........ . 

Auntie Aggie can you tend me a board id fit a 4*4 / 664 / 

6128 

(circle a* appropriated 

UTOPIA OFFER, MUX! MAIL ORDER. PO BOX 
10, LUDLOW, SHROPSHIRE ST8 1DB 

AMTIX March 1986 




4MXBCUI 



nnaB 

MiflNtlliHtilttm)f""J'^*^WII 



machine code programmer 
some real power, The monitor ts 
able to assemble and disass- 
emble code as welt as tracing, 
single- stopping, displaying and 
altering single memory loca- 
tions The monitor can be eel lad 
up a! any time, even while ano- 
ther program is running, and be 
exited to put you back exactly 
where you started from, 

CONCLUSION 

While the (XTroniCs expansion 
was designed to be compatible 
with existing software, this one 
was not It makes absolutely no 
attempt at all to emulate a 6128 
which means that the commer- 
cial programs like Ta sword 6128 
and Meslerfile 6128 will not 
work 

I was slightly disappointed 1 ho 
system could not support CP/M 
plus, just how many 464 owners 
will share my disappointment 
remains to be seen. However. 
Ihe Vortex 'CP/M has a few 
minor improvements of lis own 
and there" s no doubt in mymmd 
that the RAM disk and primer 
spooler are very valuable tools. I 
$u$pect that most people will 
initially find the enhanced CP/M 
Ihu most rewarding, before they 
begin to tefieftf Frsm the be- 
ard's other facilities, This is 
simply because the CP/M facili- 
ties are the most noticeable and 
the easiest to use. Having said 
that you must be prepared to 



Extended Basic commands 



reconfigure any existing CPM 
programs that you have if you 
want them to take advantage of 
(he farger TPA r not an easy task. 
Since there are no commercial 
programs able to take advent - 
age of the new BASIC, none CP/ 
m activities are going to be 
Jimited J am told that a number 
of software houses are now in 
possession of one of these 
boards and they are either corn 
verting exi sling software or wri- 
ting new applications, When 
these new products reach ihe 
market the versatility of ihe 
board will know few boundaries 
The Germans are apparently 
putting the finishing touches to 
a graphics ROM designed to 
interface directly with the board, 
the possibilities are mindbiow 

in reality what we have here is 
a new computer One which is 
fully compatible with the 464 but 
which has power to spare — a 
464 Plus. Like any new computer 
the success or failure of the 454 
Plus depends on the software 
support it gets Screens are 
dedicated to encouraging the 
development of software but 
there's much to be done if we 
mr^ to take advantage of the 
boards undoubted power 




IBank Seled one of the 32k banks 

IBasic Retu m from ffioe 

IBos Tu m on new Basic 

rCall Call machine code routine, specify bank and address 

ICommofi a I lows va r tables to be common across s peo 1 i ed ba nks 

IDev Assign output channel for HJat 

IFast Increases video output speed by factor of two 

(Frame Synchronise data output to CRT 

Kkhar Read character from x;y position 

IGosu h Call subroutine in specified bank 

Kioto Jump lo specified line in specified bank 

IGpaper Assigns a background colour 

IGpen Assigns a foreground colour 

Hist List program bank by bank 

ILofad To load a program larger than one bank 

iMask Define a mask lor graphics output 

IMon Calls resident mom I or 

iNew Clears selected banks 

Peek Peek at spec ii ied bank address 

IPok e Poke to sped f ied bank add rets 

iRamclose Close data file opened wiih HUmoptn 

IR.imrie4d Format data area into records 

Ifl a mopen Define area of RAM fo r Data 

Hafmw) Reed Specified record from RAM 

IRamwrrte Write specified record to RAM 

(Records Calculates the number of records available from 

reserved area 

Retu m Return from a IGosu b 

IRun Runs a program written under Mas 

ISave Save program greater than one bent 

tScreen in Load 1 &k picture from video RAM 

IScreen out Store picture to video RAM 

IScreens Ca leu lates number of a vai labte video RAM banks 

IStow Cancels Vast 

I Spool on Turns on 32k printer buffer 

I Spool off Turns off buffer 

lUnmask Remove graphics mask 

f Video on Divides RAM into video area 

■Video off Returns video area to normal 



— 



mi ^Jiw r t tv t t . ttt t - 





THE MOUSETRAP II 



In the December issue of Amtech, the AMTIX! 
technical wi**o, FRANCO FREY, gave the AM X 
MOUSE a long and strenuous workout. Since then 
AMX have considerably altered the creature's 
software, in particular the main section, AMX ART, 



Most Significant ry the mouse 
now does rts thing in full tech 
tricolour In order to manipulate 
the variety of available colour* 
several new options have had to 
be included into the software, 
The pull down Options menu 
now includes a Paint option, As 
soon as Paint is selected a 

R alette of coloured patterns,, or 
etches is displayed on the left. 
The hatches are made up from 
four different inks, two of which 
can be altered However, if you 
have set ink 2 to be red and later 
chanpe it to green the areas of 
red in the drawing area wall 
change accordingly. In effect 
this means you can have four 
colours only The two variable 
inks can also be called from the 
lines menu and then used for 
lines, text or as a coloured paint. 
A second important change is 
the inclusion of a zoom facility 
When the cursor pufls down the 
options menu and placed on 
zoom a small box appears over 
the drawing, A *oorn window 
with a U X 14 pixel grid will 
appear, duplicating the area 
under the small bo*, As the box 
is moved so The zoom window 
moves to avoid obscuring the 
picture area being examined. 



Pressing execute forces the 
cursor into the zoom window so 
if con be used to point to indi 
vidua) pixels. The zoom window 
can be sc rolled, in any direction, 
pixel by pixel , from within the 
window using the cursor and 
the three mouse buttons the 
colour of individual pixets can 
be altered. 

The earlier software did not 
provide any means of 
cataloguing the files on a disk, 
and if was all too easy to forget 
the name of a picture or pattern 
file. The file menu now ha% a 
Directory opt ton The whole 
package has been made easier 
to use oy a much improved 
manual which is considerably 
more imformative than the 
earlier version. 



h 



Product AMX Mouse 
Manufacturer Advanced Mem- 
ory Systems 
Price: £83 96 

The upgrade service is free All 
you have to do is return the 
original disk or cassette- 




Before we have any more phone calls I wttl apologise for the none 
appearance of the CP/M section test month Simply Roy had 
written his Share, and a bit more. When art came to stkk everything 
down they found that they just couldn't ftt the entire piece in These 
Hung* happen Roy is back this month with mor* new* i nd re v i e w s 
of the treebw CP/M software. 

If you read through the news about the Ami trad war show you 
should get excited with the number of potential goodies thai are 
due to appear. In hardware terms the Ami! red must* by now. be 
than most In this issue we take a krafc el the new 
board for thr 464 from Germany, and tt you think thai 
Sounds clever just wart till neat month and reed about the 
board for the 6 128 Progress is being made on the software front am 
wel Iwrth packages like the Animator and Mu**c Processor so there 
will be plenty to Keep you. and us, busy lor the ne*t twelve month* 
But, in the interests of all who buy these new products Amtech 
would Mke to hmm of your problems, dissapomtment* and ideas of 
Improvement If you have any comments Of suggestions then don't 
hesitate to get in touch so we tan all benefit 

In the meantime here are this month"* selection el | 
keep sending them in. 



FAT JOYCE 

Dear AMTECH 
Could you tt»u me whether 
upgrading the RAM disc (or 
should it be desk), on an Amstrarf 
8256 is merety a marts* of 
plugging in some 256K bit chips, 
of lldns or faster, into the empty 
sockets inside the computer . or 
is it, as I suspect, slightly more 
complicated than that? 

I am sure there are many other 
8256 owners who would be very 
interested lo know the answer. 
PS. S*nce your maga/ine caters 
for Amstrad computer users, 
would rt be possible to gave a 
special section for those of us 
who use or own an 6256 
Edmund Ward. Sutton 
CokMMd West MMtands 

It Is. as you suspect, slightly 
more complicated than that 
The extra sockets are there 
because Amstrad original ly 
intended to use W th ips when 
the Joyce was designed But by 
the time tht machine came into 
being made the cost of the 16k 
chips had fallen to such a degree 
that they were used instead, the 
result being a few empty holes. 
While rt i* » fairty simple 
operation there are a number of 
ancillary operations which need 
lo be performed rf I he computer 
h gping to reotpriM d»a new 
memory 

As yet I am not sure exact ly 
how the job is done but I am 
finding out and hope to tell ell 
neirt month, In the meantime 
Mewstar software produce en 
upgrade kit so you could try 
them There is one small point. 
Delving into the innards of your 
Joyce will not do much for it's 
guarantee,, so you should bear 
that in mind 

I don't think it would be 
reasonable lo set aside a special 



Joyce section just yet but since 
the 8JS6 outnumbers our 6 t2f s 
by a ratio of two to one we will 
certainly be dealing with B2S6 
specific software when the i 



LONGER LEAD TO 
FAINTER PICTURES? 

Dear Amtech 
I have just seen an 
advertisement for Monitor 
e«iension Cable* priced at 
G6.05 I have two questions to 
ask about this item and f hope 
you may be able to answer 
them 

If I purchased extension 
cables would this affect graphics 
Quality? 

The company selling this 

erhtuiiir uxt ension is 
jhtshade, bul do you know of 
any other firms that may be 
selling th<& item cheaper? 
D Plows, Mikdenhall Suffolk 

Providing the cable isn't loo 
long la couple of leaf should be 
line) there shouldn't be any 
not iceebte loss of signal I must 
admit that I don t know of 
anyone else setting such a cable 
and, in truth, I haven't even 
bothered to look simply 
because if I wanted an 
extension cable I would make 
one. Simply pop out to one of 
the high street electrical shops 
and ask for one 6 pm Df hi socket, 
one 6 pin DIM plug and a length 
of flex with 5 wires After that 
you can Join the two together 
simply by making sure each pin 
on the socket is joined to the 
corresponding pin on the plug, I 
cant promise you are going to 
save a great deal of money, 
perhaps (ust two or three 
pounds — but you'll have a lot 
more fun. 



AMTIX March 1986 55 






'HHliiig^Vl 




FROM TAPE TO DISK 



DearAmtixl 

Could you please tell me if thsre 
wt any prog rami mailable for 
transferring games on taw to 
disc I am tick of waiting for big 
games to load in to the 
computet from cassette when 
there is a perfectly good disc 
drive on the 612S 

Also, are there any Level 9 
adventures compaiFbie with the 
6128? 7Snow£*tfand Cofass*! 
Adventure carta i n ly a r e n ' c 1 
i Barber 



would be to make mure that you 



Lead is perfect and then, if 

tibletakey 



There are a number ol tape to 
disk p r og ra m s We reviewed 
two of them in issue 1 . and you 
will find al least two advertiser! 
selling such utiirtie* within the 
pews of this issue 

flie level 9 advent u res 
certainty can be made to run on 
a 6 128 and here's how 

fTape 

Memory &2FFF 
Load ■■", 0.3000 
As soon as the program has 
taded type in call &3000 
That shou Id work for all of the 
early Level f adventures; 
Cofossal Adirenture, Snawbaif, 
Adventure Quest. Dungeon 
AtfveniitTG end Lords of Ttme. 



ii 



UNFRIENDLY CASSETTES 

Dear Amtech 

I am en anguished Arnold 61 2S 
owner who has in desperation 
been forced to sat fingers to 
keyboard end wmg you a tetter I 
as* you, on bended knee, and In 
my desperation, 'what hind of 
cassette recorder do you use 
with your 61 26 Of 664*" It 
using an 'el cheepo' [Ob with a 
WH Smith logo, which always 
used to handle even the most 
contorted Spectrum 
hyperloatis, but just can t hand It? 
my Arnold. I am using proper 
ceaiBtti leads and it is definitely 
not a vol unw or tone problem, 
I've even checked the heed 
alignment but to no avail 
•Km 

TMels very strange We ONLY 
use 'at cheapo' cassettes and 
And they work vary well. It Isn't 
gotngfo letamWt we use a 
number Of different machines r 
Triumph. Matsul and Hitachi I 
don't think it's fair to blame 
your cassette especially since it 
fun provided such sterling 
service with a Spectrum. May I 
suggest that your best move 



66 AMTIX March 1986 



possii 

along to Disora — a helpful 
bunch — and charm the man 
Into letting you try your 
cassette with one of their 
Amstrads Of course rf your tape 
deck doesn't work with one of 
the shops machines you can be 
as rude to rt as you like 

WHO IS LUDUNSK1 ? 

Dear Am lech 
! have an Amst rad 6 1 28 
complete with disk drive and 
wish to purchase a Maths "0" 
tevel disk for it. I believe 
Ludhnski Computer Assisted 
Learning cki one bul I have no 
idea of their address or of the 
COSt Of the disk. Can you help? 
P Pfisani, Aktershot Hants 

At first I thought you were 
messing: us about. I mean I asfc 
you — LUDUnski However, 
after a quick chat with our 
educational man I was told they 
mm better known as LCI They 
confirmed they have just 
released two maths packages; 
one to take you up to '0" level 
maths called Micromaths. and 
another for 'A d level standard 
called Megamaths Both 
packages cost Ofl each and 
come with two books and two 
tapes or one disk. If you want to 
get in touch with them then try 
0784 66771 



COMMS FROM A 
HOSPITAL BED 

Dear Amtech, 

I am referring to the vy 52000 
modem (E 129.95) and RS232 
serial interlace I £49, 95 1 in the 
December issue of Amtech. 
Please could you teli me where I 
can buy them and any other 
information which I might need 
to know if I was to use rnem for 
communication* 
Babu Koya, Midulesborough 
General Hospital 

You shou kjn "t have too much 
trouble getting your paws on a 
WS2uOD, it s made by Miracle 
Technology and they can be 
rMCh#donfM?3 2lST41 Thai 
particular modem offers a very 
broad range of communication 

Sotoeota allowing the user to 
Ik to just about any computer 
going. There Mm twu stand 
alone interface* available. The 
first r* from Amstrad 
themselves so you had better 
phone them mt Brentwood to 
inquire about that, Honey soft 



do their own interface and 
software which together cost a 
little more than the Amstrad 
interface, but is generally 
reckoned to be me best 
performer You can contact 
Honeysoft on 0873 573440 You 
had better get in touch with 
them soon because they ere due 
to move back to Brentwood and 
I don't know their new number 1 
I hope you get better soon! 



BAK TO CASSETTES 

Dear Amtech 

I have recently taken the pi u nga 
endoutchased my first micro, a 
§12S\ Like many others I can 
neither find nor afford vast 
numbers Of disks end therefore I 
want to use cassettes for long 
term storage 

Unfortunately I cannot 
persuade the machine to copy 
from disk to tape, although 
chapter 1. page 77, of the 
manual clearly implies this can 
be done 

Can you provide an idiot 

utrJe? 

Ftoesel 



t 



The answers are all in there 
somewhere but it will lake a lot 
of wort* to dig them out 
Essentially there are two 
solutions to your problem 
Amsdos will allow you to 
re-direct any data to the tape 
rnterf ace rather man the disk, 
with the instruction Itape. The 
problem with this is that it isn't 
going to be much use it you are 
tiding a program like Tasword 
6128, unless you know the areas 
of memory where the text or 
data is located By far the 
simplest trick would be to use a 
disk as normal and then at the 
end of the day transfer the data 
onto tapes under CP/M If you 
dig out the CrVM2-2 system disk 
and boor it up you will notice 
rhai there are two COM flies, 
one called CLOAD the other 
called CSAVE On* will foed a 
cassette a cassette ASCI l fl ie 
onto disk while the other will 
save files out onto tape. 
Naturally this will mean your 
having to keep one or both of 
rh use COM files on your data 
di&k but that shouldn't be loo 
much of a problem. 

If you look at chapter & page 13 
of your manual it tells you how 
ro move different file types 
around — it's not very explicit 
but that s where the fun begins. 

Thai's it for another month. H you have any hints or tips to pass on to 
our readers, or indeed any technical problem* write to us at 
LETTERTECH. AMT1X1. POBOX 10. LUDLOW, SHROPSHIRE SY1 
10© 



MAKE A NEWSAGENT 
HAPPY 

DeerAmtiM, 

I am both a newsagent and 
owner of a BJbG and would like 
the latter to help me with my life 
as the former Are there any CP/' 
M programs available lo 
perform all mundane little tasks 
that newsagents have to cope 
with. I have seen a very clever 
program running on a Wren but I 
cam femember the name or 
even the supplier Can you help? 
I am also having a little trouble 
finding a database for the Joyce 
I know there are quite a few 
About but they are quite 
ex pensive and since I only realty 
want the thing to play with I 
don't think it would be worm 
pay rng a lot of money 
Mr Walker, Bournemouth. 



I have phoned around and 
managed to trace three 
newsagent programs The ted 
news is none ol 
software house* J 
produce en Amstrad version, or 
even seem Interested , The 
cheapest package rei ailed at 
COO but rt did seem to do all 
sorts of wonderful things What 
you need is a Firm who will rJo 
the conversion for you Wrth 
that in mind I got in touch wrth 
Newter They to4d me they 
intend to market such a 
p ackage, co n v e rte d for the 
Amstrad machine* At the 
moment they mrw Stilt trying to 
decide on the best packages. It 
would seem your beet course of 
action would be to get In touch 
with Newstar on 0277 220973 
and make sure that they keep 
you In the picture. 

A low cost database shou Ion t 
present too much of a problem. 
Sage PLC have just released one 
for €69 95, Newstar sail 
Gambase for £49 95 and the old 
trusty Amstrad genius from 
C a mb el ao h is rumoured to be 
constructing something along 
the lines of DBASE H You could 
try pestering John Campbell on 
01 &W 5058 and find out what 
his Intentions are rf you only 
want a database to 'play' with 
perhaps you might have a go a 
writing one in Mallard Basic 
which provide* no end of 
powerful features designed for 
lust such a task 



STEVEN SPIELBERG 



1 



Presents 




i 



/ 



ROBERT ZEMECKIS 



§ J * 




/ 








3*, 





THE COMPUTER PROGRAM FROM 



Available on Spectrum 48 K Plus, Commodore 64 
and Amstrad from Electric Dreams Software 
31 Carlton Crescent, Southampton, Hampshire 
SOI 2EWTel: (0703} 229694 



©UNIVERSAL CITY STUDIOS INC. 



SOFTWARE 



WINTER 
GAMES 



Bre athtaking Graphics 

You re an athlete at the loae Winter 
Gamesat Calgary Alberta. Carwda. You re 
about to move across snow and ice with 
as much speed, strength, endurance and 
grace as you can muster in the blustery 
cold- 

This is the winter portion of the world's 
foremost Amateur sports competition. 
You'll match your skilb against the top 
athletes from a hundred countries, 

Be proud, Today you stand among the 
elite few whose courage and stamina will 
be tested by these Winter Games, Thou- 




sands of white doves symbolically fly to 
the countries of the world with the 
message of peace -And the news that the 
Winter Games have begun- This is it - your 
chance to go for the Gold! 



BEACH-HEAD II BRUCE LEE 



Gripping Arcade Action 

Beach Head II features all your favourite 
characters in the continuing saga of the 
battle for Kuhn- Lin. 

Enter the Dictator, known ^ The Dragon ; 
an evil, bloodthirsty, power crazed 
manik A brilliant military tactician, lie 
has been trapped and outnumbered 
many times in battle but managed to turn 
the tables on his opponents through sheer 
cunning and ni thJcssness , 

Pitched against the Dragon is Allied Com- 
mander J RStryker. A courageous fighter, 
he quickly rose through the ranks during 
World War II: and is widely respected 
for his integrity and leadership abilities, 




Twenty secret chambers to explore 
Unique multiple player options 



Dazzling graphic* and animation 

In Bruce Lee" you will experience I lie 
power and the glory of Bruce Lee. one o! 
the greatest masters of the martial arts. 

A* Bruce Lee. you will confront a barrage 
of vicious foes. You must penetrate the 
fortress erf the I vil Wizard and claim hi* 
fortunes. Destroying \ he Wizard will earn 
you immortality and infinite wealth 1 





; ••V: | 


fin 

1 Btv 









-ifi 



U.& GOLD ON THE AMSTRAD*- O 



I 



Thought Provoking Multiscreen Action 

Intrude Rube Goldberg style images 
provide (lie challenge in cxittin^ screens 
inspired by the Steven SihtIIkth movie* 
Deadly bats, demonic flying vkulis, arid 
poisonous slime arc just a few of the perils 
lo avoid while figuring out !hjw lo co- 
ordinate the movements of the characters 
lo solve the puj/les ami outwit their 
*ttfccT*aries. 

Ii b impossible lo get through *iny screen 
Aithout creatively using both the char- 
acters hiHiut d in ill n hiuptti 
you to help the Goonics rliiiie \Uv evil 
Fratelli Gang and wvr thrir homes from 
forccksure* 



pi . 




DAMBUSTERS 



Superb Graphics and Sound 

At 21.15 hour?* on the r vcningof May 16th 
W41. a flight of specially prepared 
Liik.lvUi fiombcrs left K.AJ. Scamplon 
for Germany And so. one of the most dar- 
ing m u I courageous raids of the Second 
World War was underway. Now you fkive 
the opportunity to relive the drama 
and excitement of thi_s famous action via 
your Amstrad comput c r Yc n j wil 1 1 ake the 
pans of Pilot. Navigator. Front and Rear 
Gunners. Bomb Aimer and flight Engineer 
as you play this authentic reconstruction 
of the night s events. The multiple screen 
action is tompkmented by I compre- 
hensive package of flight documents and 
authentic material from the period. 









ImhSNI 





IMPOSSIBLE 
MISSION 



of the Year 1965- 

orttish Hicro Awards 



Message from the Agency computer..... 

...Your mission. Agent 4 125 is to foil a 
horrible plot. From an underground 
laboratory FJvin, the scientist, is holding 
the world hostage underthreat of nuclear 

iiiniluUt ii m You must penetrate his 
stronghold, avoid his human-seeking 
robots and find pieces of the security 
code. 

Somersault over the robots or use a 
precious snooze code to deactivate them 
long enough to search each room Use the 
Agency's computer to unscramble the 



w 






passwords from the code pieces, or try to 
solve them yourself. You d better 
beware. ...This rnisskm is stamped 
IMPOSSIBLE!" 



i 









v". 






^Jr^ 












■rffefl 






L 


a~- — . 


*^2L, 



r~n 



\ 


L^il.'i . 




m afli ■ 






\ 


Mm J 




r 



ox, 






.**■ ■ 




mSBMl 




VS Gold Limited Unit 10. 

The Parkway Industrial Centre 

Heneage Street Birmingham B7 4lY 

Telephone: 021-359 86ai Tele* 33/268. 



GREAT GAME AFTER ANOTHER ! 



'All k recti ffooti ai fcen on the Commodate M 




JOMPUTER CRAF1 ilCS LTD. 



SALES 051 -709-4462 
TELEX 628332 GAMEC 

QPFrToi im 4Rk:.- roMMODORF 84 



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MANY ARE THE 
SUBSTITUTES 




few weeks, ago I met a rival of mme m fbe guise of 
ZZAPf 64 s Whfte Wizard Whrlsr chemng, he gave 
me i phone number with the cryptic command to 
ring it on the following Thursday This I duly did and 
found myself in a voice operated computer game 
Called Th& Train Game, il consisted of a recorded 
voice that gave out a series of instructions for play 
and lhen asked me to repeat certain words tor a 
voice test. 

Some narration would follow, ending with a question and stone to 
prompt my response This could be any of the single syllable words 
issued at the beginning of the game. After a short pause, the 
narration would continue on the b**i* of my test response. The plot 
involves a murderer at work on the London lube system The idea is 
that you travel on the lube until you confront him and bring him to 
justice. The game was actually very small am it was only a test for 
future projects but in my case ihe game tasted about fifteen minutes 
for 1 successfully completed il 

The system was only on line for a week bur it opens up many 
opportunities for future adventuring. Thecomputer adventure game 
will be available to those who don't even possess a home computer. 
Before long, multiple word entries will be feasible and the 
adventurer will have a whole new world to explore 
Be seeing you. 





Melbourne House, £14.95 

mi 



t has been long 
in the making 
but finally, after 
no mean amo- 
unt of pre* 
launch hype, 
the final version 
has appeared 
on the shelves 
- and at the News he id offices 
The package is certainly mouth 
watering A two cassette game 
and a copy of the first part of the 
legendary Tolkien trilogy itself t 
ftiftowship of the Rmg, which 
you could probably read from 
cover to cover while the game is 
loading. Aside from thai, a fat 
video case and fifteen pound 
price tag make the product 
complete. 

When the game starts the 
option to play one of three 
characters u available. Frodo. 
Sam end Pippin are all potential 
player characters Those not 
chosen end up as companions 
The starting location is Frgdqs 
burrow, cosily actuated in the 
Shire. A good ex am matron of 
the surroundings makes supp 
lies present themselves to you 
AM that needs to be done then is 
take the road to ftivendell to 
meet Gandaff 



Of course, it all sounds far 
easier than it actually is. The 
black riders are out and about 
and no one can be trusted. Of 
course there are many other 
hazards, as those who have read 
the book will be well aware. 
Remembering that Hilt double 




cassette game is only one third 
of the intended package. I 
becomes apparent that much of 
the detail from The original novel 
should survive the translation to 
a game easily 

interaction is via the key 
board, as you would expect 
from this type of game. From 
lhen on you arc plunged into the 
fantasy world of Melbourne 
Houses IngVish. Inglish is their 
vary own interpreter and the 
company are proud of it. When 
The Hobbtt was released, there 
wasn't much to match ft. Cap* 
able Of handling limited multiple 
command Input if* onfy Haw lay 
in a series of bugs that some- 
times led to confusing answers. 
The (presumably) updated ver- 
sion used in this game is sadly 



lacking When simultaneously 
presented* with several objects, I 
typed the relatively simple com- 
mand GET ALL Only to be totd 
that there was no alcohol in this 
area 1 Some attempts at com- 
mumcahon with other charac- 
ters led to replies consisting of 
nothing more than garbage. 
Response is slow and this soon 
becomes anndy ing 

Apart from this annoyance, 
your companions have a lot to 
answer for when rt comes to 
time wasting. They are very 
slow indeed The computer 
never ceases to remind you thai 
these other characters are 
present This is a redundant 
process to say the toast as there 
is a graphic display on the left of 
the screen which displays the 




AMTIX March 1986 61 







^ve n:eur4 



ILL 



::::i:::ii 



m 






:::::::::::::: 



wme information just as well 
The only result of this duplicity is 
even more delays m an already 
si oi>v system. 

There are good points. Occa- 
sional graphics areas add lo the 
narrative tent. These are fash- 
ioned in Level 9 sty le impress^ 
ionism and work fairly well 



Sflttf* 



*8 





4*** 



Unfortunately, the rest of the 
screen rngmiams a slightly clut- 
tered look whether They are 
there or not, The graphics dis- 
play on the left is usenil for at a 
glance information but seems 
only parti si ly finished Off in the 
way rt funs over into the lent 
section. 

Initial ty, the game is fairly 
simple to play Them are no 
really tricky pu riles beyond 
looking past your nose and there 
are few dangers a novice could 
nol deal with. However the 
further into rhe pame a player 
gets, the more sinister and tre- 
acherous play becomes. This is 
per hap* an underrated feature 
of the game It works in a similar 
fashion to the book At first the 
venture seems to be little more 
than a Sunday outing but before 
long matters of life anij death 
abound 

Whatever I or anyone else 
says about it. Lard of the Rm 

Roing to be a hit. Tolkien is still a 
ighfy marketable name Unfor- 
tunately I don't think this is 
justified Tha game is pretty 
good but is still badly Rawed in 
the areas of play ability and 
interaction tor a 'mags game." It 
deserves some attention but 
ultimately fails to compare with 
classics like The W&ftn in 
Paradise 

Atmosphere 83% 
Plot 81% 
Interaction 74% 
Value for money 72% 
Overall 72% 

62 AMTIX March 1986 



TAKE COMMAND Of 

YOUR TOMORROW 

TODAY. 





THIS OFFICIAL DOCUMENTS RLE 
KM OFFICIAL USE ONLY AMD ONLY 
PERSON Oft Ff RSONS HEREBY /WW 
IT. THIS RUE IS TO BE USED FOR ITS 
ONLY, AND ANY UNAUTHORIZED USE 1 
IS STRICTLY FORBIDDEN BY TW 1 

FOR ISSUANU FOR AUTHOPHZiTION JJ,"^ 1 



°SL 



AN ENDLESS DREAM 



Last fiwfrtfc, Gary Penn em) | 
reviewed the flnrt three Infocom 
nteaen hi the Amttred (*«* 

AMTIX 1 4) The Ijmttafran* of 
time and available *, P ac* m«*nt 
mat the last Two reviews had to 
wait until now For those c+f you 
gjfcojntg^lMttiiOiilti^ wper 

~i*ino«*ef The two 



muii^WS 



^ thm follow cany no 
flings The u-ason ii timple 
The quality of Inform adven 
ton* is incredibly high To fate 
thifn would be to make them 
•J 11 ** 1 *" COmptaribi* to other l 
"WWttufaaames — which they 
tl ^-J™W «ha quality of 
tutu re infucom naieete* fair 
ihan they shaJl be rated Until 
then .consider them a|l to be 
AMTIX ! Accolades Read on 





Infocom, (Softsel}, 
£19 95 disk 

oln the Patrol 
and see the Gal 

axyT Taking the 
poster's advice, 
you had signed 
up straight 

away, At thai 
moment you 
NUl com 

mis>oned as Ensign 7th Class 
Code KP:8. licensed to swab 
And that's about as near to 
heroism as you evergot on your 
interstellar travels. The chances 
of being left lo fend for yourself 
on a distant world with the 
chance to save it from almost 
certain doom are several million 
to one against. Only natural 
then, that mis be the plot for an 
Infocom game. 

The packaging contains all 
sorts of entertaining material 
including a brochure for the 
Stellar Patrol, some diary notes, 
post cards from ^ery weird 
resorts and, of course, the game 
disk The goodies contained 
with in the package are superb A 
brochure for the Stellar Patrol is 



superbly designed to promote 
the image of jingoistic space- 
fa re rs, Boldly going where 
Angels U^r to tread." The im 
porta nee of explaining the ne- 
cessity of f i II i ng out 600 page tax 
returns in triplicate to backward 
worlds is emphasised with just 
the right level of pretentious- 
ness. The notes from your diary 
make the basis for the lead up to 
the game. After being victimised 
by a malicious commanding 
officer, you have to make the 
break and abandon ship. From 
that moment on, you're on your 
own . . . 

One of the first things a player 
will nol ice about this game is the 
clock. Time only passes when 
the program responds to an in- 
put from the player. However, 
this is Galactic Standard Time 
The basic unit of lime is nowlhe 
millichron One thousand millic 
hrons make up one chron and 
ten chrons correspond to Our 
own twenty four hour clock. The 
other thing that becomes almost 
immediately noticable is the 
beau rot racy Galactic civilisa- 
tion is built arourwl a cross 
between an Orwelhan night- 
mare and the more subtley 



disturbing overtones of Brant 
Nothing is simple to achieve. A 
variety of identity cards and 
codes are often needed for the 
most inconsequent i ill of actions 

Of course it's all designed to 
be most frustrating and suc- 
ceeds admirably in this respect. 
Only Mereukys sharp wit and 
poignant humour make you 
want to continue through the 
malaise of almost impossible 
odds. The game actually be- 
comes quite tense towards the 
end but beware It's all too easy 
to make a crucial mistake early 
on in the game #nd find yourself 
up the creek without a paddle 
tater on 

Input is standard Infocom 
fare; that If to say it's years 
ahead of any other system. The 
result of the confidence gained 
using such a system is that the 
player is not afraid to iry some- 
thing different that would be 
impossible to achieve in a more 
simply crafted adventure and 
possibly succeed So the game 
is a joy to play in that respect 







t*SI 

"a*** whh » no ''third m lKJK 




UNION 













' 



*«4^ 



> 




There- are momenta of obvious 
inspiration from Douglas 
Adams" books The necessity fo 
find and use a towel tor recti y fs 
just one of these. The thing is, 
i Key «re ell wotted ^nio the 
game in such a clever way thai 
even the pla^rar^tic elements ol 
humour work in en original end 
refreshing manner Although 
most of the obvious inspiration 
is Adams oriented, ranrtfotf 
beans a closer resemblance to 
Bob Shaw's excellent SF com- 
edy Who Gobs Here Khan any 
thing else 

Pfanatfaft ts rated as standard 
level which means it's supposed 
to be very hard indeed, This is 
the cm* but not for quite the 
reasons you might expect, In 
some Intocom games of this 
complexity, pu/zles are nor- 
mally difficult in that plenty of 
lateral ih inking is required to 
solve them. Some lateral ihmfc 
ing will help you in this game but 
moat of th«? problem* are com- 
plex because there is simply to 
much to do in each case It's 
quite difficult to explain without 
giving the plot away but if you 
can imagine having to run en 
oond like a headless chicken 
whilst trying to save an entire 
world. fVaf^tfetf is the game for 
you, 



mmmmzmmmmm?^z 



J SPEND THE NEW YEAR IN THE 25th CENTURY AND TAKE A TRIP TO PARADISE 

THE WORM IN PARADISE 



-£0 



L*<r*] t have spent J 2 months enhancing 
shou adventure syHem wjih wortd-be snng 
feature* foi thm coming ymmim mnd THE 
WORM HI W JUUUHSE is Eh a Orel gun* la 

uh Ehu new *ys!*m 

"The Austin * flaxen 1 1 jufl produced, w 
TKWOIMm PAXAD1SE 1 new : 

ihey ve created s whole now bell ijwnw m 
«dv«niuf« technology The lai«*t till* 
oHeii t 1 000- word vocabulary, the most 
sophisticated p*TWJ *ver mrroxporaied in 
# ciseenebased adventure, and the refine 
menl of multitasking You'd hsv* to 
apend ui evening wrth & Rog*l* Thewutu* 
to come up with enough luperlanvei to do 
lusiics to THE WORM P4 PARADISE, if 
not only otter* atuwung itlbei! at time* 
dii!uibififl) ongmaitty in the overworked 
rvmlm of science fiction bul also embodi*« 
staia-of-ihe-arT programming technique* 
whjch wiU Allow you etfordeaslv to give 
rajgn in j n nrji nun of creative deduction' ' 
- Cammodm User 

An axc*U«nt adventure, atmospheric. 

deviouft and full of the ingredient! that 
haws established Level 9 as probably in* 
beti English adventure wntmg house to- 
data ' ' - Compute* Trad* Weekly 




An AMTtX ACCOLADE "ftie game u 
very good in terms of uiieiscuon iutm- 
atingly original and clever OVERALL 91 H 

— Ajniix 



! probably the company t 
iotai ' 



at adventure 
Mlcroecope 



"1 will deecrtb* Lhu gim« in 3 words. Sheer 
unadulterated brilliance Rarely hava I 
played inch a wonderful, enthralling 
adventure The puzzle e u» enta ruining. 
lough and logical The tterybne it umm*~ 
culare, in its originality, concepv and 
4pplLc*norv This, game incorporates Level 
9 a new parser which has to be used ro be 
believed Complex, and multiple input 
commend* mm understood, and the game 
is etiiemely user -friendly In ihorc. 
mortgage your computer, and get a copy 
Immediately!" 

— The Adva mine r» C] ub Dossier 



YOUR SINCLAIR MEGACAME 9 10 

- Toui SincLau 

"The final bkg dilterenca ovef ptevioui 
games ta the use of the vocabulary You 
can LOOK, or comae, bus rou can also 
LISTEN and even SMELL Level fi claim 
Eh«[ in* pEogrwn will understand over 1000 
wordi sbour five times aa much as mew* 
other present-day cassette advantuiet 
our of this world" AA Rating 87% 

- Amend Action 

THE WORM IN PARADISE La available on 
$ midO* All vera lona with the axcapEiono! 
the IPC have mace than 200 pbctuiea 

COur list or games lor other nuoiea — 
ENTEHPRtSE. LYMX MEMOTECH 
NASCOM OfUCl up available on requeat 
pLoue lend SAE \ 



Pteeae send me a I"REE FULL COLOUR FOSTER with more details ot Level 3 ad ventures on Ihe beck I enclose a mumped self 
addressed envelope about 9' by 6" * 

Plessa aend me THE WORM EN PARADISE on BSfleeM for the 

AM$T1UI04M/i«4/ftUB ATARI MK BBC UK D COMMODORE «#[ MSXeAK SPECTRUM 46X 

t enclose a cheque or postal order for £9 9S * 

My Name m HyAddreaeii , — . ^^ -^_^ 



' Advvurtujw o4iunf« thm l/Tchouitf mad # Funpch*^ u # a r 1m r.kvr* 4r*ir for £10 99 lot thm *mm, of an ntf* m»b o iMf fepfy coupon aw *be JHMier- 

Ltvmi 9 Compullng, P.O. Bon 3d. Wflitan-tupar-Mirv, Avon B524 fUfl 




- -tl 



AMTIX March 1986 63 



^.VEN^UREjj 





Infocom (Softsel), £19 95, 
disk 

e&sfaik&r is Info 
corn's first tntio 
ducfory advent 
ure aimed at 
children from 
nine years old 
upwards Con- 
sequently the 
puMim and my 
sleries in the adventure are 
far less demanding to the aver* 
age player than their mors 
complex counterparts Packag- 
ing is likely to make even the 
most hardened of gamers (like 
in Rign&m want to take a 
closer look. The large formal slip 
case contains a nautical than: of 
Frnbtnn Bay (the starting point 
of the adventure), a log book 
with game instructions, room 
for fog entries and some blue- 

Erints, some Infocards (coded 
int curds) and a sticker 
AM the instruct ions are aimed 
unmistakably at the young ad- 
venturer (right down to a Totter 
from the President a! the start of 
the log book) It all makes you 
wish you were ten again so you 
could enjoy it without being 
embarrassed aboul being seen 
playing it, The instruct ions make 
everything c j ear t0 fogm with. 

Your character is in the offices of 
Inventions Unlimited where the 
submarine Scimitar is berthed. 
The submarine has yet to be 
taken on a test dive but an 
emergency has arisen at the 
Aquadome several kilometres 
off shore. The Scimrtar is the 
only vessel near enough to 
reach it in time (such is the stuff 
of Saturday Matinees — now 
where did they go? I. There are 
beasties and shipwrecks to be 
encountered on ihm way and 
there may even be a trailer at the 
Aquadome 

The game has the full comp- 
liment of tnfologic commends 
Evidently the company don't let 
standards slip by patroni- 
sing the younger end of the 
market But all the usual details 
about interacting with the game 
are presented m refreshingly 
atmospheric fashion. The sub 
itself is fitted with a whole host 
of easy to operate sensing 

Su ioment allowing the exarr 
on of almost every pheno- 
menon discovered. 

Normally, if you're stuck on an 
Infocom game, ft** necessary to 
shell out several pounds for an 
invisiclucs hook to help you on 
your way factually these books 
usually do more than just offer 
hints but they are stilt quite 
expensive) twt in SMSteNftr 
there is a collection of hint cards, 
The answers (or clues) to var- 
ious problems are printed in 
faint ink and overprinted with 
the name of the game, making 
I them impossible to see acct- 

64 AMHX March 1986 



dentally Run the card through 
the red plastic window in the 
sleeve however and the heavy 
printing disappears leaving a 
clearly typed piece or infor- 
mation behind. Simple but ef- 
fective. Enough of these cards 
are supplied to satisfy the mosi 
impatient of novice adventurers. 

Although this is designed as a 
'junior' adventure game, it wilt 
keep a more experienced adv 
emumi busy for a few hours 
The trouble is. some of the 
dialogue seems out of place. 
Most of the dialogue and plot is 
rather corny but this is in char 
acfer and doesn't make you 
cringe so much. But some des- 
criptions and messages seem to 
be in a style which doesn't quite 
fit the 'comic book' approach of 
the game and yet neither does it 
reach the high standard of In 
focorn's more complex efforts. 

There is no denying the tech- 
nical excellence in making an 
adventure game fast paced 
enough to make it exciting for 
the young but thoughtful player; 
however Throughout thore is a 
terrific atmosphere (you can 
almost taste the seltk Really 
though, older or more exi 
enced players probably won't 
get much satisfaction oui nf the 
game apart from simple fun and 
From having the game as pari of 




a collection, The newcomers to 
adventure gaming, perhaps not 
so used to logic puzzles and 
mysteries rather than alien- 
rapping, will almost certainly 
thoroughly enjoy the yarn Com 
paring Seasiaiker to Fr># Hitch 



Hikers Guide to the Galaxy 
would be rather like comparing 
Star Wars to 2001 Both are 
excellent in their own right but 
the Jatter has fur more depth 
f pardon ihe pun I Anyway, I like 
the sticker 



yr 




- 






rOHFOPUlDfi 




"The most 

advanced, original and involving 

adventure you will ever play... r 

Without peer in terms of scope, 

imagination and involvementr-n^cfanmWKU, 




B 



M 



P O V R N E 



V () U S 






m 




CLOSET FROTHERS 



COME OUT— AND 



WIN A COPY OF A 



GREAT ADVENTURE 



GAMES BOOK . . . 



Here'i something r Df vou in ™„^ - 

S^Tf^**?* 1 *" coasting ofih^JdM^ T* ^^oocisd d t& 



"unanieiheww*"^^ 7 

2 wh-ch author Mp^d Uva. *> **«"" 

3, From which piogr ■mming tangiws* 

i W*chadv^regamah*-Mptn«Cc™» 

5 „, uamatnmtt » you •ncourt* Mifftw L,d 1fl 

6 In which arc** wSvcnluMJA*™? 
&?£»*• * vour furtive *«**? 

Norman nr^wj^y, 

»nKartd!ha*nlr(«lo: 



TM you h*« « - or n*. » SH^S?™ ^ «a^'* ■ 






postcard . - 

AMT 1K ADVENTUttEfl COMPEtTTlON 

PQBOXIO 

LUDLOW 

SHROPSHIRE 

SYS10B 

k. ^.ntifiad bv the Pink Tie 
PS Warn.™ - Fro*** Win ^^^K'JSon Jha™ t**f 



Synrtfo 

wgrnb 

1 uapa> 

l the bio 



66 AMTTX March 1986 




►ADVENTURE] 



■!■•■■■ » + ■■■■!■" 






msirr.rrTT 





A J Bradbury, 
£795 Collins 



A J Bradbury is bv no means the 
firs! to venture into the field of 
guides to writing adventure 

ames on a home computer. 

trier more established authors 
have explored the Amstrad 
range of micros in particular So 
it was with a certain sense of 
'deja vi j J that I began reading 
book. I am no programmer 
but the book is designed lo teach 
you how IC write complex, nffi 
Cient adventure games in BASIC 
f\t too far beyond mw 
ability to understand. As a result 
I found myself working through 

the chapters rather rapidly with- 
out losing track of the author's 
instructions. 

Ttie book begins simply en- 
ough with a somewhat chched 
dialogue fitted from a hypo- 
thetical adventure From There it 
improve* rapidly as the author 
explores the usefulness of var- 
ious BASIC commends in the 
content of game design The 
explanations are clear and read- 
able {suitable to grace the pages 
of the usually semi crypt te in- 
st ruction books all too fre- 
quently packaged with a micro). 

Bradbury never makes as- 
sumptions. Various philoso- 
phies of game design ate deal, 
with in a logical process that 
leads to decisions about imple- 
mentation that are then exe- 
cuted in an ongoing program as 
it develops through the book. 
The result is a coherent pro- 

Sression of the design prote- 
ure that anyone with an iota of 
intelligence would be able to 
follow It also lends shape and 
direction to the book enabling 
those already capable of more 
advanced programming to 
maintain interest. 

Very tittle space is given over 
to 'filler' material However one 
area where that does fall into the 
trap of extraneous explanation 
is when Bradbury deals with the 
task of preparing and mapping 
an adventure game True, a 
[treat deal of care should go into 
this integral part of the process 
but the number of examples of 
good and bad methods soon 
Became little more than ■ long 
winded way of stating the obv- 
ious. Other than this temporary 
lapse however, it is only fair to 
point out Ihe high standard of 

textual quality 

Eventually/Bradbury gets to 
f rips with the subjects that often 
oil novices — data compaction 

and multiple command parsing. 

Considering the limitations of a 



h+gh level language such as 
BASIC, very good methods are 
found to deal wrth both of these 
areas effectively. The results* 
following Bradbury's instruc- 
tions are sup ri singly detailed, 
fast and rewarding adventure 
frameworks leaving the imagin- 
ation up to you There ere still 
those who believe adventures 
can be written in BASIC and be 
marketed as such I doubt whe 
ther thla la now a commercially 
viable proposition, but even so, 
the idea of enthusiasts creating 
theif own adventures is enter- 
taining and potentially 
educational. 

Also included in the text are 
Chapters on sound effects and 
the use of user defined graphics 
to add aesthetic touches to rhe 
finished program Of course, 
these sections are presented as 
take it or leave it options but the 
ideas expressed in the chapters 
ere interesting end up to the 
standard in the resi of ihe book. 
The other clever feature is the 
outline Of a tongue in cheek 
adventure game to write your 
self, based on whet you've 
learned from the rest of the 
book. 

At 232 pages, this medium 
format book offers a full course 
and should teach even those 
with experience a thing or two 
By and large, however, this book 
is aimed at the aspiring begin 
ner. Given the going rate for any 
kind of computer literature, it 
does warrant the eight pound 
price tag but it's one more entry 
in an already crowded market It 
will never go down in history but 
deserves success nonetheless 



I i lium 






TTTTTTT 

- 1 ■ 1 1 1 
. . . . . . 



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is*^h|s!!i!Hi!!H!!!!|!!!i!!il!|!i!ll!ii 








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Every month from now on. 
AMTIX 1 adventurers will 
haw the if own hints see 
Uon in the AMTIX! ARCANA So 
if you have any maps, hints, 
problems, criticisms of my re- 
view*, or &m ju»t willing lo offer 
help to those in need, then let 
me know The lip* offered this 
month are mine, but I can't cover 
every game 50 your help will be 
appreciated. 

Every magazin* that runs ft 
help page for adventur ers uses a 
code to avoid giving iiway more 
help than (■ necessary and a 
similar procedure wilt be used 
here It doesn't wd to be 
compte* so a simple reversal 
code w i 1 1 be u Bed as f 1 tows : 

ABCDEFGHUKLMNOPGR 

STUVWXYZ 

becomes 

ZYXWVUTSRQPONMLKJ 

IHGFEDCBA 

Simple ? Good — off we go then f 

FAERIE 

To enter the Underworld, you 

need the following items ; 

YLLGH, HDVZGVt ORG OZNK, 

PMRUV !RG RH RM GSV IFXP 

H2XPI but do not take HZMW 

1RMT F DZGVI TOZHH, YOZXP 

JFWM, 

If you have had any difficulty 

sconng point* — ie any point* al 

all the reason 1$ BLF SZEV GL 

XIVZGV Z HXLIV NLMHGVJ HZB 

GSV NZTRX DLIW RM GSV 

XZEVfCZREVf 

And for a little esctra, HVZ1XS 

XLXPVGH to find a treawre, 



>» 4> 



THE HITCH HIKERS GUIDE 
TO THE GALAXY 

I think solutions to this one 
should be rationed. First off t 
something that few people are 
aware of initially: 
UWW Z XSWHV HZMWDRX3 
GL GSV WLT LFGHRWV GSV 
KFY I| might not seem impor- 
tant but if you don't 
Here's a favourite — How 10 gel 
the Babel fish: 

KFG WIVHHRMT TLDM LM 
SLLP XFG GLOVO LEVI TIRW 
KFG HZGXSVO RM UILMG LU 
SZGXS KFG QFMP NZRO LM 
HZGXSVO K1VHH YFGGLM For 
fun, try pressing the button after 
each stage of the process More 
tips for this one nexi month. 

ICi STATION ZERO 

How to qm rid of a (presumably) 

unwanted Veti: 

TL GL VHPRML EROOZTV TVG 

NZGXS ZMW KJRNFH HGLEV 

0RT5G NZGXS ORTSG KIRNFH 

HGLEV ZMW GSILD RG 2G 

BVGR 

While we're at it. We might as 

well get rid of the Polar bear as 

well ' 

IVGFIM GL SVORXLKGVI URIV 

U02IV (0LX2GVW RM 

SVORXLKGVM 

QUANN TULLA 

To destroy the ship BLF MWW 
GSV HGZGRXWRHIFKGLI ZMW 
GSV GRNKVGYLNV XLNYRMV 
GSVN GL NZPV VIStKOLWVI 
WRHX GZPVGLVMTRMVULN 
(MWW PVB) ZINH RGHVOU 
ZFGLNZGRXZOOB Light blue 
touch paper and retire . . (only 
kidding) 

ZORKI 

Following the review last 
month, here are some lips tor 
those trapped in rbu realm of the 
Underground Empire. Right 
from ine beginning then, to gel 
into the house XORfrW RM 
GSILFTS GSV DRMWLD To gel 
into the dungeons. NLEV GSV 
IFT. 




iW 



¥ 



■tX 



And now for something slightly 
more complex As you have 

Erobahly discovered, The inha* 
tlanls of the Zork dungeons 
have a thief in their midst. He 
isn't easy to dispose of so be 
careful, RU BLF NWG SRN 
VZlOB LM. ZELRW SRrV lifs 
easier). DZRG FMGRO BLF SZEV 
Z SRTS HXLIV ZMW GSVM 
URTSG SRN ORGS GSV IFHGB 
WZTTVLTLLWOFXP' 

LETTERS 

Dear Span 

... I have only had my Amstrad 
throe weeks and have only one 
adventure Ms called Return to 
Eden from a small company by 
the name of Level & — I would 
not be suwfsed if you hadn't 
heard of them \$uret — S*f) 
This is the first Level 9 adver 
t have tried and I n*ed to ask for 
some tips f hangs head in 
shemeV. The pilot of Snowball is 
thruster happy How do I disable 
him? I have got the spade in the 
mole hill (pathetic isn't itf 
Tim Varley P Oxon 

(suggest ytiu rvadthe nejrf fatter 



"SB 



Dear Sean, 

1 was reading your column 
about helping people out with 
adventure games. People who 
need help are welcome to con 
tact me I will be glad 10 help 
people month after month The 
list of games I have solved ia as 
follows 

1 . Return To Eden 

2 Emerafdisfp 

3 Jewvte of Baby fort 

A Forest at Wo/id's End 

5 Fantasia Qwmond 

6. The Hobbtt 

J Lyceft 24 WlMingdon Park 

Drive. Hampden Park. East. 

bourne. E. Sussex BN22 OBS 

tf you read the fetter stove, / 
think you'ff trnd yo*/r ftrst client 
Meanvvhik* get m tout ft wrrh me 
and fet me know whttfr gmme 
vm* want SM 

Art Supremo Oh Frey has df awn 
up the futl map of Zork f for your 
delectation this issue, it shotjrd 
relieve you of one complex 10b 
at least That maze is h or run 
do us without a map CV> 
you need the artistic at 
our man Frey to have your map 
published though If you can 
draw — great. But if not, as long 
as the details am clearly imti our 
wo can deal with the aesthetics 
The sender of the most interes- 
ting end useful hint, map or 
tetter wiii w*n a cassette game of 
that person's choice, Now 
there's an incentive if you ner 
needed one 

Send your entries to 

AMTIX ARCANA 
PO BOX 10 
LUDLOW 
SHROPSHIRE 
SYS 1DB 

AMUX March 1986 67 




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AMT1X March 1986 69 










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w& s'a^sr fir*.* SwasrS 







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""•tor k / *** dS '"wain- ^ ous e. pa^s^'m^k?* * 



"■"to, ii.£ ^°tofw« : **»*»»■ 

"w^S «$*« 4*£r 5 

game ^ **«*£!£ JJJjJ 



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Your chance to fill that gap in your life 

AMTIX' H THE mag*nn* for the discerning Armtrad owner, 
combining the best in garner reviews and technical know how, 
coping with adventures and strategy, your problems and Ours 1 
j shouldn't miss out on this, but if you Haven't been able to 
get hold of ear Iter issues of AMTIX ' we do nave lomi in stock 
— and after all you wouldn't want any holes in your AMTIX 1 
binder would you? So order now! 

Ho 1 November T98S 
Complete Guide to games I • Lightpena # Dun Oarach Map 
Pyjamaramd Map # Everyone's a Welly Map • Lords of 
Midnight Map • CP/M • Tape to Dish Utilities 

No 2 December 1 986 

• Complete Guide II • Fighting Fantasy m Alien 8 Map # Word 
Processing with Tasman # FORTH on trie A mi trad 

No 3 January 1386 

• Gergovle Games Profile • Knight Lore Map • Public Domain 
CP/M • Computer Art • Cirtension ROM* # RS232 

No 4 February 1986 

• Dynamite Den map • The world of Infocom adventures • 
Amsoft visit • The first batch of results • Gremlin graphics, the 
journey, the people and the story • Introduction to sedu- 
catiorvar software • Preview ol the The Music Processor 



BACK NUMBERS SPECIAL OFFER 

Each back number of AMTIX' is 
available at €1.00 each (plus 20p for 
post and packing per item ordered}, 
But why not take advantage of our 
special offer: 



LJnif 



CI 



ToUlE 



L+tl$pttUlQtt«4it£*iK>l *tH****(jrt**M4 f 



• Order three issues or 
more at the same time 
and get 40p off total! 



SuhT«t»H 

PW HBH (ZOp per tt*rn) I 

-TetaiiwriBftitf.E 



. m*t* thaquas/poeUri «n*f ri E« v *hi* ro 
LTD H t iHNff to avoid wanting c«* Exyrnvnti Fbmm do rio4 
*ncfc»* »nv «xd#f wrtti m*i lo fh* Mfriami ml* of rh« 
rftHfflfia at Th*4 ituv fMfcilt in OcIhvi rn vw nrrttf Send 
Oftjprflu ttw 



! I would like to order 
AMTIX ■ Back Number! s) 




PO*tcod« 



BACK NUMBERS. AMTIX! MAGAZINE. 
PO BOX 10. LUDLOW. SHROPSHIRE SY8 1DB 



AMTIX! BINDERS 

At fast -they're here! 

Yes. The AMTIX 1 Magazine Bi rider 

paltry sum of £4 50 inclusive 

Each binder rakes fw* if AMTIX ' I 

fl ar. r by sm a 1 1 wh i I , to r ease o I access 

res also @ year slicker for the sp ;id 

tooled, gold bound. Moroccan >u»d 

have cost about £ 150 each, so 

■-[ thing, a rich green with gold ish toolini 
the from cover and [h* 




isesendme AMTIX' Brnd* Oeach* 

ne 




lose a cheque /postal order made pa 
Nevwfield ltd for £4.50* 
*UK price only.Conrjn@rttal Europe and Overseas 
orders please add f2 pm item ordered, 

AMTIX' 8MD£RS,P0 BOX 1Q. 
LUDIQW SHROPSHIRE SIB IDB 



AMTIX March 1986 71 



tiiitiiiiiiu!* 

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SWEAT SHIRT. 



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He Mo compel iiiantstv The ap 
prentice competitions minion 
presents to you a compel it ion of 
.of , , SWEET REVENGE 

Yes, I am asking you. dear 
readers, lo help poor Mtle me in 
my hour of need The 25 best 
suggestions will win an abso 



shtrt Have you 'tad the review 
of the futuristic arcade aoVen 
tu*e elsewhere m the mag? II 
not. why not 7 

Anyway. I can hear you all 
screaming "how can we enter?' 
Whal must we do?, am* things 



*•*!*>* you a StOry. 

!. . " * . 1*11*1 This weekend it w*s decided 

♦'I .: : ,.V. tothrowapiirtvtolicHiCHir Gary 

. ,*, r - 

■::::. ,!!!. iM * squatty little be*teft couldn't 

; ; cater for a tea tor two the flat 

;ijj; ' - * where I reside was elected to 

P /J*j*j hoii* the function So. on a cotd 

. I-J/r. Saturday evening people start 

m /;"!"•■■'■ ed lo arrive, and the party 

; |Ilfj*i - started swinging Everything 

M!ii«»tiHMi^^ went fme and the guests tho- 

j*y .* »•••«« -*j»Nt*i roughly enjoyed them^ves, 

j • m ; including Newsfi eld's very own 

***/;*; AbsnJ u te I y Anarchic raver , 

'» , V Jeremy Stiencer 



the merry gathering began to I 
return i 

abodes Poor hit le me went logo ; 

to bed as soon as the last strag- j 

gter had left and found a j 

Fridge n> my bed m Yes, Jeremy 



tricks again, what a folly iap«r l 

laughed even louder when I \ 

discovered thai my bedsheets t 

were completely r toped to I] 

shreds J! 

What I want you to do is \ot £ 

flown on a piece of paper how \\ 



w\mmmxm 



leel illustrations would help j 
then draw away. I need detail I 
and some really e e-e-vik sug- S 



WA'-mtLl^ri \l 



St 



. , . * ^ » . • 






•fifimmtrtt 

Hill 



i ■ *- »■ ■ 

1***4' M 



wiM receive a sweatshirt and 1* ■" 
the best one (or rwo r or thrr-ci ; 

will tie played on our illustrious, ;' * 
hut unthinking editor. • 

Send thine entries to HAH 1 HE i 
WHO LftUGHS LAST t 

AMTIX, PO BOX 10 r LUDtOW, |( 
SHROPSHIRE. SV8 1DB and 
make sure they arrive before ; 
70th March, there's good 
ielknws- 







OB Stt>IAN 



■,•-•-•■ 







,| ,i t4l«|H 



^ 9C 



72 AMTIX March 1986 







^r.^iuiiti 




from Robin Candy 



At M Suttort of Swansea kindly pointed out id m# tri*r# wit a slight 
mistake in the Dun Osrach solution I printed ■ couple of month* 
back The ? f * 25 should Actually read 34* * 5 So the code needed 
lor th* doors fas 4543S424 Sorry about thai bu t 1 got il corvfu sad with 
the Spectrum version 

Th it month hei.nl been ebedona for software so there ere quite* 
few fww games | would like tip* on particular y the excellent Ptng 
Pong from Imagine, Sweevo's WorttffWhfftedtTom Gargoyle Games 
end the Gyroscope loofcalfke, but * west improvement on the 



original; Spmtfwf 
One lest thing 



from Qpctrk Dreamt {the Hod Cousans version} 
before I start on the tips When you send in pokes 



could you make sure they are alt your own work because nice Mr 
flock man of that reputable rag Amsrrari User gets upset rf I print 
pokes that appeared in their magazine first and I do hate getting 
threats of broken kneecaps Make a Tips Editor's life easier — sand 
in original pokes. Okay, enough of the moans and on to th* 
informative bits 



1 " 

TIE M KUNG RJ 


C1UB 




Stand still and he will come 


As p* omtsed last month hare 


towards you. As soon as ha gats 


are soma tips lot knagtn* r » 


wrth in hitting range, ckjeoer 


claseac Y*- Ar Kunq f u wtkicn 1 


h*m wiih a couple of flying 


am sura you wM agree prove 


punches then switch to rising 


Sieve Cross wall of Croydon lor 




th*» info 


tm 




It may tafc* soma practice to beat 


BUCHU 


th is lacfy Jump towards Fan and 


Jump toward! him straight 


do about 6 lunge punches and 


awayanddoacoupttof long 
punches followed by an anna 
punch, Than finish Buchu off 


thenrfosorne ankle punches to 


finish her off 


with a frying kick 






SWORD 


STAN 


Jump towards him and do soma 


Once again fcjmp towards your 


flying kicks and than a cdupla Of 


opponent bu t do a roundhouse 


lunge punches 


instead Follow this Quickly with 




a couple of back lucks and r hen 




finish her off with a few rising 


TONRJN 


kicta, 


This opponent is vary difficult to 


MUMOM 


baat so nJenfrw of wMm^n^m |m 
needed her* Stand st ill until ha 


ThisWlowisabrtdifhcijhbut 


gets wit hm range and then 


still but elifcu Wit towards rwm 


perform a comb* fi.itkki of lunge 


and then jump up Perform a 
couple a* flying lucks followed 


punches, ankle punchas and 
hying punchas. 


by/up a Doupia of rising kicks, tf 




this fails try funge punctHBs 


BLUES 




This is the Rung Fu master and. 


PO^ 


as expected, he is the tough 


Jump towards Pole and perform 


cookie of the lot FoMowthe 


about 5 lunge punches than 


seme procedure as used on 


switch to hiring punefva 


Tonfunbutfestet' r 



MARSPORT 

After revealing how to complete 
stage 1 of Marsport John 
Mecann of Ltsbum in N Ireland 
wrote in with the solution to 
staoe 2 but youve got to waft 
until nexl month for the final 
part of the solution. 

1) Go to the sanctum to get the 
due Tm the sentry: 5 pair* for 
entry; city through. 5 screens 
each two 

2) Get the Mars map and put it in 
the key slot of the Bar (Marsbar. 
see) 



3 \ Get the tea from the Bar. 

4| Go to sector d, level g. and get 

the insect. 

5| Get the syrincje from the 

Chemist (open n with a parr of 

boots) on sector e level d. 

€| Get the point from the Oratory 

sector i. level b 

7] Combine the above four items 

to make the antidote. 

81 With the antidote go east from 

sector e, level c, and enter the 

danger room. Wail until the 

countdown has finished end 

then put the antidote in the 

locker for future use. 

9) Gel the clue from the vidtex 

unit on sector h, level c, 'One 



i 



monkey says why the other two 

■ mi.'I 

10) Make another eyeshield and 
et another pfirof ear muffs 
1 J Combine the eat muffs and 

the eyeshield to make the Y 

token 

12} Get the valiurn from the 

chemist and oo north from 

sector b, level b. 

13) Enter the danger room and 
wait until the nerve bomb has 
gone off. Put Che valium in the 
lOCker for future use 

14) Get the topee from sector, f 
level b 

15) Gel the kettle from sector f, 
level f. 

161 Put the kettle in the key slot 

of the boiler room on sector i, 

level j 

17) Get the helmet from the 

boiler room. 

1B| Combine the helmet and the 

topee to make the power 

booster 

19) Combine the power booster 
and your gun to make a 
hypergun, you can now kill the 
Sept Wark>rda 

20) Gel the clue from the Vidle* 
unit on sector f r level b. "One is 
holy with skill after church' 

2 1 \ Get the at rai ner from the bar 
on sector c r level f. 

22) Get the sunchart from the 
map room 

23) Combine the sunchart and 
the strainer to make the T token 
24i Go west from sector d, level 
rand kill the Warlord 

25) Now qo a n d get t he du e 
from the Vidtex unit on sector I 
level e. 'One says nothing, the 
other says it all 

26) Get the mute from the musk: 
room. 

27} Get the manifesto from the 

oratory 

28) Combine the mute and the 

manifesto to make the E token. 

2$) Go to sector i F level d and get 

the clue from the Vidtex unit 

'One draws near and throws 

away'. 

30) Get the charcoal from sector 

3, level d. 
1) Get the projector from the 
oratory, 

32) Combine the charcoal and 
the projector to make the N 
token. 

33) Go west from sectors, level i 
unit kill the Warlord 

34) Get the due from the Vidtex 
unit on sector d P level I 'One is 
easy and *"" °* aplomb' 

35) Make another cake and 
another lead suit. 

36) Combine the cake and the 
lead suit to make the R token. 

37) Combine the E r N, T. ft, Y 
tokens to make the key. 

38) Put the key in the key slot in 
the sanctum sector e, level h. 
33) Go west out of the sanctum. 
Now it's up to you to escape 
alive and with the plans 



DRAGONTORC 

Many Dregontorcers out there 
seem to be getting contused 
when they gel 'tunnel vision", 
you can only see Ma roc and i bit 
of what surrounds him, this is 
NOT a bug If only happens 
when either there is no fight in m 
room (to remedy us* the Light 
spell] or Ma roc has been bitten 
by certain creatures {use heal 
spell then move out of that 
room or rust use the light spell) 
If you are experiencing any 
problems wrth the Dragon to re 
tips then dop me a line and I will 
see what I can do. 

Now that you have destroyed 
the first crown ol Dragontorc 
proceed to Dreamdowns H the 
dwarves are bothering you then 
lead the eff into them and they 
will be Ml led or attentat ivety 
they can be destroyed using the 
Mferrioi spell 

Look for the squirrel Once 
you have got him than use him 
to search the leaves for you to 
reveal a stone and a torch Now 
light the torch on the camp fire 
and take a bow to the eff The eff 
in return gives you a nut tf you 
give this to the Squirrel he will 
crack it open and reveal the key 
that is inside, take this. How 
enter the ruins with the alt . 

Intide the ruins open t h« 
chest wrth the key and take the 
snake symbol Use the snake 
symbol to move the flagstone, 
and then take the Demon spell 
that lies underneath. Now go 
out of the ruins and use the 
snake symbol to move the 
flagstone on the woods to 
reveal an entrance Go down the 
entrance wrth the snake symbol 
and the lit torch 

Go through the first door you 
meet and turn off the snake 
generator with the torch j place 
the torch on the snake symbol 
that is on the wall) Now kill any 
snakes that are still about with 
the snake symbol Open any 
locked doors wrth the snake 
symbol and kill any snakes wrth 
the lit torch Open the locked 
chest with the snake symbol 
(leave the torch on the floor just 
in case you gat attacked by 
snakes Take the crown symbol 
from the chest, rf there is no 
crown but another snake 
symbol then put the two snake 
symbols together to maka a 
crown symbol. Beware of the 
axe and fireball room rtis 
advised you use the Slow or 
Unseen spells H necessary 
Search the tomb with the crown 
symbol to reveal a crown and a 
message The message "When 4 
are none smite anvil with stone" 
means use the crystal of 
tint (thought when four of the 
crowns are destroyed Use the 

AMT1X March 1986 73 



:t:l:;:; | :"ih::d- 



- 

uuitMnm.illlllnilll. 



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| = E | E j E j | E f E [ 1 E j £ 




snake symbol on the other 
make symbol to reveal the exit 
Of use the Return spell Place the 
crown on (he anvil to destroy rt 
With two crowns destroyed you 
should now t rive J to 
Trolhtones 11 is best to use the 
Warrior spell on The deadly 
yellow imps to kill them before 
trying to solve any of the 
puziles It is also helpful to have 
the lit torch and you must hive 
the Demon spell 

Search the leaves using; the 
servant spell to get the Bane 

Km. K you catch the bird thai 
n around you will gel the 
mtnigi Set a thief' Search 
the stump for the coin and put it 
in trie waf er Jump into i ha poo I 
to go to Hells- mouth 

Hellsmouth is inhabited by 
bats that can be killed using the 



Misstle spell and you can kill the 
snakes using the torch. Find the 
axe and use this to smash the 
eggs (place the torch on the 
floor to kill the snakes), now 
take the chest key look for the 
chest and open this with the key 
to get the crown symbol Now 
here comes a tricky bit — place 
the crown symbol on Che cursed 
key while avoiding the balls of 
red fire. Either Unseen or Slow 
can help here Now take the key 
and use it to open the locked 
door When the Demon appears 
use the Demon spell to destroy 
it — "Set a thief to catch p thief' 
Take the crown Kill the eyes 
with the bane end place the 
crown symbol on the stone to 
reveal the exit or use the return 
spell Place the crown on the 
anvil lo destroy it 



RAID OVER MOSCOW 




ZORRO 

W youre stuck in US i 

latest release then have a look 

Chr istop her W* teon NUgfort, he 
did send in the entire solution 
but I ' ve spPt il into two part i 
The second perl will appear 
neat month Right „ on wftb the 
tips... 

1 Go up ihe vine on screen Vend 
coiled the handkerchief that the 
Senonlia drope 

2 Now go to the top of the 
scre en which contains Ihe Palm 
tree and press the fire button 
when you are positioned nam to 
me boot 

3 With that none go to the hotat 
room end collect the gtaaa 
bottle Then proceed to the 
foom with the drunk in il Give 
Hie bottle to h im and wan u ntif 
he lies down You can now use 
him as a trampoline I 

4 Return ro me hotel room and 
colled ihe branding iron with 
the Z on it Then go i to the room 
with the bull m it Tneei Ihe start 
screen) Place the iron in the fire 
and jump up end down on the 



74 AMTIX March 1986 



nearby set of bellows Collect 
iron, Wh*ch should be red. 
and prod Ihe bull with 11. You can 
collect the object thai was next 
to the bull 

5 fletum to the hotel room, 
again Collect the bell then go 
one screen nght end place il on 
the leh hand Sell holder, which 
it at the top ol 1 he screen Go 
beck end get the belJ again but 

?pujo» it in Ihe tight 
hand be)l holder A hole should 
appear in the ground but don't 
cfebdownityet 
t Go to the start screen and 
climb down the well. Co nght 
and then down and colled the 
plant. Go beck up end jump 
across onto the nail and wail 
When the platfi 

onto it a no drop the plant, Wart 
until your platform reaches the 
bottom and then go back to the 
room with the drunk Go to the 
fop level of that screen and try 
end force * guard to land on the 
chandelier . forcing die bo* up 
Go down thts hole end co 
the chalice but you w> ! i just have 
to wan until next month for the 
frnai thrilling instalment of the 
Zorro solution 



Not the most exciting game this 
but tf vou have bought rt these 
ft fait! Andtew Wilson gf 



In Ihe lirst 
have to 



where you 
your ships out of 
war, open die 



■openi 

doors to the hangar as late am 
possible because when you do 
open them your alt itude tends to 
increase but do make sure when 
you open the doom you are a 
reason bo n ojisience nom mem 
otherwise you com Id end up 
crashing. 

In the second Zaxxon Mte 
screen there ire two good 
met hods for scoring lots of 
points but one is more risky then 
the other 

a ) This tt the more nsky of the 
two methods! 



practicing a lot you tend to get 
killed off quite often. Go up um il 
a missile appears then go ojurfe 
low and wart tor the missile to 
get ahead of you Now go bee* 
up so you ere level with the 
m tssi le and shoot it ' Just 
conf inue with thts method until 
you proceed on to the next 



b I As soon as you ap pea r on 
screen, fly low so as lo avoid the 
oncoming mi si tie. No*. fu$X 
Concentrate on how to destroy 
the ground teroeti end 
heMcopteri, but remember lo 
stay low down . If you should see 
a row of trees corning towards 
you then Doe/t Panet Shoot at 
the trees and rf your bullets go 
straight through without Frilling 
anything you are safe if you* 
bu llets do hit a tree men just 
move a little to the left or right 
and Tire again to see if your 
bullets still hit a tree Repeat this 
procedure until the bullets dool 
hit anything end you should get 
through safely. 

Irr ihe screen with the silos to 
pet the one on the fa* right* 
lower you r plane until It is 
almost touching its shadow end 
then fire at fhesHo and you 
shou Id destroy It because you 
are at the correct height . Now 
destroy the other silos ™* except 
the one in the middle. Once you 
have done diet pet to the seme 
height ae the s«lo *n the middsiL 
Now shoot planes etc until there 
is about 3 second* to go, men 
ihoot the final i*lo 

The next screen. Moscow, ha* 
eight towers which are to be 
destroyed AJI except two ot 
them ere m line wrth Ihe 
So get 
I up with the 
Land you should be able 
f sax of the towers Once an 
i h ey be e n shot you 




When you appear on tht 
reen you win nut me the i 



I end the final conflict 
i this 
robot 
s nght You should, 
i couple of games be able 
dtct the robot's 

i so making me task 
of deal roytng it a lot a 



DYNAMITE DAN 

For those of you who are having 
problems with the Mirror soft * 
Dyn^/rufe Dan, Tony O'Brien of 
Merseyside has supplied some 
useful tips. 

When you have the 8 sticks of 
the dynamite walk up to the 
safe door and you will notice ft 
starts to glow, now move bade 
avoiding Or Blitzen before the 
door explodes. To get the plan* 
bounce on the trampoline and 
iump on to the laser that is just 
below them When the laser 
shoots across, walk on on n 
until you are just below the 
plans end then jump up lo get 
them 

Now you have to get out of 
the safe to do this walk to the far 
end ol the trampoline and make 
sure you have walked so far that 
you are only balancing on the 
trampoline by one foot After 
the laser has shot bounce four 
times, avoiding the girl and 
towards the door You should 
now be free to head back to your 
airship and finish the game 



NIGHTSHADE 

Ultimate i latest has attracted 
quite a lew tips from people but 
I don't wish to ruin your 
enpyment of the game so you 
will have to wait another month 
to hnd out which objects 
destroy which nasties, While on 
the subject of Ultimate watch 
out lor GuaMpht I've seen H on 
the dreaded Spectrum and it 
looks like ■ game to watch out 
for 

It Is worth learning which 
anliboffiss kill which nasties 



antibody the crsatu re will ei 
double itsetf or change into 
something even worse 11 you 
press 2 than your view will 

rh.mqr rh»» t% 

undocumented, but it does 
work Throughout the mate 
there ere four extra weapons 
These are used to destroy the 
four big nasties that are 
pictured at the bottom ol the 
s creen When you ere neer a 
monster and you have the 
weapon needed to kilt it then 
that object wiH flash To destroy 
the baddy |ust throw the object 
At il If you misi don t worry 
because the object will }ust Ity 
past and you cart go and pick it 



Thai seems to be It for this 
month but just before I go I will 
give you a taster of whs! is to 
r in next month's column 
L Yep nest month will *#« 
some nifty routines lor such 
games as h>'*jMstwth> from one 
of Uddpn'i friends the only 
oner In the meantime rf you 
have discovered some mind 
bf dwrngty brilliant tip for any 
game then send it in at once to 
ArvTTIPS. PO BOX 10. LUDLOW, 
SHROPSHIRE SY8 1DB 



RE-WRITE WORLD HISTORY AS YOU ASSUME COMMAND 
OF THE ALLIED OR GERMAN FORCES IN THE ULTIMATE 
OFFENSIVE ON THE WESTERN FRON' 






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Lfl IU 



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ISOl 



lisk 



SC 

64/128 

only) 



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V 






**KEERRR !H + ... REQUEST ... 
ARTILLERY BACK UP IMMEDIATELY 
L ENEMY TANKS ADVANCING ... + + 
REINFORCEMENTS REQUIRED ... 
KEEERRR!! * * ... MOVEMENT HERE 
RESTRICTED ... AIRPOWER NEEDED ... 
+ ... WEATHER CONDITIONS ... ABYSMAL 
*** ... WE'RE GOING IN H! ... ++ 

99 

UnH ID, Parkway In dust Hail Canfra, Hanaaga Street, 
Birmingham B7 4L.Y Telephone Oil 359ftBfil 




YOU WtkU M£t£ °?Q HKP : 
KEYS - CASKET - URN 



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AMTIXf MAIL ORDER FORM 

Telephone Ludlow |0Sfl4( 5620 
Plw« send me itie following iwms Block ctptuis pie,h*i 




Pl**s*not«; «ynr vrtwan-mvvwdrrwiy not brjvaiiattfunhi (ft officii 
rrtMs^daie- If you are in *iy doubt, pi* *w fmg firsi 



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Of F AN* OWDEfl WQRtH 




OutsrfrfuTOtM" (* w *w Am «■ bmj* **■ FlBii* *» rim «*irt my Tof ji J Enclosed; E 










Sorry - only ONE vouthef o*r nrrl* 


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tfflwy dhfSAW Ofl poflMQ* ratoi fWllQff 











1 



AMTIXI MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SYS 1 DB 

Please do NOT et*cIo*e this form/pjym a nt wtth juiy other correspondenc* to AMTIXI Magulrte editor! aI. as It will only delay 

procnilno your order And mjiy rnuii In ' 




etailers don't always have ever ythl kj In stock 

you might want but if It i i within our power to 

get if for you, then we will. Any of the software 

reviewed In this, or any, Issue of AMTIXi can be 

ordered using the form below — In fact ^ny 

aval Fable software for the Amstrad that exists we 

undertake to do our best to get It for you. 

AMTIX! Mail Order is backed by the resources of 

NewrHePd, which | in association with the 

magazines CRASH arid ZZAPf 64) has been 

supplying over 150,000 Spectrum and 

Commodore 64 owners with mail order items for 

over two years, so you c an be sure of the very best 

In service* 

Ttief ei no mail order catalogue Involved — just 

use the prices quoted in the pages of AMTIX ! or 

the known retail price, if you have any queries, 

just ring the number shown on the form mn<S our 

staff win advise you. Anyone m^y take advantage 

of the discount coupons on the form which a J row 

£? off orders worth more than £20 and 5 Op off 

orders worth more than £10. Postage and packing 

ts mcluded in the price of the game. 






YOUR 
TRAD! 



ild be simpler — fill In the form tod a 
I order whatever you like I 




i 




^. 



» 



■y 


r 


T 


r 

| 




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f 

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f 


4 j ?r We ddi 




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" ^^t _^HV^ 






--.** 



THE SUPER SUBSCRIPTION SECTION 
INVITES YOU TO JOIN THE . . . 

. THE GREAT GARGOYLE 

GAME GRAB 



AMTiXI SUBSCRIPTION 
OFFER 



Yes, I warn to subscribe to 
AMTIX 1 for one year (12 
issues I and receive two free 
games from the three listed I 
endow a cheque/ post a I 
order for £15 00 (UK only - 
overseas customers see 
below) made payable to 
ISIewsfield Ltd', 
(offer closes on March 30th 
1986). 

Pi a me -----^-. ■.■■■«. »».«.. 

Address 



■ 
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■ • ■ 



Postcode 



The free games I would like 
to receive are: 

Free game choice T is ...... 



Free game choice 2 is 



overseas suescfuents tha *«*» d» ■ 

m data ii rjrtHfef lo readeri Iwrtng out | 
*3t (h* U* or EutOO* W JOTh April 1W 

tk* European tufc»tNpi#ofl- oH*r ftt* One* 

fcuaiv* d4 ffw In* garnet *«d poll i i J £32 ■ 

0u1i*O* Europe, plllll rtf4l Ac OltAil* ■ 



I'm already a subscriber lo 
AMTfX 1 and would like to 
Choose my software at the 
special price. I enclose a 
cheque/ postal order made 
payable to Newsfield Ltd' 
force, DO, 

My subscriber code number 
is . ■ . . - 



Name 



Address 






Postcode ■ 

■ 
Game 1 is , . 

Game 2 is ........ 

| 

Mffni! SUBSCHIFTWII QfFf fi\ J 
P0 Ml 11. ■ 

LUDU1W. SHROPSHIRE S?l 1DB ■ 



80 AMTIX March 1986 



Of oourie you wouldn't be reeding thti if you weren't a 
pretty wrfth *f tort of person — * neer Ammf at in IacI. Horn 
thet you h*v» com* to eaped ao much ftom amfix 1 — 
mvpirnth>n for Iff* etc — dcwi't you ininfc it would b* « good 
id** tO awM muftcfftfl* Utlll *ggra*alK?m like youf locaJ 
ntwuginti selting out? Subtcno* to AMTIX I end rren oniy 
wiN you be cortiw ol Actuiily gtmng your Amu *f food on a 
reouUjr besi* out. rl D*m*« pJayi har cards right you should 
oat your AMTW even b*for* the mob* outside the p*p«r 
shape nt*ft gttharing Whets mcrt r once you turn become 
■ fully fledged Amitef you cen tea* edvantege of future 
tuta KJipt um offers as wetf u being Able !o cfa*m discounts 
on softwAr* purch*sed from Auntie Aggia of th* ma >i order 



a4A40f 



flfnd 






Putting together (N* month » dial look a greet dut of 
bluffing, arm rwiitina, and do w nri gh t threet*. but we 
managed to convince ' The GARGOY1E g«ng to let u* offer 
their three gtmn Ot court* it cam* a* i bit of t thock to 
1 hem whan w* AsJced for th* bf And new S*»woi World, but 
by now they must be getting used 10 our bar<rf*cad cheek ^ 
spiced with a wry l*rg* cMlop of charm W*U r they willed 
Now you can lake advAntAg* of our effrontery And pkk up 
two of t hmt three highly ecdeimed 1 m*i i o* abvol ui «J y i i*ch 

— wh#n you tmkv out ■ subscript k>n wfth Oaowa ih* M#nAC« 

— of couria Whshivir wAy you look At it you can t k>» — 
nlther you Art getting two of the fineit gAmei Itm or you ■ r 
getting twefv* toAuee ot AMTIX ' for nothing Don i heettetA 
eny longer, fill out the form and become a compief* Amite* 






ypu L 



ejemi * 



ft!^-' : '.■■■■■ 



DCtUp^d IT™ ^ 

fscsesss 








ACTIVISION MOLE 
REVEALS ALIEN TERROR 



Our Spy at Aetiv rsion managed 
to snap a picture or two of their 
latest game . Rescue art 
Ffwctafus Written by iucaf film 
(of George Slar Wars" Lucas 
famei, the Commodore version 
was highly ecctaimpd antf it was 
reckoned thai an Amstred 
version could be better. As you 
can see from the picture the 

BUILD YOUR I 

AMSTRAD AN ADD 
ON 

The solder sniffers am one you 
might be interested in CfrUts 
spring catalogue, It includes a 
collection of add-ons for the 
Amstrad computers, ROM 
expansion cards at £15.95, a 
parallel and Centronics port and 
a dual channel serial card. 
Building the boards yourself can 
save you quite a bit of moneys so 
its worth getting your hands 
dirty 

SUCCESSOR TO SOn AID 

After the success of Soft Aid in 

-g £360.000 for thi Band 
Aid charity a new appeal wet 
launched at the industry bash 
(called the InOini held at 
GfOSvenor House Hotel just 
before Christmas The new 
appeal is to raise money for the 
Prince's Trust a charity set up to 
helpthe vidims of drug abuse 
Off The Hook will launch e series 
of m u It i format compilation 
titles, each having games 
donated by the mayor soffwa re 
houses, The fund got of to a 
flying start the vero same 
evening with f 1 6.500 pounds 
being raised, tROOO of which 
was raised by auctioning a 
bottle of Champagne — it was a 
pretty good bottle of 
champagne 



game puts you in Control of a 
space craft jetting about en alien 
surface Your las* is to rescue 
the pilots of crashed aircraft, but 
be cartful the aliens don 1 Uke 
you and become increasingly 
more cunning in their attempts 
to get aboard your space craft 
Be prepared for some pretty 
Scafy moments on this mission. 



A BETTER QUILL 

Owners ul GMsoHs Qurtt and 
flhist rater, the original 
artveniunf creator s. will be 
phM s*tfi to he ^r ttiel the 
company *s tillering to upgrade 
their versions ol Qvrtt to include 
d screen splmer facility to give 
those adventures some exits 
/nuj tht! u i>t|r ode costs a mere 




TRY A DIFFERENT 
MISTRESS 

If you have had enough of your 
French Mtstress you could try 
the German Msster or even the 
Spanish Tur&r tiosmoss 
Software hove launched two 
more language tutorial packs for 
the Amstrad TWell, what did you 
eapect 1 1 The programs offer a 
series of lessons, each one 
dealing with a separate subject 
area. The programs are 
designed to cater for trie 
beginner while at the same lime 
providing valuable assistance to 
the linguist, tf you are planning a 
foreign holiday these packages 
might help polrsh not only your 
vocabulary, bui your spelling as 
wall Each one costs ra.95 on 
tape or n 2 95 on disk. 



ill 



THROWN OUT OF EUROPE 



I suppose we had better break 
the iTn harassing news before 
some Other smart Alec journal 
reveals ft AMTTX 1 writer, Gary 
Liddon, wa$ invited by flobcom 
manufacturers of Commodore 
add-ons, to cover the launch of a 
new Commodore product lor 
sister magazine, ZZAPI 64 
The launch was to take place in 
Rotterdam, a foreign part for 
most but definitely alien to 
Liddon Liddon duty reports to 
the airport only to be turned 



away by the U K customs Why 
wouldn't they let him out of the 
country? His excuse was that he 
didn't have a passport, or even a 
driving licence He had never 
possessed The former and had 
left the latter in his Ludlow Hat, 
WeM that's his story but shortly 
alter he left Ludlow we 
discovered a pair of Liddon's 
trousers under a desk Would 
you lei him travel to foreign 
parts without his trousers/ 



AMSTER PRIZE 



Ken from Lincoln and 
Tim lumber from 
FannycVin. a«* rt-m 
nets uf thu Macrmllan 
Wotfd Cup $occ*t 
competition from a 
couple ol rssuei ago 
They had m np roaring 
day out, including a 
tout round ih* Totten 
ham ground. the 
changing rooms ind i 
iounr through the ign- 
nel To round it All off 
Iftey watched the 
mjich ham \flp wall 
Our thanks lo Mac 
nnlUirv tcur icxifcing 
dtlsr Itiem 




AMT1X March 1986 81 




THE AMSTRAD SHOW 

The Amtix team tramp their way down to 
London to inspect the goings on at the 
second Amstrad User Show — JEREMY 
SPENCER reports 



me as being a little silly to have a 
game like Inis and yei noi 
actually bather to show it off 
properly Perhaps Act i vision 
only leer at home in the large 
and grand hails pf the PCW 

show. Whatever the reason for 
Iheir absence it must have 
applied to a good many other 
la rge software producers, the 



rt only Wflfm five minutes since 
the crush and scr amble of the 
Last Amstrad show and. with a 
third show promised in March, 
Arnsters could be forgiven for 
thinking Database might soon 
start putting thorn on monthly. 
But, despite the impending 
frequency of these things, and 
the dangers thai foreign travel 
holds for the Ludlow crew- we 
ventured down to London. 
Bundles of Still warm AMTIX! in 
our rucksacks . ready to set up 
shop ort stand BS. 

WHERE ARE Ail THE GAMES 
PRODUCERS? 

The second show was held in 
the same hotel its the first but in 
a much larger halt, the 
Champagne Suile 1 1 never did 
discover the reason for its name 
but I can tell you that it has 
nothing to do with tree bubbly 
dripping down the waits — I 
know. I tasted them}. It was heart 
warming to see that not one of 
the 98 stands were vacant, even 
though there did seem to be a 
shortage of games software 
houses. Among those that did 
turn up were Design Design with 
their new compilation disk 
Wofktng Backwards which 
included that antique but 
alluring game The H*fls of the 
Thmgs, Simon, the market jng 
manager, had spent most of the 
day attracting the punters' 
attention with a laser and 
synthesiser. The hardware 
looked very impressive but piles 
of zapped Amsten* cluttered up 
the front of their stand forcing 
Simon to make his pretty 
patterns on the distant ceiling 
Design Design have come to 
terms with their destiny and 
have decided the Amstrad is the 
machine to concentration 
From now On they wi II i n it iate a! I 
new games on the Amst rad and 
then convert f hem for the 
Spectrum. 




A Sir Midta rigged 
tot ip*c« flight on 
th# S*-t»nU il*nd 




The crowds had thronged to 
the Martech stand in the hope of 

Setting their hands on the new 
■_t game — alas this was not 
to be — the wretched creatures 
have still to stir Just across the 
isle from Martech were 
Britannia Software who were 
playing their cards right by not 
promoting their new qui* game 
with a scantily clad Bruce 
Forsyth CDS, purveyors of ftne 
computerised chess and 
backgammon games, co- 
habited a stand with the newly 
formed Blue Ribbon software 
house who ware displays rig their 
new range of budget priced 
games The only remarkable 
mature was a little chap who 
kept leaping out and grabbing 
passing journalists, lite some 
sort of vampire with a literary 
taste In bet ? had only been .it 
the show ten minutes when I 
was accosted by the Blue 
Ribbon public relations chap, 
David Carlos one time editor of 
Popular Computer Weekly "OW 
turned PR tycoon. 

As I made good my escape I 
stumbled across what was to 
prove to be the most exciting 



GrsphnonCPrtA courts** of 
DlfttaJ RMKhi M G#apfc 



Kne at the Show. Spm Dr&y, 
ng marketed by Act i vision/ 
Electric Dreams It was odd that 
whi le the game was at the show , 
the producers were not. It struck 



show was the exclusive domain 
ot the small hardware/software 
manufacturers. 

HARDWARE BEYOND TOUR 



With the games producers 
staying away it wasn't 
surprising the show seemed to 
be dominated by the utilityand 
hardware manufacturers, mere 
was a multitude of bits and 
pieces for slicking onto the hack 
of an Amstrad. promising to turn 
it into anything from a graphics 
station to an IBM simulator 

In one far flung corner rested 
the Screens Stand. U nti I recent I y 
few of us had heard of this 
company but now that they have 
linked up with the German 
hardware developers Vortex. 
they seem set to make quite a 
noise, Screens seemed to be 
selling large numbers of new 
RAM ooards for the 464, the 
largest version of which builds a 
Straddles 464 up to a beefy 
5 1 ?K Some of i he other Vorte* 
products were available for 
inspection and reduced a 
number of Amaters to a state of 
shock The expansion board for 
the 6 1 28 offered a memory 
expansion up to one mega-byte, 
rwo RS232 ports (one of which is 
able to transfer data to a like 
board at speeds which must be 
illegal), an analogue port as well 
us an 8 bit Centronics port. They 
also demonstrated the Vortex 20 
megabyte hard disk which 
should be on sale in a month or 
so for about €600, As if that 
Wfl&nt enough thov announced 



a MSDOS board for the 6128 
wh ich is designed to let the 
humble (but much nicer} 6128 
run IBM compatible software 
Two other Screens goodies 
tended to get lost amongst the 
magnificence of JhedrspTay The 
first one was a graphic 
adventure game called 2an§&, I 
had seen a demonstration of 
before and I stilt found myself 
wondering how they managed 
to run a program while loading 
data in from the disk — a task 
supposedly beyond the 
Amstrad Screens also 
produced their new business 
package ThePwrson^iAss^snt, 
Of course Screens didn't have 
the monopoly on hardware 
DK Tronk* had the com piete set 
of 6 12ft add-ons. the voice syn i h 
RAM card etc Not ail o\ 
products were ready for sale but 
nevertheless they made for an 
impressive fine up with each of 
the different modules dressed 
up in very smart 6728 co- 
ordinated boxes. Micropower 
the company who made a name 
for themselves with BBC chips, 
and produce the neatest ROM 
board for the 464, displayed the 
prototype of t he 664/6 1 28 
equivalent This new board may 
not be Quite as handsome, fin as 
much that it towers above the 
compuief m order to 
accomodate the ROMS, but it 
prompts fo be tu*t as 
and as I 



convenient 
its 464 relation 



functional as 
Meanwhile we 




are stilt eagerly awaiting the 
finished version of the 
companies game. Or Who — it 
seems to keep slipping back 
through time. 

Timaiic were the earliest to 
provide hardware support for 
the Amstrad and they are still 
very much on the scene Their 
latest product is a sideways 
ROM card complete with mn 
EPROM programmer, a device 
which allows the user to stuff his 
own programs mio a chtp and 
then, for ever more enjoy the 
benefits of ROM based software. 
Timaiic might have been the 
first with such a product but 
close on their heels comes KDS 



82 AMTIX March 1986 




Electronics The proprietor of 
this company, one Mr Seymore^ 
started selling an RS232 
interface while the Amstrad was 
still m its nappies, From th*re he 
went on to produce an all 
singing, all dancing modem — 
the communicator 104 Now 
KDS have brought out their own 
EPRQM programmer as have a 
new company called Setanta 
Setanta have only been in 
existence for two months but 
they already have three utilities 
reedy; Memory Boss. Sprffea 
and roof Kit. i was attracted to 
Their stand by an Am s trad thai 
looked as if rt had been rigged 
for space flight The 464 disk 
drive was housed in a box that 
was at least four times the size of 
the drive and had more tights on 
the front than a wallys Escort 
1300 Stupidly I asked the 
exhibitor if he was marketing 
this design as a son of IBM look- 
alike console, the sort of thing 
geopie used to sell for 
Speetrums to make them look 
really beefy, ft turned out to be 




the mans development kit 
which housed a motherboard 
which not onry boasted en 
EPROM programmer but a very 
powerful speech synthesiser as 
well. After listening to his 
Straddles c hunter away like an 
electronic mother in lew I was 
impressed Not only did the 
software look very easy to use 
but it took advantage of 
interrupts which means that 
Straddles can talk and perform 
'u I tasks at the same time — 
show me a mother- in -tew that 
can do thai ' 

For those interested in 
communication the show 
provided a variety of delights, 
The shock of the show was the 
re-appearance of the Magic 



Modem, This little gismo was 
the talk of the town a couple of 

Sears ago when it threatened to 
low the roof off the then elite 
commu n i catio ns cl u b. Two 
years ago a modem with the 
features thai the then called 

Demon Mad&m promised 
would have cost you mo re than 
an Am st r ad, but (his machine 
promised everything but eternal 
life for Jess than f 100. The home 
computer world held its breath 
— and very nearly suffocated. At 
the show this very late piece of 
technology was being offered 
for *ale at [39 95 and that 
inriuded the kntarfeet ind 
Honey so ft software. I look 
forward to getting a closer look. 

umsfSFORAMsmuis 

Judging by the number of new 
graphics products, using an 
Amstrad for design and art must 
be de-rigueur The AMX mouse 
made its second appearance but 
this time it was squeaking about 
its posh new software which 
allowed the use of colour as well 
as adding a zoom facility, to gat 
those pixels positioned just so. 
AMX were demonstrating their 
new A MX Utif tries, a package of 
picture editing utilities for use 
with the mouse It was amazing 
the things one could do to 
pictures, and anybodies' 
pictures I might add. For 
example one could reduce or 
enlarge the whoEe screen, or just 
a section of it; you could even 
take pan of a design and 'spray' 
it over the rest of the screen in 
the same way as one can on the 
Amiga. Scrolling any section in 
any direction weschildspiay. 

A new company called Woo W 
Graphics demonstrated a 
product called The Animator. 
The package creates cartoons, 
Qr animated pictures,, by filling 
in the frames between two key 
frames designed by the user. 
The version at the show was far 
from complete but some of the 
effects that it managed to con jut 
up were very impressive. With 
any luck we should get our mrts 
on a preview copy for next 
month 

Graf sales put their new 

Praphics pad on public display, 
or the last three months I have 
been trying to get my hands on a 
sample of this device so Franko 
could put it through ils paces. 
Just when I thought I had got the 




?Mii 



! lilii 



ilLL 



ItttHit:::::::::::::::::::::::::— :::: 



Aunii* €*rol with two hangeri on 
Sn» rafutad to glut ut th**r name* 



manufacturers cornered at the 
show they told me they had sold 
their entire stock They did invite 
me to assess the combination of 
pad and software there but I 
declined, explaining i he husiir 
and bustle of a busy show was 
not a useful environment to 
judge such an intricate device, 
so, while some of the 
demonstrations looked inviiincj, 
we reserve any judgement until 
we actually get to play with one, 



THE BIG WORLD OF BUSINESS 

Business software was widely 
available. Sage had their new 
database on sale which boasted 
a wide range of powerful 
features not least being the 
ability it gave the user to 
interrogate the information files 
in virtually plain English. They 
also announced their rent a 
Joyce scheme Business users 
would be able to obtain a 
complete 8256 system including 
the Sage accounts software, 
training and support for a 
weekly payment or around £10. 
The new EMP Persons* 
Assistant being marketed by 
Screens attracted a lot of 
interest mostly because a 
potential purchaser could lay his 
hands on a com plate business 
package F including a 
word processor, database,, 
ma 1 1 merge, banking and diary 
programs for a mere £59-95 — 
for me first hundred copies at 
least — IN? rest would have to 

Ky the full price of H49.95. 
ith any luck both the Sage 
database and the Persons f 
Asststant will be reviewed next 
issue along with the powerful 
spreadsheet Cracker from 
rwwstar Mint Office H was 
launched by our hosts for the 
weekend, Database Since the 
original version made such an 
impact on the home computer 




market we shall have to And 
room for that as well Corn in 
Software released their new 
Stmp/e Accounts package and 
told me a little about a new 
database they are working on \ 
know we are awash with 
databases at the moment, but 
their intention to create a free 
Format system — which fraea 
the user from boring constraints 
like record lengths and f ■ 
Structures — promises 1o be a 
revolutionary program, li could 
prove invaluable tor the 
disorganised none computer 
buffs. 

SOMETHING FOB EVEBTBODT 

The diversity of products on 
display mada foi i much mem 
interesting show. Some of the 
uses to which people were 
putting Amstrads goes to show 
what a flexible friend it <s. Apart 
from the games, business and 
utility software we were offered 
music amplifiers with music 
digitised on disk, a much widaf 
range Of educational software 
then we had only six months 
ago end even packages covering 
such diverse mlerests as 
gardening: It's true, Phoenix 
Publishing are about to release 
Trie Planters Gwd* Pact which 
includes a book and database on 
cassette The user win be able to 
tell the computer about We 
garden and then settle down lo 
sift through suggested designs 
and appropriate plants. 

All m all the show went very well 
indeed. The attendances were 
very respectable with the bulk of 

Sople turning up on the 
turday. end they all seemed to 
be buying. The only problem 
seemed to be with the catering 
The organisers seemed to have 
found a nove* way of controlling 
the amount of alcohol 
consumed by staffing the bars, 
almost exclusively, with none 
English speaking personnel. 
Getting a drink was task for 
either the expert linguist or for 
the f r tend of one. 

Those brave enough to stay at 
the show to the bitter end could 
enjoy the grand finale, That 
began just after a lady 
announced the organisers wet e 
about to pull the plug on the 
mains supply and that everyone 
had but a few s&conds to vacaitt 
Thetrolliesreallybe^antofly At 
this time of the show getting out 
of the bu tiding is not only a Tot 
cheaper than getting in, but it's a 
whole lot faster , as you gel 
carried away on a tide of stalls, 
stands, products and anxious 
exhibitors — desperate to get 
their cars out of hock before 
anyone else. It never ceases to 
amaze me how easily a 
seemingly well organised Show 
can mutate into a war zone, 
before finally vanishing 
altogether — in just a few 
minutes. Never mind, the entire 
act is due to be performed again 
amidst the Northerners in 
March. 

AMTIX March 1986 83 



■ ■ **1 ■*■§ 

* ***** t* *m ■ fc +* 



sekei:::: :::::::: 




Modem House have moved into 
the Amstred communications 
scene in a wry b*g way. They 
aren'i launching one modem — 
bul 1 hf ee The new range \ a 
ceiled the Voyager range and 
can be supplied for most m*cra 
systems The Amsirad versions 
include interlace and software 
written bv David Husband* 



Skywav* company. The 
cheapest modem in the range is 
the Voyage* 7 ai fl83.94. The 
modem comes complele with 
auto dial and aula answer and 
supports 1 200/75. 75/1200, 300/ 
300 at full duple* and 1200/1200 
at half duple* . The modem can 
be upgraded to support V 22 
protocols as well as auto- baud 
rate scan, full buffering and 
Hayes compatibility. The 
Voyager 11 has ail of (he above 
feaiurephj$ a few more, and I hat 
costs f2Q6 94 The third mod^m 
m the range is the Voyage* 4000 
which costs f 918 85 bul has the 
specification to match Modem 



House have alio put together a 
complete communications pack 
lor I he 8256 called PCW Cotnms 
(or £75. The software supports 
modems such as the GEC 
Datachat. Voyager 1 1 and Thorn 
VXS40 and M3I[ boasis 
viewdata, ANSI, VTS2. H**euine 
and ADM/ ADOS emulation and 
provides a screen text editor. 
Telex formate*. 25K buffer and 
easy file transfer with e**or 
checking. 

Just to make sure i hat people 
take notice of this range. Modem 
House are offering a free 
Telecom Gold mailbox which 
could prove to be a valuable flift 



ELITE TAKE ON MORE ARCADE LICENCES 



Following on from Elite's 
series of licenced games, the 
Midlands based company has 
announced two more which 
are destined for the Amstrad- 
Ghost f rt GoMns is an arcade 
adventure taken from a v^ty 
popular arcade game by 

84 AMTIX March 1986 



Capcom. The player takes the 
pan of some love torn dude in 
shining armour who has his 
loved one abducted. Rather 
than take the philosophical 
view he sets about rescuing 
her, a perilous task to be sure. 
The second game is taken 



from an arcade game called 
Bomb Jack This is a good old 
fashioned arcade game where 
brains won't make up for hand 
and eye co-ordination. The 
player must guide Jack 
through a variety of screens 
arid collect bombs while at the 
$arne time ridding himself of 
his foes. 




| GRADED 
SPIKES MAKES 
FINER 
PROGRAMS 

If you live m an area with a poor 
electricity supply (like Ludlow) 
and find your Amstrad's data 
comes out in spots as a result 
you just might be interested in a 
new product from the Welsh 
company . Conblocfc Electrical 
Ltd The if Smooth line 
connect u it electricity 

what the bowler hatted chaps do 
for flour, it filters out all the nasty 
Jumps— or spikes as the 
technocrats wou W call them 
The problems are often caused 
by the switching of household 
appliances, like electric 
showers, which cause a 
momentary surge in the mams 
supply. If you happen to be 
saving out your latest mega 
game then you may never get it 
bod 



ASffi' B00Sr ™' 

*™*i «r« juttly (Mom* Q ( th* 



LETGENNY SET TO GRIPS 
WITH YOUR FAMILY 

Genny is a genealogical 
database, specially designed 
to help Those interested »n their 
families' lineage, to compile 
and assimilate the necessary 
data. An electrons tool for 
discovering your family tree 
without falling out of your 
own The program lets you 
store such details as names, 
sex, date and place of birth/ 
baptism and death/ burial 
Other information would 
include cause of death, 
occupation (more than likelyL 
and names of children etc. The 
database will produce reports 
which could reveal exciting 
relations , like - Alan Sucjar 
One unusual feature of this 
database is its automatic 
approval from the Data 
Protection Registrar for use 
without registration — 
because, probably, most of the 
!U_tbj*cts will be very dead H 
you are interested get your f35 

Bounds ready and contact 
avid Computet Software. 







BOO BOO TIME 

Did you hear us announce last 
issue thai Firebird had bought 
Ultimate. Well you mis-heard 
us What we meant you to hear 
was that US Gold has taken over 
Ultimate's marketing and sales 
operation. Ultimate are 
confident that the arrangement 
Ail! allow them to put all of their 
effort into what they do bfttt — 
designing and writing games. It 
was an easy mistake to make 
and we forgive you, it just goes 
to prove that you shouldn't 
believe every rumour,. 



ENGLISH CHIVALRY 



ALAN GETS A RITA 

Mm* Suaar has won the WTA 

SvJSW double rfweK-d **» 
OOttiRiTAsrtandsfor 
Reooflfilron of Inlorrnauo" 
TWhnAioav Achievement ana 

of it* Wh«h Compear Show- 
The panel of |udff« included Ion 

KEdfifntoofflhtrftl-SiBig 
Computer Society and one I Dt 
dSSS* Eyaions They W>d thai 

averyone' impraaeed th*m. 



PROBABILITY 
FUNCTIONS AND BETTER 
TREES 

Brian James (Computer 
Software I sends us news of Ihe 
Lsntfsc^pe utility which 
compliments the original 
L&ndscapG Creator: The first 

Kogram to use probability 
notions to simulate artistic 
creativity, ' Sounds like 
something out of H itch Hikers 
There's more. This new utility 
has dramatic foreground 
topography, viaducts, better 
trees and superior castles ," 
Apparently it's the mathematics 
of the program that delivers the 
punch Must get a look «t thia. 



Due out at the end or this month 
is another gamp from English 
Software K motor Games t* a 
Medieval challenge game which 
me i ude* a variety of combat 
'events': sword fighting, axe 
fights, archery, quarter staff 
bashing, crossbow shooting, 
pikestaff contests arid 1 he 
opportunity lo heal the Me qui of 
your opponent with a hall and 
chain Sounds I ike good clean 
fun doesn't it 7 Wen, |udgrng by 
the pictures il certainly look! 
impressive and, apparently 
sounds tremendous wi I h us 
very own. specially composed 
medieval music Sounds 
wonderful but Where's EteAtra 
Ghde chaps . . ? 



HONEY SOFT NOT BUST 



At The last Am si r ad show I 
heard a rumour to ihe effect 
that Honey Soft had gone out 

and w** haven" i even managed 
to get the interfaces off Them, 
the ones thev offered as pure* 
for the Chnitmas issue 



After recovering from a bout 
of panic I set about finding 
Chris Honey, not a difficult 
task, hs was at thenar trying to 
explain to th® bartender that 
he wanted a Bloody Mary — in 
sign language* 'Is the rumour 
true that Honey SoK have 



ceased trading?" I asked > to 
which the quick witted ifttip 
chap replied. It's true thai 
(here's # rumour ' (Here's a 
man who walch-es too much 
Yes Minister) ' . bul it isn't 
true that we have gone out of 
h^smess. far from it — life is 
wonderful 1 " 

It teems that when one of 
Ihe Honey Soft members lefl 
to work Tor Amor, a Honey Soft 
arch competitor loo* this to 



mean thai the business had 
died, and rather than keep u to 
hi mseif he wasted Little time in 
telling anyone who was 
interested; and many who 
were not, that the company 
had gone bus! for the 
moment Honey Soft is locaied 
in Devon, but is due to move 
into some squeaky new offices 
rn Brentwood In the meantime 
if you need to get i n tou ch with 
them you can on 0f72 §73440 



AMTIX March 1986 85 




::::i::::x::::t::::i:::::: :: :i: :: :e: :::{::::{: :::i: :::x::::x:^::f :^::p: :t; ::::■:::: ::-i.j< 

::ti:r ■ :::::i::::t;:::I: :[:: ,mIITli 

: ; " I : t : ■ ! 





RED HOT GAME FROM 
ALUGATA 



Alltgats are about to release 
Meftdown. 'the first Mega 
Game — well that's what they 
call it As far as 61 28 owners 
are concerned the label may 
be justified since the game wi 1 1 
not only utilise tine machines 
entire memory capacity , but rt 
will also need to call on a 
further 1TOK of code from the 
disk What an earth does the 
61 28 do with all of this code? 
Apparently it talks to you, all 
the way through the game, 
464/W4 owners wiH get the 
same full colour 30 graphics 



86 AMT1X March 1986 



throughout the game's 192 
rooms and 19 sub-games, but 
they don't get thm mother in 
law effect , The game's name is 
derived from the rather 
unpleasant situation it puts the 
plav^r m— living on 
moonbase with a nuclear 
reactor about to blow 11 s cool 
To prevent thrS China 
syndrome you wi II be ta I led on 
to show speed, strategy and 
endurance. The game is sot for 
release at the end of March 
pneed £8.95 for the cassette 
version and f 1 4 95 for the disk 





WHICH COMPUTER, 
AMSTRAD OF COURSE 



Intent on playing lie business 
role to the full Ametred took a 
stand at this year's Which 
Computer Show, held at The 
NEC in Birmingham. Despite 

runch of the Commodore 
Amiga across the aisle, the 
Amstrad 8356 attracted Che 
most attention , pan jcu 1 i r I y 
from the first time computer 
users While the Amiga 
showed off its enviable 
graphics Ability . the attract *on 
of The Amstrad lay With its 
price And ever growing range 
of software, something th* 
Amiga lades. The Amstrad 
61 28 was being exhibited both 



AS A senous business tool and 
As a games machine, which 
may nave accounted for the 
Queues of Accountant types 
wailinu for A turn On the r*C* 
if*cfc All of the other stands 
were demonstrating business 
equipment Your reporter 
frequently had trouble trying 
to differentiate between 
various companies 1 telephone 
numbers and the pf ice labels 
One lamentable trend seemed 
to be the increasing use of 
Rash cars to attract potential 
customers rather than scantily 
clad female persons What'i 
the world corn ing to > 



GREMLIN DISCOVER UTILITIES 



Gremlin Graphics, renowned for 
their games software, have 
formed a new label, Discovery, 
for their new range of utility 
software. The first product for 
release will be Pyradev which, 
we are assured, is easier to use 
than it is to pronounce. Pyr&dev 
1$ adisk-only system comprising 
a full screen sou roe file editor, a 
Z80 macro assembler, monitor/ 
disassembler, disk nurse and file 
manager, The assembler cAn 
ha nd to up 1 o 992 K of code fend ol 
speed processing 40, 000 source 
code characters a minute. 
PpradrQYwiV sell for €29.95. 
F u lure products will include a 
word processor end e graphics 



design system. Well bring you 1 
review of Pyt&d&v m The next 
next issue, 



TOBftUK OR NOT TOBRUK 

PSS have announced the next 
fiilc m their Wargamers series 
for the Amstrad, Tobru* The 
w is written by lAn Bird and 
1$ with the German attack on 
I the North African pom in 1942 
1 when the Allres faced Rommel 
and his respected Africa Korps 
The player wi II be able 1 o control 
the tanks, artillery and infantry 
in a si raiegtc sense as we 1 1 as m 
arcade sequences. 



A supreme test of logic and strategy 









THINK features:- 

! Instant replays Icon-driven menu 
! Play the computer or a friend 
Joystick or Keyboa rd control 

miNH Variations- 
it TUTORIAL THIHK! 

i practice mode where the computer analyses and advises on 

your moves 

Nt SPEED HIMH! 

each player has a limited time to make each move 

• BUTZ THIHK! 

each player has a limited time to complete all their moves 

• PROBLEM THIHK! 

the computer will set some fiendish problems for you to solve 
or you can set up your own grids for the computer or a friend 
to solve. 

.It is a simply wonderfully addictive and 

ingeniously designed game . , L 

Popular Computing Weekly 



from all good software rotation- if its not there, please order it - or in case of 
tfty, send your crossed ctoequefPQ made out to Ariotasoft UK Ltd, , including your own 
and address to Suite 105-106 Asphalte House, Palace Street, London SW1E5HS. 

HINK! AfnStrad Cassette £8.95. Wonttnw** ^wmctearMP PDKt^hmSBdmfatMmn 



What fs Think! 

Essentially a board-game designed 
specifcally for your computer, which, 
like all the best board games, is EASY 
TO LEARM but EXTREMELY DIFFICULT 
TO MASTER. 

Played on 6 x 6 grid, THIHK! will provide 
hours of fun and frustration for all ages- 







*Hi 



HIGH f EHfOIIMMCi PROGRAMS 



EH- aW rai 







■ 






:/ • 



9m 



aai 










m' x 




CO M BAT LYNX (Air to ground Sail la Simulation) 

Spectrum 4 8fc faS* 

Commocior«64 C6S& 

Am*if*d464 61 2G C8» 

BBC; Election 13 95 

Xornbel Lynx 4 Coin Mmuiahoo and inooi^rrt up games n on* Th# 30 
jtAact creeled bv uvnq corriour i*w ^raphes lendi io few ri • rnof* 
tarJ *Mg* i fee*. » nx» |k* i iimutii too. but on the of rmr hrd there are 
* of em and tntmy hattooctivn v rn m e vj atountf and ground knn 
at you **>ch gyves flu game ita aieiant p ej »eto*<y anneal One* 
gal the h*og of cop-fig m th everything .i s pc*s«^ to pt*y t oaro* o* 
i afraiegy w+nch m^orves oof only arcade i*4K but fhoea of f orw a fd 
■ Forpaopiawhoafir3Viirifagytypagafn« Comsat L^nji fh^M 
hours oi fur. wMt tor Ihosa v*o prater tonwhing nitem and 
choose atai ajvai 4 and n*ng onto your nan' GenataaV rh* grephc* 
koat tfnpnnirv*, vrth a la* attnbui* p *pfai* mi *n*n objects ant 
I to becorn* hfljrjeo. but Thaw are ftww* m wnel 4 othan*iia an 
ang and cnaaangmg game * 




mtmpai 




TURBO ESPRIT (ID S+muiatJon Car Chase) 



Spacliuoi4&k £i» 

Ccvrvnodora 64 i fl % 

AmiifAfj 464/61 28 fB95 

Vow an- « spatial *p*m vquippftd #nh| loiu* Turbo Esprit An intern 
ahoftai ring pi drug vnugglata mm about to rmia a hug* dupery oi 
heroin. an4 muti to* Hopped «4 aU enaft Th* drugs art itorad a? a 
number o< house* in Eh* City, end will be taken by cats Io an armoured 
van vrtach vrtffl be cruising around the centra. A raid on the van before 
CornplriiKMi of th* daJrvery would ttrava uvtw of the drugs in cire ulaticvi 
Similarly t tatd on any of Ihe houses rtuuld alert Than* to your squad i 
actrviiie^ Vgu mutl thetalofe try and pick off ftie car* on* by one 
before they make th*ir <itt*o and then try id slop the van bate* fl 
aacmat TrWdeitvaryMswi!* foe backed up by hit k arjiiafJa tt vtflfcn 
out 1 

(0«>e4op^^fihTht I \ur>*wfToftoiutC*tiLrdJ 








U 



■%fcu 






IMS 




CRITIC At MASS { Arcade) 

Spectrum 48k £& « 

Commodore 64 F8 9S 

Amttrad4A4 612* f 3 3& 

An Outlying *Y*tem Of the !"«"-■ Federation he* iel up en advanced 
jnli matin cofnwtKKi plenl on # centrally positioned asteroid id 
supply ihe local colomsli with energy A surprise attack by alien force* 
tie* tuccesif ully owfcome f h* etf wgdi defence* and the alien* are 
now thrudinnmy ro sell dasif uci the pdw«r plem unless the colonist* 
oWer an unconditional furmidtr The seH- destruction proce** would 
•If ec lively lur n Ihe power pianf into a massive Heck hole thai would 
wipe oui roe entire planetery system along with a number of nearby 
itn Unconditional surrandei oflets an equally horrific prospect Your 
mission « 10 ifltritraie the enemy position and dttabto ibe ami matter 
piant before the aliens achieve CRITICAL MASS 

' This is the pi j l The graphic* and oJayabt U tv of thai pern* are superb 
nuking it well worth ihe money " 




fe>: 



SABOTEUR (Martial Aft* Arcade Adventure) 

Spectrum 48k f 6 9& 

Amatrad 4*4 6120 £8 95 
CommodOfeo4 C8 9» 






Vou are e highly skilled mercenary trained m the ni*f i i«i am Y ou a* e 
ajmpioyed to tnttiuere i central tecurflv building which rs disguised as a 
warehouse You muu steal a d+sJfc ih*( comam* the names ol att ihe 
fetes leader* before its information n sent io ihe ouiiymg security 
stations You ate work mg agama) the clock , both m d,t*i i rng to Ihe duk . 
and m making your mc*p* You must enter the buikting l#om the nee by 
rubber dinghy and will then only be able lo leave by ihe helicopter on 
ihe roof You will have lo find your way around the warehouse, making 
use o4 the guards own weapon sufspihes in your sliuftgta through 
overwhefcn* ng odd* 

Saboteur * without a doubt one of the ben arcade peine* I've seen for 
a long rune srtd a welcome depaiture bom the pJelhou of 
licenced endorsed produc I thai the industry seems I o c unenrly Idvftui 
Recommended 




m~ 




DURELL sales dept.. 

Castle Lodge Castle Green, Taunton, Somerset, TA1 4AB, England 

Telephone (0823) 54489 & 54029 



fij software getting harder . . . 




nhahiUnlt of 7u«fotir built motive, i. umple* 
np^hhng machine*, 2oldi which eMl 
fujlh allowed them to defeat all their t-rte 
mle*. in h.inkr When th*? potential tor rail 
war wa* nvt-r Ihc* organM life fount Icmnd 
uses for ihem in lhe arena and di^ Hipped 
androink %o control lhe /oidv ind one-" 
one battled vM-ri' ii tu^hr lor the efiteffam- 
rnenr nl the population Suddenlv divisrer 
struck the planel in ihe form ol ,l (real 
mrlrttr storm and all Irving nnjpnium were 
» * i v I ■ 1 1 leaving onh/ immemely pow 
ling machines tone rolled by *ophi*h- 
caied android* to inherit the plan 

A tar -fly or standby /cud batik 1 fori r parrot 

attempted to return (o /oiriMar alter hearing 

a garMed SOS, bul then transport shrp 

rra> rit'd on /nidsUr \ told Blue \iimfi c inly 

the Zoids survived, jn OOI1 ili^tOW 

ft . «d r h a r t he. I i em pe ra I u rw on I he mi *on mean! I ht*y 'd 

have to redesign themselves . , , and lhy> the Red /*» 

formed, gaining their colour from heat which they radioed 

On the freeriOH planet ihr Red /ok)* teamed rW.- 
operate as a u n if if *f lighting force and decided to return to 
1W ~Zoid*tajr r«nlom?e i(, completely dettfOying the old 



20IDS rs SM • long time in the future on a 

planet called Zotdstar and follows the post 

cataclysmic 6 vents which befell a highly 

advanced and warlike race. 



J 4V Jntf^n pwi ni 



tbuhcurkmtj 



lH Mt pHP f«i M 



Tit m pa ** k-i 



nir pfe* «Am p* ***** i* ^ 
r W l-fi. .fr ft ci»- * 



iiainii 




20H5S 


LyVJklrV 






1 




1 JllifrtSlji Ri 


•i 


S3. 


Li* . 


i iMMM 


l 




] nnW 



M irtr Zf*l 




TH STATUS WSfUT 
ntfrfc , TV ap i *i iii i * 




&r;rs 



90 AMT1X March 1986 






breed of Blue Zoids. Red Zoid battle squadrons were made 
readv and the Attack followed, 

the few Blue Zoids that survived Ihe initial onslaught 
rwimiped and sei a\m nit building a new Blue Zoid 1 hey called 
ZMdtllU the ultimate fighting machine, capable ol <hall- 
enging the michf ol !he leader or ihe Rr-ri /mrj% Rcdhofn 
CH# TeiiMiK The Zo id war had begun. 

It was then thai a sm.il! and insignifk am *nace t mii 
crash landed on the planet. A Blue ZnktjMUot reached rt iirsi 
and discovered a humanoid survivor, who became known jh. 
Tht f m r t h m m it. Be scon learned the- » as s i »r /nM 
thought the means bv which a pilot communicatee with the 
/t iid which carries him, and proved himseli to be a fearless 
and t tinning Kh i^ary. 

The Earthrnan drew up a plan which, ii mju evstur, would 
win rht- war Tor the Blue Zoids He volunteered lo menec- 
mind*, with the mighty /oidjilla and be transported lo Ine 
"mi idle ol ihe Red 7n«d ■ iplex and strike a fatal b(ow 

n which the enemv would never recover. 

The plan went ahead but dtatstiei IfriM k ax the BlfcM 
Zoid spacecraft containing Earrhman and /oid/illa desc 
ended, a missile si ruck vtng the ■ rati ,md Zoidsilla 

wis scam- red over ihe landscape, The Red Zoid* soon 
recovert-d the ">t\ pieces of 7oin>Hla &nd buried them deep 
undef six different city domes, With the Eanhman presumed 



dead and with the loss of iheir mightiest lighting machine, the 
Blue Zoids se e med doomed 

Alt was not lost, however, the Red Zokls (ailed to spot a 
small Spidermid sc uifJing awav from the wreckage - ie 
contained Ihe r.iMhman Vmi, 

The game commences: you are in thai Spidenrokf* mind 
merged wish the mac nine's ions* lousness and in i ontrol ol 
Us turn tions (annotated on the main picture). Determined to 
destroy (he Red Zoids you decide to collect ihe *)* piecr 
Zoidzilfa, a hurcyEean lask fterv hme a segment of the 
mrghty machine is recovered your And ts upgraded to j more 
pmertul, stronger machine until finally, with air si* pieces 
collected you become the awesome ZotdziNa. Ji is then thai 
yoci can seek badle with Redhom ihe Terrible without tear ol 
beme deslruyed. 

when merged wilh a Zoid louftt are used lo control tt r 
When one is sefei led a series ol windows pop qui onto 
main display jlk*vvng vim To access various movement und 
defente sv ^irmvDoni forget, the And isn'i |ust j hindering 
machine and does have a mind ot it* own and occasional J \ 
disobeys orders when it thinks you've made a wrong move, 

Sine e completing the game is a monumental task it can he 
saved, although only if the /i«d ihinks u's tn a saff shujtm 

• -.Mi add be in your shops soon at U.95 

Jullin Rlgmll 



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In Uu* £nol Fl™ ityfc. Rota* life* Hood n«* C*ikI> ! t*ko on the ft-nti? nrwre j* * n™ 




Most people are familiar with the Legend of 
ROBIN HOOD, the brave peasant who robbed 
the rich to feed the poor. Recently the legend 

has been portrayed on TV as well as in en 
adventure game by Adventure International 

Now ODIN have brought the legend to the 
Amstrad in the form of an arcade game. 




here came inio the Sheriff of Noll- 
ingham s possession J ilhntr W WW 
winch meani nothing in the Nonv 
the Saxons, however, held it to be a 
sacred symbol of freedom. Wishing in 
ensnare the young Robin , who was 
t M'jting hjvcw lor the Normans by 
doing a spot of robbing her* And 
[here, rh*' Sher iff offered the silver 
•now a* ^ pri^e in an archery conti 

2lHe aware that Robin would not be 
U? lo refute !he challenge, ihe 
wicked Sheriff deployed his legion* of 
killer knighls in the forest a round I he 
i. ,i-.ik\ with orders to slav Robin or* 

You play I he pari of Robin and 
mu^l get him to in* 1 c (imperil ion in 
one piece. Bui dorti despau — yout 
quest if not totally hopeless. To start with , you are aimed h 
a trusty fudge I rule (or doing a bil oi Norman bashing, hoi it 

dead loss in an archery compel n ion? fortunately, Wittt- 
wheie m the wood is a whi old Em (o( I Md of the Rings 
I iime i who has in his keeping a nice points sword, a bow and 
three arrows BUT vou must pay him three bags of gokJ 
h iipm, 

F mant e i i>m« (n the form of a far Bishop whose pOCMti 
are overflowing with gold, although betore you can gel Ml 
money you must overcome his contingem of < rossbew 
wielding knights. No pasy task, but being ihe mighty Robin of 
rhe Wood it shouldn't prove 

Also lurking in the gre.il Wood ■* an old M*S Hermit 
complete with life- restoring elours. |usl walk up to him il 
you're injured, gad ^hcujtd he be in a good mood h<- etas you 
an eifra Me, As well as rhe hermit f he n- art- a ft i w witches who 
can be a help or a hindraoce depending on how many flossed 
you carry (they use flowers lor ihvlt mortal matures || 
ralty the more you have to offer, the tn-rirr 

So there you have tfl the dri.nK Nirw drool over ihe 
pictures, Rnbin of rhe Wfrvj should be hitting the shops soon 
and it wilt set vou back 19.95* From -a hat we've seen or the 
game w lar we think il will be worth It. 

Robin Candy 






92 AMTIX March 1986 





>PREMIEWdP 






1_U 



MAPPING THE OUTER 
REACHES OF SPACE 



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DRAIN 



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Butldmes are 



* A futuristic trouble*rM»4er r you find 
yourself about id race* vuur greatest 
challenge y*i« The humjo c crionie* on 
the third planet nl the Tut CM 
vytiem havr been annihilated by the 
planet* robot defence system (which 
is tola My out of control!. A Cai-t 
< rubfcf floating silently in orbit 
around the ptanei. send* your heavily 
armed one-man craft down fct Ihe 
BVffac* i jfTiputers on board your 
tnvfl craft can oefail I he a* cess«bil«h i il 
mi h city and ihe strength ut n 
ienoei The- information you haw put* 
your situation into perspective — the 
chances of success are rVol Good 

After landing, your ship on leave 

the docking chamber and you begin 

rn explore th« devdtliled world 

tntart but all that movra is potentials 



deaclK Defence ships are inlent on dt rtwyir M anythmo Thar 
threatens (heir lifefeu en rfieix sand you ctmtitule that ihrrai 

There's one chance. All the power for the defence 
intent! comes *rom (be planet's central reactor. Shut tHjf 
ckrwn and I he world will be safe There's a problem here Ttm 
COOl>"ji rtnis vou need to damp the fusion teat in r have (n 
removed and broken into piecev They nerd to be located, 
rebuilt and then placed in the reactor That would be a 
riiihc uli enough job wtjhoul the droidv 

Taking a deep breath, you prve your ship some height and 
pull back on the throttle. C ruising towards the limnv o4 the 
nearest dftf. you tan see stark silhouettes ot distant and 
foreign architecture caused by the kyw position of the sun in 
the sty When night fall*, you'll have to switch lo inlra red hul 
fht- ihrrfnal imaging equipment t rear.es a blur un anything 
mo vi'ii; at speeds Your aim has to be good. You've got Hares 
bul ihey have to last — there won't he enough tor r - 
encounter 

The game employs hi-res shaded graphics a multr- 
purpose dispLu x reen (which can even be used for making 
notesi and enough v|eal|h and strategy elements to keep jhe 
most demanding oi gamers interfiled. Disk versions will 
have somelhtng called a Tlmm Vault i which sounds 
resting hut I don't know what it does j and a library to giw 
plavc' dit»s to useful information Wt i fa$t paced Sf 
graphs adventure on ihe vame scale a* Oft* - only i he 
graphics leave the trading game standing. It/* heading (or the 
Armtrad . . t 

Sean Mittfrien 









CRL'ft latest game features fait moving 3D 

graphics in a shoot am up with strategical 
overtones 



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AMT1X March 1986 93 




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SPECTRUM 48K topnfcri-r— ^*. A ^ mum mn.i*i wwr A M b T K A U 

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ATEGY 



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i « 



3 



A SPACE TO 
UNWIND 



ontrasf is orrn of the most interesting things 
Contrast is often equated with incongruity, 
Thereby forming the basis for humour The 
converse can apply and result in stunning 
tragedy Contra it adds variety to make life 
interesting but also destroys the consistency by 
which we order our values. It is with certain 
trepidation therefore, that I reveal that this 
months column is rife with contrast. 

Believe me, this » not what ) would have 
hoped but due to the nature of the products 
reviewed, there is o book review by Michael 
JampeL a football strategy game and a science fiction trading game 
— what could contrast mote? To help you cope with the situation, I 
can only suggest you take each item as a totality in rfs own right and 
deal with the concept of editorial continuity in the best way you can 
tf in doubt consume a disproportionately large Amount of alcohol 
through ■ straw — I understand there are several voluntary 
organisations to help you rehabilitate afterwards 

A Kernatrvel y r th is m a y be the moment you ha v e been we i 1 1 ng for 
A mutt i -coloured mosaic of Muppetese may just be the cure for 
stagnant synapse stifled by the hitherto scarcity of simulation 
games for me Amstrad Could this be the beginning of the end 




MACROCOSMICA 



AmsofL £8.95, cass, 
£14,95, disk, joystick arid/ 
or keys 
Author: David Reading 

A real time space adventure set 
in the 30th cen tury — the t rad ing 
boom if at its pflak and the 
potential to make (or lose) mill- 
ions of credits has never been 
greater 1 Not only can individual 
traders make their fortune but 
governments too have recog- 
nised the potential for the fast 
buck /credit (delete where apiic- 
abte) and reap the profits from 
landing taxes, import duties. 
repair centres and refuelling 
points Of course there are al- 
ways those entrepreneurs of the 
space lanes, the pirates, who 
know perhaps better than most 
where the real fortunes are to be 
made According to the inlay, at 
least the rebels are more civil 
Make of that what you will- 
So the stage is sat for this 
tonaue-rwistingly titled future 
trading game. Packaging is 
standard for the Artisoft Gold 
range which means the Cftt- 
sette/diak is boxed simply and 
accompanied by a simple ms 
Traction booklet. One of the first 
pieces of information Qvy&n to 
you by the booklet indicates the 
scale of the urn vers* At the start 
of each game - a randomly gene- 
rated 3D universe is created 
consisting of 1012 planets 60 



CRRCO HOLD 
30 space 



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O wegatn 



Ca 
Bk 



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space stations, 62 black holes 
and IB galaxy hyper a ales Each 
of the planets is named and 
assigned one of a possible 3840 
codes to indicate its trading 
characteristics, The universe is 
then subdivided into ten known 
galaxies ian eleventh is created 



but kept hidden from the player) 
and these are connected via the 
hyperpates Each galaxy is div- 
ided into ten sectors of sixty 
cells making a total playing area 
of 8600 cells. Each cell contains a 
planet, space station, another 
phenomenon or merely empty 
Space The temptation to quote 
the Hitch Hikers Guide to the 
Galaxy is almost unbearable 

A prayer can view data on a 
limited number of the cells, 
depending on the level of play. 
At any one time, the short range 
scanner can display nine cells of 
three sectors simultaneously: 
the one currently occupied and 
the two adjacent sectors Infor 
mstiOn gained on worlds within 
this area varies from game to 



game. Planets' codes determine 
the ava* l ability of various kinds 
of goods (poten tie) cargo), inter 
galactic hyperdrrves, repair end 
maintenance facilities, ship up 
grade centres and even casinos.. 
Cong range scanning repeals the 
uvhole of the sector currently 
occupied as a 12x5 cell grid 

The flight deck screen dis- 
plays all the information neces- 
sary during space flight, in elud- 
ing dangers such as oncoming 
meteor showers and low energy 
levels If pirates are encounter 
ed P they can be fought using 
keyboard or joystick control via 
a small view screen on the flight 
deck display Other important 
matters can be deal! with from 
the flight deck including equip- 




DEST IMRT' H 
psaezzst 


TYPE 


CflLRXV: 1 
SECTOR: 2 



3837 
JAYS 
CONE 










rs: 



AMTIX March 1986 95 




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ping the ship, refuelling whilst 
plane I side and carrying out 
repairs. 

Anybody familiat with Elite 
will be wary of customs officials 
who will not lake kindly to find- 
ing your hold slashed with 
narcotics and the lite- Once they 
have been dealt with, you cjn 
get on with the trading however 
Sometimes re bets willcom* and 
offer twice whet you would 
expect for certain items but it's 
advisable to be wary when such 
offers occur. They are not al- 
ways genuine. The similarities 
between this game and £ ffte are 
fairly Obvious but m MacfOCQ- 
smtCA the emphasis is definitely 
on the strategy as opposed to 
the joystick One area where this 
is revealed is the innovative 
banking system which allows 
the use of credit if an account is 
set up and well maintained It 
also negates the problem of 
having to pay pirates protection 
money (which is an unreliable 
way or dealing with the problem 
anyway). 

There is also a Tele* which 

96 AMT1X March! 986 




offers the player the chance to 
obtain the whereabouts of the 
mysterious Mr Hoo. I never 
caught up with this gentleman 
and cannot therefore comment 
much on why he has been inc- 
luded in the game Other inter- 
esting and potentially profitable 
items of news may be obtained 
from the Telex however, and it is 
to a player's detriment if he fails 
to take advantage of this fact. 

The game plays well in every 
respect and generates terrific 
atmosphere as more explora- 
tions are carried out. it's really 
for those who want io go where 
no man has gone before but 
without the necessity io take a 
joystick along I will play this one 
again in future 



Presentation 60% 
Graphics 68% 

Complexity 50% 
Authenticity 78% 
Instability 88% 
Overall 86% 



Viper Software* £695 

cass 

Author: Adam Whit lock 

Leprechauns aren't very good at 
football they keep on getting 
trodden on. So, to avoid injury. 
Seen Masterson has handed the 
latest soccer strategy game over 
to Julian R tan all, Amtiv's resi- 
dent foot half hooligan, 

8*g League Soccer puts you m a 
managerial role and attempts to 
Simulate the trials and tribula- 
tions of taking your team from 
the obscurity of the fourth 
sion to the giddy heights of the 
first division, 

When you start the game you 
are asked to input your name 
and choose the level of play 
from the five provided (from 
amateur upwards f Once you've 
typed in your your name and 
selected the level of play 
time to pick your tearrr There are 
SB teams from the four divisions 
included in the program, but if 
your fave team doesn't appear 
then you can just change any old 
team s name to your own [Law 
pool were transformed td the 
ntghly talented and successful 
£utfA?w t&tft&rgtcs}. When the 
teem has been settled you can 
choose the colour of their shirts 
and the simulation begins. 

When the season commences 
a aeries of options are presen- 
ted. These appear in between 
every match and allow you to 
gloat or cringe at your league 
position, managerial rating, get 
ready to play a match, enter the 
Transfer market or save Out the 
game for reloading at a later 
Ban 

When you Stan a new game 
it's advisable to have a quick 
glance at the transfer market to 
see the strengths and weak 
nessss of your team. Naturally, 
the weak players should be 
extrapolated and sold off el 
though not a! once otherwise 
youlT end up with a small, 
undermanned, overworked 
squad (like us at Newsfieid). You 
ateo have the option to buy in 
new players, but only when your 
club has earned enough money, 
to stop you completely reshuff- 
ling the team there is a Li mil to 
the amount of transactions 
which can take place in between 
each match — in this case only 
four, A nice feature about thhs 
game is the feet the names of the 
players are drawn randomly 
from a large pool of real foot 
bailers — the two tudiow Lerh 
argues strikers were the amsztng 
peer {and I'm not talking Sam- 
antha Fox) Mark Hughes and Ian 
Rusht 

When you're happy with the 
team you Can play a game. Press 
the 'play next match' key and 
you'll be shown the details of 
i your fixture and the defensive, 
midfield and attacking strengths 



and abilities, of your opponent 
Once you've absorbed that 
information you can then pfo- 
gress to the next screen and pick 
your team The team is shown 
on the right hand side of The 
screen and the team sheet on 
the left 

Each player is shown com* 
ptate with information about hii 
strength, skill, energy (or 
stamina) and the position he 
plays. Whal you have to do is try 
to assemble the best combma 
tion of players and produce the 
strongest team. This isn't a\ 
ways easy since there are other 
factors which can interfere with 
players like injury and 
suspension. 

Getting the team together 
doec takes a fair bn 04 planning 
and it's advisable lo play the 
members of the team in their 
proper positions, otherwise the 
overall strength and abilities of 
your team will become weaken- 
ed. Once you think you've sel- 
ected the best team the ratings 
of the players am analysed by 
the computer and processed to 
give the overall ratings of the 
defence, midfield and attack as 
well as overall strengths You 
can now return io the initial 
screen where you can compare 
your team's strengths with your 
opponent's, If you think there 
could be a few changes made 
then you can return to the 
former screen and resales the 
team. 

Once you" re satisfied the team 
fielded is the strongest possible 
the match can commence The 
screen changes to a fixture list 
snowing the matches between 
the other Teams of your current 
division Pressing a key starts 
the animated 'match high kg his 
function where you nave to 
pwaai ii out and watch yom 
team playing rhe match. 

Here the screen shows a 30 
panoramic view of one half of 
the field {depending on which 
team >s attacking) complete with 
two attackers and three defend- 
ers who run and boot the ball 
around. Its rather like watching 
a miniature Match of the Day, 
only it's more involved since if s 
your very own team playing. 
The highlights don't last very 
long and show only the goals 
and near misses (which cause 
many e groan when they hap- 
pen} Once each half has been 
shown the whistle is blown and 
the result, complete with attend- 
ance, income [receipts and sun- 
dries), expenditure (wages and 
sundries), the profit lor loss) 
made and the team's bank 
balance are shown. 

You can then have a look at 
the other results of the day and 
how they've affected the league 
table and your position in it 
Throughout the season prob- 
lems constantly rear their ugly 
head, like a player's stamina 
rating dropping sharply if they 






r/i ^definitive football strategy game 

! 

1 1 BIG 
LEAGL 
SOCCE 









CREATING POLITICAL AND 



by Mike Rose, £7 95, 
Interface Books 



As Mifce Rose imphes in I he 
introduction, programming is all 
about defining one's needs, 
then breaking that definition 
down into parts, subdividing 
each of those parts into tasks 
and finally applying those tasks 
to whichever language is being 
used, This book attempts to turn 
the program into flowcharts and 
then >nto BASIC and offers help 
at all stages In general it 
succeeds. 

Oespite its title, this book 
covers economic and diplomatic 
games as well as military and 
political simulations Mid 
immediately sets about dealing 
with the similarities and differ 
ence& between these four areas 
o( decision making. The various 
chapters lead from "The Model' 
through Game Plans' and 
Opponents' to Translating the 




:i!!iiiiijftiSIf»i-Ii»iiii"^"«i 



mm iiiAj 





Flowchart' via sections on Input/ 
Output and finally De bugging 
{only 25 pages but useful to all 
proprammErsl- 

The second half of the book's 
175 pages is taken up with ten 
program listings which demon- 
st rate the lessons of the prev- 
ious chapters. These games are 
between 250 and 600 lines long 
(with SO tines averaging about 
IK of BASIC! and cover the per* 
iods from the Vikings to a 
hypothetical Galactic Empire. 
Throughout the book, the em- 
phasis is on structure and this is 
Shown in elf the example pro 
grams which begin with about 
ten lines of the form: 

10 GOSUB 1000 REM setup 

20 GOSUB 2000: REM first stage 



Each chunk is independent of 
the others, leading to easy de- 
bugging and also to the use of 



play every game- There are also 
injuries, suspensions and fin- 
ancial matters to worry about 
too — real uloer -generating 
stuff? 

The game continues in this 
fashion until all 42 matches have 
been played ami the season 
draws to a dose. If, when this 
happens, you're in the top three 
promotion is given and you 
move up to the next division (if 
you're in the bottom three, 
Chough, it's relegation lime 
matey I- You're also given a fin- 
ancial bonus (depending on 
how well you did). 

Your team is then reassessed 
by the computer and changes 
are made to their ratings, skill 
factors etc for the new season. If 
you're promoted then the value 
of the players rs also increased 
allowing you to complete bigger 
financial transactions 

Just like real life, there is also a 
risk you might get sacked — 
mismanage Die accounts or get 
relegated and your job is put 
firmly on the line . . . 

This is a great little game 
which bears a remarfcabte re- 
semblance to football Manager t 
the game which appeared on 
just about every computer in 
existence I including the trusty 
and cmsty ZX8H There are 
some faults in the program 
which have been overlooked, 
like the fact that you can field a 
suspended or iniured player, 
and also ou est la FA, Milk end 
European Cups? The program 



identical sections in each game 
— such as a key pressing rou- 
tine, which pauses the game 
while instructions are read and 
decisions made. This is an m 
1 reduction to the idea of libraries 
Of previously written routines 

being used to nve work One 
gripe is the author's suggestion 
thai single letters be used for 
variables leg F for fuel), t would 
strongly disagree, as meaning- 
fui variable names are much 
belter for de-bugging especially 
in long programs. 

The programs are written in a 
Universal BASIC and are not 
machine specific. There is a nice 
touch in that vocabulary difficul- 
ties are dispelled by a short table 
of keywords and what the au- 
thor means by them. For exam 
pie. REPEAT UNTIL GETS 
is translated as "Wait until a key 
is pressed/ This is useful and 
although it would have been 
better to have a table of key 
words far each of the BASlCs 
mentioned, the mam thing to 
remember is that on the Arns- 
tracl should be written 

WHILE INKEYS J "-WEND 

The programs in the book 
could be typed in by a complete 
novice but to gain the most from 
thpm, a small amount of know- 
ledge is useful. Anyone who is 
worried about not being up to 
the necessary standard should 
consider this problem: Given 



also plays very slowly and takes 
ages to print out things like the 
league table* and the other 
league results It would have 
been nice, too, if the "match 
highlights' were an optional 
feature — many " s the ti me when 
I wished the result could have 
been printed straight up onto 
the screen Si ill, perhaps I'm 
being impatient, after all this is 
supposed to be a simulation, 
and a part of being a manager 
involves sifting on the bench 
bitmg your nails 

Big League Soccer is excell- 
ently presented with heaps of 
lists, facts and figures available 
at the press of a key, The gra- 
phics on the 30 highlights are 
rather primitive and flic kef a lot, 
but the overall effect given is 
pretty good With the save game 
facility it means the game can be 
played infinitely* season after 
season allowing you to slowly 
build your team up to become 
I the best in Britain, and once that 
happens you can up the diffi 
cufty level and struggle again. If 
you re at all motivated by soccer 
then go out and buy This 
brilliant game, you wont be 

disappointed- 
Presentation 83% 
Graphics 47% 
Complexity 79% 
Authenticity 91% 
instability 96% 
Overall 84% 



i two arrays A44.4I and 8(4.41 
compare the respective ele- 
ments of each array and if, for 
that element A is greater than B, 
print A — else print B 

This is the hardest problem 
likely to face anyone inten 
to write programs on the lanes 
suggested by this book, al 
though greater sophistication 
may lead to a more complex 
game In fact, this is one of the 
Book's limitations, the games 
produced will never be up to 
commercial Standards in terms 
of speed and complexity, al- 
though they will provide a useful 
introduction to strategy gaming 

Because of the universal na- 
ture of the BASIC used, very little 
m the way of graphics Is pro 
vtded and there are no details on 
sound whatsoever However , at 
those are strategy games and 
not "zap the aliens' programs, I 
don't consider this to be a ser- 
ious omission. One complaint rs 
perhaps better aimed ai the 
publisher rather than the author 
£7:96 rs really too much tor a 
paperback booh 175 pages long, 
even though this appears to be 
the going rate for this kind of 
literature. Nevertheless. this 
booh is definitely worth loohing 
at even bearing the high price in 
mind — especially is it seems to 
be the only one of its kind 
available. 

Michael Jempei 

AMT1X March 1986 97 



So, here I am again, ih« poor 
Comps Mini on p staving over a 
hot Amstrad typing in all the 
lucky winners, Of course f don't 
begrudge the odd reader 
winning a prize Of two — Ww 
only fair— but I am beginning to 
get just a weeny bit jealous. I 
mean take Wayne Monaghan 
and Nick Robinson Those two 
lucky guys get to win a modern 
and radio controlled truck — 
what do I gel? — the Eeft overs 
from Garry Liddon's lunch — 
rich pickings for many a mortal 
you might think — they would 
be except that it was his lunch 
from two weeks ego which he 
had lost on his desk. Oh f never 
mind theirs no point in 
wmgemg — no one takes a blind 
hrt of nonce I suppose ril just 
have to grit my leeth and 
congratulate the winners — 
Aurghi 

THE BATTLE OF BRITAIN 
COMP 

Wei! for all of you who entered 
the PSS Comp way back in issue 
2 here are the three that 
managed to secure the giant 
Airfix model each — hope 
you ve got a pilot's licence. 

fWMifin &t.nltL#*r, Urtttiifl. H*#f*ft 
•NftiumV KT3SDO Jonathan 
SirttO" SurrvY 



The next ten each win a smaller 
kit — so youil still ne*d a licence 
but your dog fights are apt to be 
a little more cramped. 

Andt** Bumdg* St Thomii, Ejurlar. 
JtfMi Cofenan. H#ll##rtofi Rtorw«^. N 
Flt*1. Stuftr^ofci, Lfftectn. A ftw+m*n 

Wortp, Awm. Nwl rWTMW, BQUffM, LNHA! 
Sin* MftsMI, ^Minqtftrfw H.nf* ${ 
Item. Tuntaldaa UVrtt. Hint. Uin 
Pflwrcy. Hw ii HmJ E*m* t Rob#m, 

Bangor . Gwradd John Trrom* t 
BridgtfHl, NUOlMTWfM, 

And the rest of you each wm a 
copy of ftsnVe ofBrn^t^ 



W OfWCtMffllnOn . MTMH HMD 
P ■niiiiMt: N^lmorion Mrtd. DA I 



Gtl*y. W*it Yortuhir* Danwl Cast**. 
MartKrougK WVUtiln. OR Ckwwaf 
€ m *|b 8«y Ci»nfO. CfwM Co**m* 

M»nc tw I #r araft vw C i I l*lfrt* 
HT5 J IRA. V rtmm#n. Pmn**. 



ifUddP. AhM#»r X#*T. Ptyrnoulh. Dfwon 
I l^Mcemba MdtHoak 

. Mart Fori** tun* 
Richard Ormaon, Bury, 
Line* O Pftrhitt-t. Nawlown. CaMltl* Ian 
fedNn/ BiL.r>d»n U nHv U*tn»0i : A M 
Robtnwfi. Mattiton* Kim, A 5**1# 

WmMm* W#v cordon 



THE GREAT TASWORD 

ANDTAS-SPEU 

COMPETITION 

Not surprisingly (he Tasman 
Comp attracted a tot of entries. 
Perhaps that may explain why 
ihv poor -ED has so much 
trouble reading your hand 
scrawled letters for OTS — you 
must all be waiting to see if you 
have won a wordprocessor. Ten 
of you have bui somehow we 
are going to have to sort out who 
has which type of system, just so 
that you get the prog t has 
Perhaps Tasman might crack 
that — I think they stand a better 
chance. 



PHn Oww i t l _ 
Cftdnwv hum Mil, S Vovfc«. Mm Curr*. 
CO¥#Htf¥i wtM Fow^ta. tMQHifMtn , Emm ;, 
PAHurrf r Slarvnof*. MkUf H*w«-d 

Cumbru kan 



&oA. G Vwlty. P M Ktti 
■ EncWHon llHia Downturn 
CwnhndoMlw* CWorton. LtiflMon 



THE KEEP ON TftUCKIN 
COMP 

Welt at least this comp gave you 
a chance to brush up on the old 
CB talk Naturally we expected a 
hefty response for two reasons. 
Firstly, lots of you must have 
started out your career as 
Amstrad consumers when they 
where churning out CB radios by 
the ton P a nd then of co u r se it was 
BIG AL at Amstrad who said that 
the Am sir ad was a machine for 
the truck driver — even ifir& 
only a radio controlled one, Nick 
Robinson from Leamington Spa 
in Warwickshire gets Ihe truck 
and the rest of you each win a 
copy of the game 

JC Allan ftippon Cla#o &ki Mmhm 
B«Kh#P PnnrYpooJ. Gw*n1 Ericfli 




Chfn.Cm.Hw*taHi,NoHUi &ti*ri 
Cumhr an Gwwnt David J Cafeana. 
Wylftanahawa. MmxIviIvt Mi** D 

COMMO*ty. V^fHlOUQrlj DaMMl , ifff n EMIOA 

flrirnwDith. Rath#fh«m David |vm> 
tamwnrth Stuff*, ttntifivtn £wa«, M#. 
Scotland . A Ft. u*. Shard End, 
Bjrm.n^i^n Ftctwrt Qr#c* &■*! 

F tnJtatoMoh. StffwmifcML S*ifloJte ; CoMn 
Huafad. Nr Roahaalar K*m H#rk ItMC 
L lantwrt Ma|w S filar* M L p*Kr y 
TmhiUhi, Sofrwntt, fl MM im w r . 
ruw ii#Vriy . rwin H 9CUIW. ■■• w n«pn. 
LU«*#*t t*4m r S OI«tr ; Anofl AMT1X 



Lomkm 0*yid fcdo» TMrribufv frrtrtcJ 

UUIKA^ HlpCMSCl, LnWTWt DCQ^H r 

Winirqloit. »C S#nd«0. Twpgmi 
Co^fvwjll H S«rno.. Hyw Ttmtirik, Fmj4 
ThofTV.St«v«n*B«. SGJIOf Un Willwn* 
fprn^v Mm«nidf St*v«Pt Willi»mi 

Mtddx Paul Wilki#m», OjMtvfWdl, 
Offbyflw*. Jan#itha*i WHIwvhl, Sutton. 

Sufra^i AS wrypv.TrHjrHir Cwffv'MMIi 

HACKETT HACK COMP 

Well lucky old Wayne 
McHiMhart from South Shields 
Tync & Wf?<ir gcjis to win the 
smart modem donated by 
Actrvtskwi You had better gel an 
inierf ace sorted out so you can 
start being a pest on the phone 
For thtf twenty nine runners up, 
you can still priCtiM your 
hacking with a copy of the game 

Lbm Arifhoffy r St F*fBtWp/**OCL GwynfpWi. N Vv 
WAil S, P Aftift»n S^Jo*n K Of 
VWghl. a#*«m, AiNad, Sumy ; Timiv 

Eim*. L#nc*itiw. S4mon BtoofTMif, 
Wofslw. M«nch««wr Jito^ Borkry. 
CMvfir IllMd. £*KK. UH Brarwh, 

Dm d ft»J*w rup„»k .ov^ iM 

vodfci ■ bn Br«l», CHtivmi^ 0*1*^^ 
N.^f-l Biiflqiv $<rt|pn t Sunvy, OK CI*'*. 
Cupsibr an. Gvmni!. P*yl Divifon. 

'.*tw1h 4 N**t*iiift Ui>on Tyiw 




Sftiun Dvnotson. iMrtton. L*nc#t' 

'.iiLSMlflWUljIIC LVK4 M«rtir< 

r. Himltey. W^*n. Oiucf* Ft»0i*ic 
iHvIIoCImjc1'-L jQtfoiif*. Belgium, S990. 
Tonm FrMi r Tranwwxivt S r Bn^dby 

DmiWti : JS G«^dv, FiUft Park SlwHUd. 
MAi* 0>nn« Milchjrrt, Sorrwy, Aihsn tiny 
LiKwick/Shrtiiind, ScnUeno. W*h##iMih*, 
Hitiogiie. V^rk* . V Hnvmru PiMn«r 
Uidcfo; Rf K«**y <Vou Should H#w T r«d 
Th» PSS Comp M. 0*tn»n M«* . RAF Br u * 
NoftW 0»on, D*vu1 L*rri54*¥, F'nitnwv. 
Bo*lDn, t anci. ScotT Lquri. KiAmivrhill 
LMWUhirt. Sc«n#TK3. OKarivs M#ft, 
LjnlltuQw, W Utthwrv C M#rr.rKt*l«. 
Sandri*ie. M#pt». Aftrt*** N**P# P«#khor>, 
Wora. FQ *4m1«fwiv. Itayteigti . Eui^i S 
Odflli , WortritaL Sum, AAkdwl Ptimtf .. 
y&^.Owi^Pyllw.Chartoo.Lowior* 
Andrm ft^ctwdwn RMUdin, P«onh«Ai* 



■•nMy Fltirton.MirtfnMir HtMll 

^im. OiM^lii i; Jmkki Scotl 
H od bf id»,SoutfiM>pton, H»r# fl 5.n<|h. 

Sfm^i-. OowspfaMMw, Co Do**n. M kvi*nd. 
ft SpfftCfrf , Amrthorp*. Donuittf , S - 
Ap Trtwii, Sl*rptord, Lrnci , G^i ian W*H 
C o f H Ofl ft HW, tdifttmrflh Sc^kmd Brmn 
WMJflK N«w«Mrn. NwwMtit Tt Www. 
PommoiJlh.Hinl* DJWnlM.SfcMj 
line*. S R Win .am*, f w** 
MtddlBMN; Ifcfi W.iLftmi formby. 
MBnAVbriMt Bali WiHint Onrnkirt t mm* 
K#fth Voung, Annan, EJumf pp**thw», 



STEVE DAVIS SNOOKER 

I'm afraid that this comp has 
gjvan me a imge of brum strain 
The main grin was «a*y 5ya 
Lawfrom Li tttebo rough m 
Manchester has already had his 
tickets. The nexl fivw wtnnens 



CDS AUtra Systems 




AM5TRA0 



could chose between a video, 
signed cue, signiKi boo% P a *T 
shirt or sweat shirt Maxina 
Cartar from Petof borough has 
booked the book whMe the other 
four wanted a signed cue aach 
They are Paul Griffin, 
Chippenham, Wilts, ACrrtchlay 
Br^ckncilL Berks' BW#adon, 
Kilmarnock KA3 1TX R 
Kew-Moss, Wellingborough, 
Northants 

The rest of you btb awarded a 
copy of the game . , . 



WiM i*m*. Sum>rv hupr#v Mi R kiM MM Mi ii. 
Trsmwi Ayti^.n KkI Wood. TliatdhafVL 



MpWftunr JP Q#*^P" 5*iwn«tHi^ 
MfCTiiMM iMtrtf iljn. B* Mln|Wj BOMVnj 

Ooneatlar S York* J*m» S^**5rfi-W 
El«im#g« MarKh«l*f . Payl Martin 
Ofamham. Lmwi. Mk#w#I Roo^a, 

QlllJMPiM . W tiumw m N UkdgimJ 

f D riv4*d» | SuiiMi Sandra S havH , 
Coulwlon Suff»y .HWmtwhum 
WrrhprlH W IfOftA; Nad Snitfl Ornthan 
lM) Oi Man Gw Piai m an Rouimvih. 

BMfHOH r URM 

The Comps mm ion was too 
damned frightened to pick any 
winners for the Frktey the 13th 
comi nnth. but we've 

locked him up in the broom 
cupboa rd { in the darfch so we 
shou Id get some result* by next 
issue — othenwisa - 



98 AMT1X March 1986 







AW>Ti*i> tekTSjs 



by Malcolm Harding 



Welcome to a regular new feature in AMT1X !. a page 
devoted to Amstrad user clubs and bulletin boards. 
The aim is to enable the aforementioned to have 
printed space to write about themselves, offer advice 
and help to newly formed or planned organisations, 
compfain about any rip — off s they may have 
encountered, and generally sound off about at! and 
sundry Want to have a jolly good moan or just see 
your name in print? Look no further here's your 
chance for fame (sorry you will have to seek your 
fortune elsewhere), 



AMTIX i wdnis to hear from User 
Clubs the length and breadth of 
the country, write and tell us 
how, why and when you set up 
the club, its aims, when and 
where it meets, how many 
members you have, if you have 
any special events planned for 
the comi ng yeef , if y oy pu bl i sh a 
newsletter, how often etc By 
now I'm sure you've got the 
hang of it 

Anyway it's time to launch ihts 
highly readable page I don I you 
dare mis* iO so here we ; 
Manchester Amstrad Ui*f Chib 
this is your life {with apologies 
to a certain television 
programme) Secretary, Steve 
Stunner started the hell rolling in 
March last year alter readfnpa 
magazine clipping which said 
the Best way Id leam computing 
was to start a user club. The first 
step was to try and form a 
committee and to this end 
publicity was needed. This was 



achieved by such means as 
posters and adverts and; of 
course, word of mouth, As Steve 
i$ a bus driver he spread the 
word while driving around the 
streets of Manchester 1 The 
publicity had some success and 
the inaugural meeting of the 
MAUC was he*d on March 10. 
Fifteen people were invited and 
seven tu med u p As these were 
obviously the keenest people it 
was decided they would form 
the core of a committee. The 
club's annual general meeting 
took place On February 24 and i! 
is intended io hold the meeting 
on the same date every year 

Ashed a bout the d u h*s a i ms 
Steve said they wanted to help 
the beginner in the wprFd of 
computing. The dub also 
provided a venue where people 
could get together and sort out 
p rob I ems end generally 
exchange ideas and views The 
club also produced its own 



newsletter, intended to organise 
an annual fair, and teach 
i :< imputing at all i*?vels to a 
programming capacity. But by 
far the most important aim was 
to meet the people who used 
computers on a daily basis. 

MAUC members are at 
present busy planning their 
second computer fair which is 
being held at St Mary's Hall. 
Levenshulme, at a date to be 
announced. Plans have not been 
finalised yet but are well on their 
way P and the club hope dealers 
will be interested in taking a 
stand, 

The club meets on Monday 
nights at Openshaw Technical 
Collie, from 7 pm to 9 pm and 
fees are SOp per meeting. The 
college is easy to find from Che 
city centre Follow the signs to 
Openshaw a king Ashton Old 
Road After passing the ju net ion 
with Grey Mare Lane travel 
about 200 yards then take the 
right turn Go into the college 
through the main doors and find 
room G25 Courses being run for 
members this year are Machrne 
Code for the beginner, which i$ 
taught by Jan Podlaski, a 
computer teacher at Openshaw 
College and also a BASIC from 
the START course which is 
taught through the club's 
monthly newsletter by Father 
Peter Kitchen. An electronics 
course is also pranned for ihe 



summer, again taughT by Mr 
Podlashi. which will involve the 
building of such things as RAM 

boards* 

At the last count there were 53 
newsletter members and 36 
members who attend the 
Monday ni^ht meetings The 
newsletter t« sent to memtwfS 
worldwide with rh^ UK 
membership fee bemg fc'S 
annually and the overseas fee 
£7.50 Cheque*/mon«Y order* 
should be made payable to SJ 
Stanner, Subjects covered <n the 
newsletter include reviews of 
hardware, members letters 
problems etc* general Amstrad 
news, computer dictionary, 
monthly peelt and pole 
routines, adverting items txrtti 
for sate and wanted. BASIC from 
ihe START course (chi» m 
copyrighted*, news from 
abroacT, and compel n tons where 
software can be won. 

Anyone wanting to know 
more about the club can contact 
Steve by writing to him at 21 
Catling Avenue. Longstghc. 
Manchester M 12 SSX ur ringing 
him on 061—224—4700 
evenings only 

That's ihe lovudown on the 
Manchester Amstrad User Club 
H you would like your user ctub 
featured in the May issue of 
AM TJX J write io us now and (ell 
us everything about your 
organisation 



Wnle to AMTIX » USER CLUB MEWS, 

1 2 KING STREET.LUDLOW. SHROPSHIRE SY8 1DB 



AMTIX March 1986 99 







Lest month the AMTtX f teem mede up their own Top 20 Chert. This 
month tf r $ vow turn. Beioware the 26 best games et (he moment es 
voted by AM TfX f motors. Th* figures mpawn (bests are iesr month *s 
position. 



1(3) Yie Ar Kung Fu Imagine 

8.528B20 Nick Siones. Harrogate 

2(7) Sorcery Plus Virgin 

1 36, 52 5 Erie Barwell, Don easier 

3 ( 9} Bruce Lee US Gold 

76000 Altxandtit f f*pp, Glasgow 

4 (17) 3D Grand Prix Amsoft 

8,33Q Scott WfllMXi, Dumbarton 



TOP TWENTY F 



9600 John Sands Lakesrer 




5 (—) Elite Firebird 

'Elite 4 Kiygia Schmidt. Manchesler 

6 ( 4) Spy vs Spy Beyond 




7 ( — ) DT's Supertest Ocean 



8 (19) Way of the Exploding Fist Melbourne | 

31. 400 Jonathan Hill. Bradford 

9 (12) Mars port Gargoyle Games 

10 ( — ) Starion Melbourne House 

32,9! \ Sttan Brady, Elthem 

12 ( — ) Lords of Midnight Beyond 

14 (11) Red Moon Level 9 

16 ( — ) Terrormolinos Melbourne House 

Cofupieted M Barrel, Evesham 

18 ( 5) TLL Vortex 
19 ( 2) Finders Keepers Mastertronic 

20 ( — ) Graphic Adventure Creato 



: QR MARCH 




ie House 



11 (16) Alien 8 Ultimate 
13 (— ) Defend or Die Alligata 

55,900 Christopher Wmstanley . Preston 

15 (13) Cauldron Palace 

17 {—) Nightshade Ultimate 



tor Incentive 




HOW TO VOTE AND OTHER 
MISCELLANEOUS MATTERS 

Thanks to everyone who voted for (tits first ever AMT1X 1 Reader* 
Chart - we don X rmnd that yot* di&sgreeif with some of our choices 
fast mon(fj because thst '$ whet democracy *s ail stout — dts&gre+ 
mg continually f In order for the Chart to be as representative as 
possible, it's important that 0$ many of you as possible vote every 
month, so keep those forms comtng tn? 

Cortgr&tuteifons go to Melbourne House as their name appears 
more times than anyone else's (three hmes to be exact) and to 
Imagine for hi it trig the number one spot wrth YteArkung ft*. Nice, 
too, to see incentive's GAC in at the number 20 sloi. indicating that 
not everyone out there is a puns! alien tapper r 

The first of the rngh scores have gone in, but some people aren't 
filling that pari of the form in so there are gaps (and how do you get a 
high score on (MCftnyway?) — come on folks, nM in all the derail 
Anyway, congratulations to everyone who got their scores publish- 
ed — keep them coming in as well. 

As promised lest issue, there are threw winners M you can call 
being the first to be pulled out of the bag "winning" |. They are, Scott 
Watson Jonathan Hill and Steven Parkinson Three of Aggie's CIO 
vouchers are on their way Incident ally, The form has been altered 
th is month so you ca n I et us k now what t it le you would I ike i t you win 
— this Should make processing things a lot faster The things we do 
to please - . 

Voting is simple enough. Just fill in the form (ALL of itl) and list 
your five most favourite games in descending order with the best at 
number one. If you don't want to cut up the mag, you can emulate 
the form on a postcard (preferably I or the back of a sealed envelope, 
but don't forget to write in ill the details needed I 



JUVmXt READERS TOP TWENTY CHART 
VOTING FORM 

ftl&iu win* \n CAPS m *n #y**1r#u-i f r*e m*fiiw • 

MrBI'lB' +1 » i 1 a r (■ i i t »*4 1 1 ■ t ■ I * i I ft 1 I ■ - i ■■ ■ i ■ ■■ II r ■ 

Address .... 



in i mi 1 1 1 



■ i ■ * m m -a m i 



Postcode 



The World's five hippesl games in order of preference ere 
TITLE 

1 



(►■•b-»++*.* + ii 



2 

J - ■ - + i 1 r i 

5 







From one of the five games above select one and g+ve us your 
high score: 



TITLE 



. .....».._. 1 



ACHIEVEMENT 



My machine is a 464 .'664, 61 28/8256 (delete as applicable, H I 
em a winner the game I would like If: 



Send your coupon to: 



f. m + - . 



AMTIX! TOP TWENTY, PO BOX 10, LU0L0W. 
SHROPSHIRE, SY8 10B 



I m 



A 





i 

M 


"'"iir »' 




ran 


jiii^ 


III! I] 






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■ * ■* ~ ^^ 


me 


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31 

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IjP 




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.*^r*> 



JCJ^ 



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^ 



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Burn tread on the itreeli ! 



SPfCnHM4SK 






AMITOAD 



■I 



• 



•*i\i 1 1 






I Ocean Software <s available from selected bfarehesof 
WOOUKM77N .WHSMIM1. ^ 
rjWl" ■.!,■!■ LASKTfS Rumbelowi C0W0tfT 
Spectnjm Shops and all good software dealers. 




Ocean Software 

Ocean House 6 Central Street 

Manchester M2$NS 




UP OiTf: 

rhifopnid Md opttvt tin hi ufttfurtod wortO flit 
ran cJM Cm* wm data*** to ttriftp »nm 

□ortiputif tnd nfui sJTBiltad iflto fenstonot n 
Areata » mh , fw wis i bui/fi fetfHid But hi was 
iXM Ith and ftQfTbng Hi vtt mt# Hly Iwpt 



TERMINAL MANi 





TVIfc TALL OWE, ARE ID 
&E &PBR&P - VJL&RRRE HAS 
P USE FOR Vt>U / ^OU WLL 
0TT&ND THE PURiFl^fffiQN Of 
THE. OTHER Din^PfcKb tiT 




AMTIX March 1986 103 







STORY BY KELVIN GOSNELL 






104 AMTIX March 1986 







AMTIX March 1906 105 




Next: The Thing that wouldn't die. 



106 AMTIX March 1986 



There's never been a better reason 
for looking forward to Winter ! 



/ 





1 



touve 
cjipturrd me 
1 in Summer 
r GameV M And 
Summer Ginwi ll Tl 
raw n i on to ine Winter 
Gamut And wnat anir i uccft - 
bie letting - a < omplriefy n^^lknk 
r wond e rland featuring u« 
I eventi You can com 
peteagainft your friendi or the computer 
Ftnt choose the country you wiinf id 
fppfpwni Then if i pranrce, training and 
teaming a winning strategy tor each event. 
Mow ihe Opening Ceremony and the < ompei p 
Eiori b^gjni u/niypu be the one who tabes the 
ijuki jrt the Award* Ceremony? 

fhe cjurit tor the gold continues And Hi all 
hen* - line strategy the challenge, the competition, 
che art and pageantry of winter Gameit 
»> si j Winter Events: Bobsled, Sfc« Jump Fiqurc 
Skating. Free Style Slutting,, Hot Dog Aeriaii and 
ehe Biathlon 
p> Opening. Closing and Awards Ceremonies 

complitr with National Anthems 
r Compel? Againrt the Computer or Your Frlendi and 

Family 
»■ Unique Joystick Control - PHeq ul ret Timing and Skill 
* f>ne to Eight Playeri 




W~JM 





■V&S 



.*. 





^^ 







V 






^ 



/ 

©ATTLI 



f 




LAlIlSia the space simulation 



th^tw^s selected Ijfor me 
Nation^JcC^puren Games 

4,11 U iJp 5 The ^t^m^/|trej 



ampionship 

nell,Berk$Mfc034